public static void Main(string[] args) { Application.Init (); MainWindow win = new MainWindow (); win.Show (); Application.Run (); }
private void Application_Startup(object sender, StartupEventArgs e) { var wnd = new MainWindow(); wnd.Show(); if (e.Args.Length == 1) wnd.TxtRepositoryPath.Text = e.Args[0]; }
/// <summary> /// Creates a new Main Window to start a new game. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void BackToMainMenuClicked(object sender, RoutedEventArgs e) { var window = new MainWindow(); var gameWindow = Application.Current.MainWindow; Application.Current.MainWindow = window; window.Show(); gameWindow.Close(); Window.GetWindow(this).Close(); }
/// <summary> /// Close the game's window and creates a new main window to create a new game. /// Note: duplicates HomePage.xaml.cs#NewGameClicked, could be moved to a Command. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void NewGameClicked(object sender, RoutedEventArgs e) { var window = new MainWindow(); var gameWindow = Application.Current.MainWindow; Application.Current.MainWindow = window; window.Show(); gameWindow.Close(); Close(); }
public static void Run(ToolkitType type) { Application.Initialize(type); MainWindow w = new MainWindow(); w.Show(); Application.Run(); w.Dispose(); Application.Dispose(); }