public bool OnFindGameEvent(FindGameEventData eventData, object userData) { object[] objArray1 = new object[] { eventData, userData }; return(base.method_11 <bool>("OnFindGameEvent", objArray1)); }
public void OnGameUpdated(FindGameEventData eventData) { object[] objArray1 = new object[] { eventData }; base.method_8("OnGameUpdated", objArray1); }
public void OnGameConnecting(FindGameEventData eventData) { object[] objArray1 = new object[] { eventData }; base.method_8("OnGameConnecting", objArray1); }
public bool FireFindGameEvent(FindGameEventData eventData) { object[] objArray1 = new object[] { eventData }; return(base.method_11 <bool>("FireFindGameEvent", objArray1)); }
public void FinalizeState(FindGameEventData eventData) { object[] objArray1 = new object[] { eventData }; base.method_8("FinalizeState", objArray1); }
public void DoDefaultFindGameEventBehavior(FindGameEventData eventData) { object[] objArray1 = new object[] { eventData }; base.method_8("DoDefaultFindGameEventBehavior", objArray1); }