public bool OnFindGameEvent(FindGameEventData eventData, object userData)
 {
     object[] objArray1 = new object[] { eventData, userData };
     return(base.method_11 <bool>("OnFindGameEvent", objArray1));
 }
 public void OnGameUpdated(FindGameEventData eventData)
 {
     object[] objArray1 = new object[] { eventData };
     base.method_8("OnGameUpdated", objArray1);
 }
 public void OnGameConnecting(FindGameEventData eventData)
 {
     object[] objArray1 = new object[] { eventData };
     base.method_8("OnGameConnecting", objArray1);
 }
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 public bool FireFindGameEvent(FindGameEventData eventData)
 {
     object[] objArray1 = new object[] { eventData };
     return(base.method_11 <bool>("FireFindGameEvent", objArray1));
 }
Exemple #5
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 public void FinalizeState(FindGameEventData eventData)
 {
     object[] objArray1 = new object[] { eventData };
     base.method_8("FinalizeState", objArray1);
 }
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 public void DoDefaultFindGameEventBehavior(FindGameEventData eventData)
 {
     object[] objArray1 = new object[] { eventData };
     base.method_8("DoDefaultFindGameEventBehavior", objArray1);
 }