protected void WriteCharacterData(DrawObj c) { WriteAndReadClasses.WriteNecceryUpdataData(writer, Global.me, Global.bg.obstacleList); //writer.Write(c.pos.X); //writer.Write(c.pos.Y); //writer.Write(c.rot); }
public override void SyncBG() { WriteAndReadClasses.WriteNecceryInitGlobal(writer, Global.bg.currentLevel, Global.bg.obstacleList); }