Пример #1
0
 protected void WriteCharacterData(DrawObj c)
 {
     WriteAndReadClasses.WriteNecceryUpdataData(writer, Global.me, Global.bg.obstacleList);
     //writer.Write(c.pos.X);
     //writer.Write(c.pos.Y);
     //writer.Write(c.rot);
 }
Пример #2
0
 public override void SyncBG()
 {
     WriteAndReadClasses.WriteNecceryInitGlobal(writer, Global.bg.currentLevel, Global.bg.obstacleList);
 }