示例#1
0
 private void OnDestroy()
 {
     DT.Log("OnDestroy" + " " + this.GetType().ToString());
 }
示例#2
0
 private void Awake()
 {
     Application.targetFrameRate = 60;
     DT.Log("Awake" + " " + this.GetType().ToString());
 }
示例#3
0
 private void LateUpdate()
 {
     DT.Log("LateUpdate" + " " + this.GetType().ToString());
 }
示例#4
0
 private void FixedUpdate()
 {
     DT.Log("FixedUpdate" + " " + this.GetType().ToString());
 }
示例#5
0
 // Update is called once per frame
 void Update()
 {
     DT.Log("Update" + " " + this.GetType().ToString());
 }
示例#6
0
 // Start is called before the first frame update
 void Start()
 {
     DT.Log("Start" + " " + this.GetType().ToString());
 }
示例#7
0
 private void OnDisable()
 {
     DT.Log("OnDisable" + " " + this.GetType().ToString());
 }