private void OnDestroy() { DT.Log("OnDestroy" + " " + this.GetType().ToString()); }
private void Awake() { Application.targetFrameRate = 60; DT.Log("Awake" + " " + this.GetType().ToString()); }
private void LateUpdate() { DT.Log("LateUpdate" + " " + this.GetType().ToString()); }
private void FixedUpdate() { DT.Log("FixedUpdate" + " " + this.GetType().ToString()); }
// Update is called once per frame void Update() { DT.Log("Update" + " " + this.GetType().ToString()); }
// Start is called before the first frame update void Start() { DT.Log("Start" + " " + this.GetType().ToString()); }
private void OnDisable() { DT.Log("OnDisable" + " " + this.GetType().ToString()); }