Beispiel #1
0
 private void OnDestroy()
 {
     DT.Log("OnDestroy" + " " + this.GetType().ToString());
 }
Beispiel #2
0
 private void Awake()
 {
     Application.targetFrameRate = 60;
     DT.Log("Awake" + " " + this.GetType().ToString());
 }
Beispiel #3
0
 private void LateUpdate()
 {
     DT.Log("LateUpdate" + " " + this.GetType().ToString());
 }
Beispiel #4
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 private void FixedUpdate()
 {
     DT.Log("FixedUpdate" + " " + this.GetType().ToString());
 }
Beispiel #5
0
 // Update is called once per frame
 void Update()
 {
     DT.Log("Update" + " " + this.GetType().ToString());
 }
Beispiel #6
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 // Start is called before the first frame update
 void Start()
 {
     DT.Log("Start" + " " + this.GetType().ToString());
 }
Beispiel #7
0
 private void OnDisable()
 {
     DT.Log("OnDisable" + " " + this.GetType().ToString());
 }