private void ResetGame() { newgame.ClearGame(); ticbox_top_left.Clear(); ticbox_top_left.ReadOnly = false; ticbox_top_middle.Clear(); ticbox_top_middle.ReadOnly = false; ticbox_top_right.Clear(); ticbox_top_right.ReadOnly = false; ticbox_middle_left.Clear(); ticbox_middle_left.ReadOnly = false; ticbox_middle_middle.Clear(); ticbox_middle_middle.ReadOnly = false; ticbox_middle_right.Clear(); ticbox_middle_right.ReadOnly = false; ticbox_bottom_left.Clear(); ticbox_bottom_left.ReadOnly = false; ticbox_bottom_middle.Clear(); ticbox_bottom_middle.ReadOnly = false; ticbox_bottom_right.Clear(); ticbox_bottom_right.ReadOnly = false; }