private void LookAtAction() { // // display a list of traveler objects in space-time location and geta player choice // int gameObjectToLookAtId = _gameConsoleView.DisplayGetGameObjectToLookAt(); // // display game object info // if (gameObjectToLookAtId != 0) { // // get the game object from the universe // if (gameObjectToLookAtId != 0) { // // get the game object from the universe // GameObject gameObject = _gameUniverse.GetGameObjectById(gameObjectToLookAtId); // // display infomation for the object chosen // _gameConsoleView.DisplayGameObjectInfo(gameObject); } } }