// Specify what you want to happen when the Elapsed event is raised.
 private void OnTimedEvent(object source, ElapsedEventArgs e)
 {
     if (timeRemaining == 0)
     {
         _playingGame = false;
         _gameTimer.Stop();
         _gameConsoleView.DisplayGameOverScreen();
     }
     else
     {
         _gameConsoleView.DisplayUpdateTimer(timeRemaining);
         timeRemaining--;
     }
 }