private void window_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.A || e.Key == Key.Left) { tetris.LeftOrRightMove("left"); label2.Content = "Score: " + tetris.score; label3.Content = "Lines: " + tetris.lines; tetris.GameFinish(); SetDüsmeHizi(); } else if (e.Key == Key.D || e.Key == Key.Right) { tetris.LeftOrRightMove("right"); label2.Content = "Score: " + tetris.score; label3.Content = "Lines: " + tetris.lines; tetris.GameFinish(); SetDüsmeHizi(); } else if (e.Key == Key.W || e.Key == Key.Up) { label2.Content = "Score: " + tetris.score; label3.Content = "Lines: " + tetris.lines; tetris.SquareChangeShape(); SetDüsmeHizi(); } else if (e.Key == Key.S || e.Key == Key.Down) { label2.Content = "Score: " + tetris.score; label3.Content = "Lines: " + tetris.lines; speedDown.Start(); SetDüsmeHizi(); } }