private void Form1_KeyDown(object sender, KeyEventArgs e) { Keys key = e.KeyCode; //Gracz Alpha if (key == Keys.W) { pictureBox1.Refresh(); game.Rotate(); Draw(); } if (key == Keys.A) { pictureBox1.Refresh(); game.Move(Towards.LEFT); Draw(); } if (key == Keys.D) { pictureBox1.Refresh(); game.Move(Towards.RIGHT); Draw(); } if (key == Keys.S) { pictureBox1.Refresh(); game.Move(Towards.DOWN); Draw(); } //Gracz Beta if (key == Keys.Up) { pictureBox2.Refresh(); game2.Rotate(); Draw(); } if (key == Keys.Left) { pictureBox2.Refresh(); game2.Move(Towards.LEFT); Draw(); } if (key == Keys.Right) { pictureBox2.Refresh(); game2.Move(Towards.RIGHT); Draw(); } if (key == Keys.Down) { pictureBox2.Refresh(); game2.Move(Towards.DOWN); Draw(); } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { Keys key = e.KeyCode; if (key == Keys.Up) { pictureBox1.Refresh(); //game.Move(Towards.UP); game.Rotate(); Draw(); } if (key == Keys.Left) { pictureBox1.Refresh(); game.Move(Towards.LETF); Draw(); } if (key == Keys.Right) { pictureBox1.Refresh(); game.Move(Towards.RIGHT); Draw(); } if (key == Keys.Down) { pictureBox1.Refresh(); game.Move(Towards.DOWN); Draw(); } if (key == Keys.Space) { game.Rotate(); } if (key == Keys.P) { game.Pause(); } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { Keys key = e.KeyCode; if (key == Keys.Up) { pictureBox1.Refresh(); //game.Move(Towards.UP); game.Rotate(); Draw(); } if (key == Keys.Left) { pictureBox1.Refresh(); game.Move(Towards.LETF); Draw(); } if (key == Keys.Right) { pictureBox1.Refresh(); game.Move(Towards.RIGHT); Draw(); } if (key == Keys.Down) { pictureBox1.Refresh(); game.Move(Towards.DOWN); Draw(); } if (key == Keys.Space) { game.Rotate(); } if (key == Keys.P) { game.Pause(); } if (key == Keys.Q) { if (game.speed2.Enabled == true) { game.speed2.Enabled = false; } else { game.speed2.Enabled = true; } } if (key == Keys.N) { game.speed.Interval += 2; } if (key == Keys.M) { if (game.speed.Interval - 5 > 0) { game.speed.Interval -= 5; } else if (game.speed.Interval - 1 > 0) { game.speed.Interval -= 1; } } if (key == Keys.X) { if (ifSuggest == false) { fresh.Tick -= new System.EventHandler(fresh_Tick); fresh.Tick += new System.EventHandler(fresh_Tick2); ifSuggest = true; } else { fresh.Tick -= new System.EventHandler(fresh_Tick2); fresh.Tick += new System.EventHandler(fresh_Tick); ifSuggest = false; } } //if (key == Keys.Q) //{ // display1(); //} //label3.Text = game.curBrick.Pos.X.ToString() + "," + game.curBrick.Pos.Y.ToString(); }