private void load_Click(object sender, RoutedEventArgs e) { if (list.SelectedItems.Count == 0) { return; } SavedInstance si = (SavedInstance)list.SelectedItem; _preview.Reset(); _preview.Load(si.Board); _game.Load(si); Close(); }
private void load_Click(object sender, RoutedEventArgs e) { if (list.SelectedItems.Count == 0) { return; } SavedInstance si = (SavedInstance)list.SelectedItem; _preview.Reset(); _preview.Load(si.Board); _game.Load(si); Close(); }