protected void drawPlayer(Player drawPlayer) { SpriteEffects effects = SpriteEffects.None; SpriteEffects effects2 = SpriteEffects.FlipHorizontally; Color color = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), Color.White, 1)); Color color2 = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.eyeColor, 1)); Color color3 = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.hairColor, 1)); Color color4 = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.skinColor, 1)); Color color5 = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.skinColor, 1)); Color immuneAlpha = drawPlayer.GetImmuneAlpha(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.skinColor, 1)); Color color6 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.shirtColor, 1)); Color color7 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.underShirtColor, 1)); Color color8 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.pantsColor, 1)); Color color9 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.shoeColor, 1)); Color color10 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16, Color.White, 1)); Color color11 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16, Color.White, 1)); Color color12 = drawPlayer.GetImmuneAlpha2(GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16, Color.White, 1)); float num = 1f; float num2 = 1f; float num3 = 1f; float num4 = 1f; if (drawPlayer.poisoned) { if (Main.rand.Next(50) == 0) { int num5 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 46, 0f, 0f, 150, default(Color), 0.2f); Main.dust[num5].noGravity = true; Main.dust[num5].fadeIn = 1.9f; } num *= 0.65f; num3 *= 0.75f; } if (drawPlayer.onFire) { if (Main.rand.Next(4) == 0) { int num6 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num6].noGravity = true; Dust expr_640 = Main.dust[num6]; expr_640.velocity *= 1.8f; Dust expr_662_cp_0 = Main.dust[num6]; expr_662_cp_0.velocity.Y = expr_662_cp_0.velocity.Y - 0.5f; } num3 *= 0.6f; num2 *= 0.7f; } if (drawPlayer.onFire2) { if (Main.rand.Next(4) == 0) { int num7 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 75, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num7].noGravity = true; Dust expr_72B = Main.dust[num7]; expr_72B.velocity *= 1.8f; Dust expr_74D_cp_0 = Main.dust[num7]; expr_74D_cp_0.velocity.Y = expr_74D_cp_0.velocity.Y - 0.5f; } num3 *= 0.6f; num2 *= 0.7f; } if (drawPlayer.noItems) { num2 *= 0.8f; num *= 0.65f; } if (drawPlayer.blind) { num2 *= 0.65f; num *= 0.7f; } if (drawPlayer.bleed) { num2 *= 0.9f; num3 *= 0.9f; if (!drawPlayer.dead && Main.rand.Next(30) == 0) { int num8 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 5, 0f, 0f, 0, default(Color), 1f); Dust expr_820_cp_0 = Main.dust[num8]; expr_820_cp_0.velocity.Y = expr_820_cp_0.velocity.Y + 0.5f; Dust expr_839 = Main.dust[num8]; expr_839.velocity *= 0.25f; } } if (num != 1f || num2 != 1f || num3 != 1f || num4 != 1f) { if (drawPlayer.onFire || drawPlayer.onFire2) { color = drawPlayer.GetImmuneAlpha(Color.White); color2 = drawPlayer.GetImmuneAlpha(drawPlayer.eyeColor); color3 = drawPlayer.GetImmuneAlpha(drawPlayer.hairColor); color4 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color5 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color6 = drawPlayer.GetImmuneAlpha(drawPlayer.shirtColor); color7 = drawPlayer.GetImmuneAlpha(drawPlayer.underShirtColor); color8 = drawPlayer.GetImmuneAlpha(drawPlayer.pantsColor); color9 = drawPlayer.GetImmuneAlpha(drawPlayer.shoeColor); color10 = drawPlayer.GetImmuneAlpha(Color.White); color11 = drawPlayer.GetImmuneAlpha(Color.White); color12 = drawPlayer.GetImmuneAlpha(Color.White); } else { color = BuffColor(color, num, num2, num3, num4); color2 = BuffColor(color2, num, num2, num3, num4); color3 = BuffColor(color3, num, num2, num3, num4); color4 = BuffColor(color4, num, num2, num3, num4); color5 = BuffColor(color5, num, num2, num3, num4); color6 = BuffColor(color6, num, num2, num3, num4); color7 = BuffColor(color7, num, num2, num3, num4); color8 = BuffColor(color8, num, num2, num3, num4); color9 = BuffColor(color9, num, num2, num3, num4); color10 = BuffColor(color10, num, num2, num3, num4); color11 = BuffColor(color11, num, num2, num3, num4); color12 = BuffColor(color12, num, num2, num3, num4); } } if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects = SpriteEffects.None; effects2 = SpriteEffects.None; } else { effects = SpriteEffects.FlipHorizontally; effects2 = SpriteEffects.FlipHorizontally; } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 0f; drawPlayer.headPosition.Y = 0f; drawPlayer.bodyPosition.Y = 0f; } } else { if (drawPlayer.direction == 1) { effects = SpriteEffects.FlipVertically; effects2 = SpriteEffects.FlipVertically; } else { effects = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 6f; drawPlayer.headPosition.Y = 6f; drawPlayer.bodyPosition.Y = 6f; } } Vector2 vector = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.75f); Vector2 origin = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.5f); Vector2 vector2 = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.4f); if (drawPlayer.merman) { drawPlayer.headRotation = drawPlayer.velocity.Y * (float)drawPlayer.direction * 0.1f; if ((double)drawPlayer.headRotation < -0.3) { drawPlayer.headRotation = -0.3f; } if ((double)drawPlayer.headRotation > 0.3) { drawPlayer.headRotation = 0.3f; } } else { if (!drawPlayer.dead) { drawPlayer.headRotation = 0f; } } if (drawPlayer.wings > 0) { this.spriteBatch.Draw(Main.wingsTexture[drawPlayer.wings], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 4 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 4)), color11, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 8)), 1f, effects, 0f); } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.skinBodyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.skinLegsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.legFrame), immuneAlpha, drawPlayer.legRotation, origin, 1f, effects, 0f); } if (drawPlayer.legs > 0 && drawPlayer.legs < 25) { this.spriteBatch.Draw(Main.armorLegTexture[drawPlayer.legs], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color12, drawPlayer.legRotation, vector, 1f, effects, 0f); } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femalePantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerPantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } } } if (drawPlayer.body > 0 && drawPlayer.body < 26) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.armorBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } if ((drawPlayer.body == 10 || drawPlayer.body == 11 || drawPlayer.body == 12 || drawPlayer.body == 13 || drawPlayer.body == 14 || drawPlayer.body == 15 || drawPlayer.body == 16 || drawPlayer.body == 20) && !drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } this.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } if (!drawPlayer.invis && drawPlayer.head != 38) { this.spriteBatch.Draw(Main.playerHeadTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color4, drawPlayer.headRotation, vector2, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerEyeWhitesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerEyesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color2, drawPlayer.headRotation, vector2, 1f, effects, 0f); } if (drawPlayer.head == 10 || drawPlayer.head == 12 || drawPlayer.head == 28) { this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); if (!drawPlayer.invis) { Rectangle bodyFrame = drawPlayer.bodyFrame; bodyFrame.Y -= 336; if (bodyFrame.Y < 0) { bodyFrame.Y = 0; } this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.head == 14 || drawPlayer.head == 15 || drawPlayer.head == 16 || drawPlayer.head == 18 || drawPlayer.head == 21 || drawPlayer.head == 24 || drawPlayer.head == 25 || drawPlayer.head == 26 || drawPlayer.head == 40 || drawPlayer.head == 44) { Rectangle bodyFrame2 = drawPlayer.bodyFrame; bodyFrame2.Y -= 336; if (bodyFrame2.Y < 0) { bodyFrame2.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHairAltTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame2), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.head == 23) { Rectangle bodyFrame3 = drawPlayer.bodyFrame; bodyFrame3.Y -= 336; if (bodyFrame3.Y < 0) { bodyFrame3.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame3), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); } else { if (drawPlayer.head == 14) { Rectangle bodyFrame4 = drawPlayer.bodyFrame; int num9 = 0; if (bodyFrame4.Y == bodyFrame4.Height * 6) { bodyFrame4.Height -= 2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 7) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 8) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 9) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 10) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 13) { bodyFrame4.Height -= 2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 14) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 15) { num9 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 16) { num9 = -2; } } } } } } } } } bodyFrame4.Y += num9; this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f + (float)num9))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame4), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); } else { if (drawPlayer.head > 0 && drawPlayer.head < 45 && drawPlayer.head != 28) { this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); } else { if (!drawPlayer.invis) { Rectangle bodyFrame5 = drawPlayer.bodyFrame; bodyFrame5.Y -= 336; if (bodyFrame5.Y < 0) { bodyFrame5.Y = 0; } this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame5), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } } } if (drawPlayer.heldProj >= 0) { // spriteBatch.Begin(); // this.DrawProj(drawPlayer.heldProj); // spriteBatch.End(); } Color color13 = Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0)); if ((drawPlayer.itemAnimation > 0 || drawPlayer.inventory[drawPlayer.selectedItem].holdStyle > 0) && drawPlayer.inventory[drawPlayer.selectedItem].type > 0 && !drawPlayer.dead && !drawPlayer.inventory[drawPlayer.selectedItem].noUseGraphic && (!drawPlayer.wet || !drawPlayer.inventory[drawPlayer.selectedItem].noWet)) { if (drawPlayer.inventory[drawPlayer.selectedItem].useStyle == 5) { int num10 = 10; Vector2 vector3 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width / 2), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.inventory[drawPlayer.selectedItem].type == 95) { num10 = 10; vector3.Y += 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 96) { num10 = -5; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 98) { num10 = -5; vector3.Y -= 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 534) { num10 = -2; vector3.Y += 1f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 533) { num10 = -7; vector3.Y -= 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 506) { num10 = 0; vector3.Y -= 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 494 || drawPlayer.inventory[drawPlayer.selectedItem].type == 508) { num10 = -2; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 434) { num10 = 0; vector3.Y -= 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 514) { num10 = 0; vector3.Y += 3f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 435 || drawPlayer.inventory[drawPlayer.selectedItem].type == 436 || drawPlayer.inventory[drawPlayer.selectedItem].type == 481 || drawPlayer.inventory[drawPlayer.selectedItem].type == 578) { num10 = -2; vector3.Y -= 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 197) { num10 = -5; vector3.Y += 4f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 126) { num10 = 4; vector3.Y += 4f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 127) { num10 = 4; vector3.Y += 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 157) { num10 = 6; vector3.Y += 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 160) { num10 = -8; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 164 || drawPlayer.inventory[drawPlayer.selectedItem].type == 219) { num10 = 2; vector3.Y += 4f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 165 || drawPlayer.inventory[drawPlayer.selectedItem].type == 272) { num10 = 4; vector3.Y += 4f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 266) { num10 = 0; vector3.Y += 2f * drawPlayer.gravDir; } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 281) { num10 = 6; vector3.Y -= 6f * drawPlayer.gravDir; } } } } } } } } } } } } } } } } } } } Vector2 origin2 = new Vector2((float)(-(float)num10), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.direction == -1) { origin2 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width + num10), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); } this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector3.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector3.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color13), drawPlayer.itemRotation, origin2, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector3.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector3.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color13), drawPlayer.itemRotation, origin2, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } else { if (drawPlayer.gravDir == -1f) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color13), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color13), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 425 || drawPlayer.inventory[drawPlayer.selectedItem].type == 507) { if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.FlipVertically; } else { effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } } else { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.None; } else { effects2 = SpriteEffects.FlipHorizontally; } } } this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color13), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color13), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } } } if (drawPlayer.body > 0 && drawPlayer.body < 26) { this.spriteBatch.Draw(Main.armorArmTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); if ((drawPlayer.body == 10 || drawPlayer.body == 11 || drawPlayer.body == 12 || drawPlayer.body == 13 || drawPlayer.body == 14 || drawPlayer.body == 15 || drawPlayer.body == 16 || drawPlayer.body == 20) && !drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); return; } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } this.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } }
protected void DrawPlayer(Player drawPlayer) { int index = 0; int index2 = 0; int index3 = 0; if (drawPlayer.dye[0] != null) { index = (int)drawPlayer.dye[0].dye; } if (drawPlayer.dye[1] != null) { index2 = (int)drawPlayer.dye[1].dye; } if (drawPlayer.dye[2] != null) { index3 = (int)drawPlayer.dye[2].dye; } if (drawPlayer.shadow == 0f) { drawPlayer.position.Y = drawPlayer.position.Y + drawPlayer.gfxOffY; } drawPlayer.itemLocation.Y = drawPlayer.itemLocation.Y + drawPlayer.gfxOffY; SpriteEffects effects = SpriteEffects.None; Color color = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), Color.White)); Color color2 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.eyeColor)); Color color3 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.hairColor)); Color color4 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.skinColor)); Color color5 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.skinColor)); Color immuneAlpha = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.skinColor)); Color color6 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.shirtColor)); Color color7 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.underShirtColor)); Color color8 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.pantsColor)); Color color9 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.shoeColor)); Color color10 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16, Color.White)); Color color11 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16, Color.White)); Color color12 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16, Color.White)); if (drawPlayer.head > 0 && drawPlayer.head < 112) { this.LoadArmorHead(drawPlayer.head); } if (drawPlayer.body > 0 && drawPlayer.body < 75) { this.LoadArmorBody(drawPlayer.body); } if (drawPlayer.legs > 0 && drawPlayer.legs < 64) { this.LoadArmorLegs(drawPlayer.legs); } this.LoadHair(drawPlayer.hair); if ((drawPlayer.head == 78 || drawPlayer.head == 79 || drawPlayer.head == 80) && drawPlayer.body == 51 && drawPlayer.legs == 47) { float num = (float)Main.mouseTextColor / 200f - 0.3f; if (drawPlayer.shadow != 0f) { num = 0f; } color10.G = (byte)((float)color10.G * num); color11.G = (byte)((float)color11.G * num); color12.G = (byte)((float)color12.G * num); color10.B = (byte)((float)color10.B * num); color10.R = (byte)((float)color10.R * num); color11.B = (byte)((float)color11.B * num); color11.R = (byte)((float)color11.R * num); color12.B = (byte)((float)color12.B * num); color12.R = (byte)((float)color12.R * num); } if (drawPlayer.shadow > 0f) { immuneAlpha = new Color(0, 0, 0, 0); color5 = new Color(0, 0, 0, 0); color4 = new Color(0, 0, 0, 0); color3 = new Color(0, 0, 0, 0); color2 = new Color(0, 0, 0, 0); color = new Color(0, 0, 0, 0); } float num2 = 1f; float num3 = 1f; float num4 = 1f; float num5 = 1f; if (drawPlayer.honey && Main.rand.Next(30) == 0) { int num6 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 152, 0f, 0f, 150, default(Color), 1f); Main.dust[num6].velocity.Y = 0.3f; Dust expr_79B_cp_0 = Main.dust[num6]; expr_79B_cp_0.velocity.X = expr_79B_cp_0.velocity.X * 0.1f; Main.dust[num6].scale += (float)Main.rand.Next(3, 4) * 0.1f; Main.dust[num6].alpha = 100; Main.dust[num6].noGravity = true; Main.dust[num6].velocity += drawPlayer.velocity * 0.1f; } if (drawPlayer.poisoned) { if (Main.rand.Next(50) == 0) { int num7 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 46, 0f, 0f, 150, default(Color), 0.2f); Main.dust[num7].noGravity = true; Main.dust[num7].fadeIn = 1.9f; } num2 *= 0.65f; num4 *= 0.75f; } if (drawPlayer.venom) { if (Main.rand.Next(10) == 0) { int num8 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 171, 0f, 0f, 100, default(Color), 0.5f); Main.dust[num8].noGravity = true; Main.dust[num8].fadeIn = 1.5f; } num3 *= 0.45f; num2 *= 0.75f; } if (drawPlayer.onFire) { if (Main.rand.Next(4) == 0) { int num9 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num9].noGravity = true; Main.dust[num9].velocity *= 1.8f; Dust expr_9E3_cp_0 = Main.dust[num9]; expr_9E3_cp_0.velocity.Y = expr_9E3_cp_0.velocity.Y - 0.5f; } num4 *= 0.6f; num3 *= 0.7f; } if (drawPlayer.ichor) { num4 = 0f; } if (drawPlayer.burned) { int num10 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 2f); Main.dust[num10].noGravity = true; Main.dust[num10].velocity *= 1.8f; Dust expr_ACC_cp_0 = Main.dust[num10]; expr_ACC_cp_0.velocity.Y = expr_ACC_cp_0.velocity.Y - 0.75f; num2 = 1f; num4 *= 0.6f; num3 *= 0.7f; } if (drawPlayer.onFrostBurn) { if (Main.rand.Next(4) == 0) { int num11 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 135, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num11].noGravity = true; Main.dust[num11].velocity *= 1.8f; Dust expr_BC1_cp_0 = Main.dust[num11]; expr_BC1_cp_0.velocity.Y = expr_BC1_cp_0.velocity.Y - 0.5f; } num2 *= 0.5f; num3 *= 0.7f; } if (drawPlayer.onFire2) { if (Main.rand.Next(4) == 0) { int num12 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 75, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num12].noGravity = true; Main.dust[num12].velocity *= 1.8f; Dust expr_CAC_cp_0 = Main.dust[num12]; expr_CAC_cp_0.velocity.Y = expr_CAC_cp_0.velocity.Y - 0.5f; } num4 *= 0.6f; num3 *= 0.7f; } if (drawPlayer.noItems) { num3 *= 0.8f; num2 *= 0.65f; } if (drawPlayer.blind) { num3 *= 0.65f; num2 *= 0.7f; } if (drawPlayer.bleed) { num3 *= 0.9f; num4 *= 0.9f; if (!drawPlayer.dead && Main.rand.Next(30) == 0) { int num13 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 5, 0f, 0f, 0, default(Color), 1f); Dust expr_D7F_cp_0 = Main.dust[num13]; expr_D7F_cp_0.velocity.Y = expr_D7F_cp_0.velocity.Y + 0.5f; Main.dust[num13].velocity *= 0.25f; } } if (drawPlayer.shadow == 0f && drawPlayer.palladiumRegen && drawPlayer.statLife < drawPlayer.statLifeMax && base.IsActive && !Main.gamePaused && drawPlayer.miscCounter % 10 == 0) { Vector2 position; position.X = drawPlayer.position.X + (float)Main.rand.Next(drawPlayer.width); position.Y = drawPlayer.position.Y + (float)Main.rand.Next(drawPlayer.height); position.X = drawPlayer.position.X + (float)(drawPlayer.width / 2) - 6f; position.Y = drawPlayer.position.Y + (float)(drawPlayer.height / 2) - 6f; position.X -= (float)Main.rand.Next(-10, 11); position.Y -= (float)Main.rand.Next(-20, 21); Gore.NewGore(position, new Vector2((float)Main.rand.Next(-10, 11) * 0.1f, (float)Main.rand.Next(-20, -10) * 0.1f), 331, (float)Main.rand.Next(80, 120) * 0.01f); } if (num2 != 1f || num3 != 1f || num4 != 1f || num5 != 1f) { if (drawPlayer.onFire || drawPlayer.onFire2 || drawPlayer.onFrostBurn) { color = drawPlayer.GetImmuneAlpha(Color.White); color2 = drawPlayer.GetImmuneAlpha(drawPlayer.eyeColor); color3 = drawPlayer.GetImmuneAlpha(drawPlayer.hairColor); color4 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color5 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color6 = drawPlayer.GetImmuneAlpha(drawPlayer.shirtColor); color7 = drawPlayer.GetImmuneAlpha(drawPlayer.underShirtColor); color8 = drawPlayer.GetImmuneAlpha(drawPlayer.pantsColor); color9 = drawPlayer.GetImmuneAlpha(drawPlayer.shoeColor); color10 = drawPlayer.GetImmuneAlpha(Color.White); color11 = drawPlayer.GetImmuneAlpha(Color.White); color12 = drawPlayer.GetImmuneAlpha(Color.White); } else { color = Main.buffColor(color, num2, num3, num4, num5); color2 = Main.buffColor(color2, num2, num3, num4, num5); color3 = Main.buffColor(color3, num2, num3, num4, num5); color4 = Main.buffColor(color4, num2, num3, num4, num5); color5 = Main.buffColor(color5, num2, num3, num4, num5); color6 = Main.buffColor(color6, num2, num3, num4, num5); color7 = Main.buffColor(color7, num2, num3, num4, num5); color8 = Main.buffColor(color8, num2, num3, num4, num5); color9 = Main.buffColor(color9, num2, num3, num4, num5); color10 = Main.buffColor(color10, num2, num3, num4, num5); color11 = Main.buffColor(color11, num2, num3, num4, num5); color12 = Main.buffColor(color12, num2, num3, num4, num5); } } if (drawPlayer.socialGhost) { color = new Color(0, 0, 0, 0); color2 = new Color(0, 0, 0, 0); color3 = new Color(0, 0, 0, 0); color4 = new Color(0, 0, 0, 0); color5 = new Color(0, 0, 0, 0); color6 = new Color(0, 0, 0, 0); color7 = new Color(0, 0, 0, 0); color8 = new Color(0, 0, 0, 0); color9 = new Color(0, 0, 0, 0); immuneAlpha = new Color(0, 0, 0, 0); if (color10.A > Main.gFade) { color10.A = Main.gFade; } if (color11.A > Main.gFade) { color11.A = Main.gFade; } if (color12.A > Main.gFade) { color12.A = Main.gFade; } } if (drawPlayer.armorSteath) { float num14 = drawPlayer.stealth; if ((double)num14 < 0.03) { num14 = 0.03f; } float num15 = (1f + num14 * 10f) / 11f; if (num14 < 0f) { num14 = 0f; } if (num14 >= 1f - drawPlayer.shadow && drawPlayer.shadow > 0f) { num14 = drawPlayer.shadow * 0.5f; } color10 = new Color((int)((byte)((float)color10.R * num14)), (int)((byte)((float)color10.G * num14)), (int)((byte)((float)color10.B * num15)), (int)((byte)((float)color10.A * num14))); color11 = new Color((int)((byte)((float)color11.R * num14)), (int)((byte)((float)color11.G * num14)), (int)((byte)((float)color11.B * num15)), (int)((byte)((float)color11.A * num14))); color12 = new Color((int)((byte)((float)color12.R * num14)), (int)((byte)((float)color12.G * num14)), (int)((byte)((float)color12.B * num15)), (int)((byte)((float)color12.A * num14))); num14 *= num14; color = new Color((int)((byte)((float)color.R * num14)), (int)((byte)((float)color.G * num14)), (int)((byte)((float)color.B * num14)), (int)((byte)((float)color.A * num14))); color2 = new Color((int)((byte)((float)color2.R * num14)), (int)((byte)((float)color2.G * num14)), (int)((byte)((float)color2.B * num14)), (int)((byte)((float)color2.A * num14))); color3 = new Color((int)((byte)((float)color3.R * num14)), (int)((byte)((float)color3.G * num14)), (int)((byte)((float)color3.B * num14)), (int)((byte)((float)color3.A * num14))); color4 = new Color((int)((byte)((float)color4.R * num14)), (int)((byte)((float)color4.G * num14)), (int)((byte)((float)color4.B * num14)), (int)((byte)((float)color4.A * num14))); color5 = new Color((int)((byte)((float)color5.R * num14)), (int)((byte)((float)color5.G * num14)), (int)((byte)((float)color5.B * num14)), (int)((byte)((float)color5.A * num14))); color6 = new Color((int)((byte)((float)color6.R * num14)), (int)((byte)((float)color6.G * num14)), (int)((byte)((float)color6.B * num14)), (int)((byte)((float)color6.A * num14))); color7 = new Color((int)((byte)((float)color7.R * num14)), (int)((byte)((float)color7.G * num14)), (int)((byte)((float)color7.B * num14)), (int)((byte)((float)color7.A * num14))); color8 = new Color((int)((byte)((float)color8.R * num14)), (int)((byte)((float)color8.G * num14)), (int)((byte)((float)color8.B * num14)), (int)((byte)((float)color8.A * num14))); color9 = new Color((int)((byte)((float)color9.R * num14)), (int)((byte)((float)color9.G * num14)), (int)((byte)((float)color9.B * num14)), (int)((byte)((float)color9.A * num14))); immuneAlpha = new Color((int)((byte)((float)immuneAlpha.R * num14)), (int)((byte)((float)immuneAlpha.G * num14)), (int)((byte)((float)immuneAlpha.B * num14)), (int)((byte)((float)immuneAlpha.A * num14))); } SpriteEffects effects2; if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects = SpriteEffects.None; effects2 = SpriteEffects.None; } else { effects = SpriteEffects.FlipHorizontally; effects2 = SpriteEffects.FlipHorizontally; } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 0f; drawPlayer.headPosition.Y = 0f; drawPlayer.bodyPosition.Y = 0f; } } else { if (drawPlayer.direction == 1) { effects = SpriteEffects.FlipVertically; effects2 = SpriteEffects.FlipVertically; } else { effects = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 6f; drawPlayer.headPosition.Y = 6f; drawPlayer.bodyPosition.Y = 6f; } } Vector2 vector = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.75f); Vector2 origin = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.5f); Vector2 vector2 = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.4f); if (drawPlayer.merman) { drawPlayer.headRotation = drawPlayer.velocity.Y * (float)drawPlayer.direction * 0.1f; if ((double)drawPlayer.headRotation < -0.3) { drawPlayer.headRotation = -0.3f; } if ((double)drawPlayer.headRotation > 0.3) { drawPlayer.headRotation = 0.3f; } } else { if (!drawPlayer.dead) { drawPlayer.headRotation = 0f; } } if (drawPlayer.carpetFrame >= 0) { Color color13 = color12; float num16 = 0f; if (drawPlayer.gravDir == -1f) { num16 = 10f; } this.spriteBatch.Draw(Main.flyingCarpetTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 28f * drawPlayer.gravDir + num16))), new Rectangle?(new Rectangle(0, Main.flyingCarpetTexture.Height / 6 * drawPlayer.carpetFrame, Main.flyingCarpetTexture.Width, Main.flyingCarpetTexture.Height / 6)), color13, drawPlayer.bodyRotation, new Vector2((float)(Main.flyingCarpetTexture.Width / 2), (float)(Main.flyingCarpetTexture.Height / 8)), 1f, effects, 0f); } bool flag = false; if ((drawPlayer.wings == 0 || drawPlayer.velocity.Y == 0f) && (drawPlayer.inventory[drawPlayer.selectedItem].type == 1178 || drawPlayer.inventory[drawPlayer.selectedItem].type == 779 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1295 || drawPlayer.turtleArmor)) { flag = true; int type = drawPlayer.inventory[drawPlayer.selectedItem].type; int num17 = 1; float num18 = -4f; float num19 = -8f; if (drawPlayer.turtleArmor) { num17 = 4; } else { if (type == 1178) { num17 = 1; } else { if (type == 779) { num17 = 2; } else { if (type == 1295) { num17 = 3; } } } } if (num17 == 4) { this.spriteBatch.Draw(Main.BackPackTexture[num17], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.BackPackTexture[num17], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction))) + num18 * (float)drawPlayer.direction, (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + num19 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, 0, Main.BackPackTexture[num17].Width, Main.BackPackTexture[num17].Height)), color11, drawPlayer.bodyRotation, new Vector2((float)(Main.BackPackTexture[num17].Width / 2), (float)(Main.BackPackTexture[num17].Height / 2)), 1f, effects, 0f); } } if (!flag && drawPlayer.wings > 0) { this.LoadWings(drawPlayer.wings); int num20 = 0; int num21 = 0; if (drawPlayer.wings == 5) { num21 = 4; num20 -= 4; } Color color14 = color11; if (drawPlayer.wings == 9) { color14 = new Color(250, 250, 250, 100); } if (drawPlayer.wings == 10) { color14.A = 175; } if (drawPlayer.wings == 11 && color14.A > Main.gFade) { color14.A = Main.gFade; } if (drawPlayer.wings == 3) { Main.pixelShader.CurrentTechnique.Passes[index2].Apply(); } this.spriteBatch.Draw(Main.wingsTexture[drawPlayer.wings], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num21 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num20 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 4 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 4)), color14, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 8)), 1f, effects, 0f); if (drawPlayer.wings == 3) { Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.skinBodyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.skinLegsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.legFrame), immuneAlpha, drawPlayer.legRotation, origin, 1f, effects, 0f); } if (drawPlayer.legs > 0 && drawPlayer.legs < 64) { Main.pixelShader.CurrentTechnique.Passes[index3].Apply(); this.spriteBatch.Draw(Main.armorLegTexture[drawPlayer.legs], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color12, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femalePantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerPantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } } } if (drawPlayer.body > 0 && drawPlayer.body < 75) { Main.pixelShader.CurrentTechnique.Passes[index2].Apply(); if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.armorBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[0].Apply(); if ((drawPlayer.body == 10 || drawPlayer.body == 11 || drawPlayer.body == 12 || drawPlayer.body == 13 || drawPlayer.body == 14 || drawPlayer.body == 43 || drawPlayer.body == 15 || drawPlayer.body == 16 || drawPlayer.body == 20 || drawPlayer.body == 39 || drawPlayer.body == 50 || drawPlayer.body == 38 || drawPlayer.body == 40 || drawPlayer.body == 57 || drawPlayer.body == 44 || drawPlayer.body == 52) && !drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } this.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } if (!drawPlayer.invis && drawPlayer.head != 38) { this.spriteBatch.Draw(Main.playerHeadTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color4, drawPlayer.headRotation, vector2, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerEyeWhitesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); this.spriteBatch.Draw(Main.playerEyesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color2, drawPlayer.headRotation, vector2, 1f, effects, 0f); } if (drawPlayer.head == 10 || drawPlayer.head == 12 || drawPlayer.head == 28 || drawPlayer.head == 62 || drawPlayer.head == 97 || drawPlayer.head == 106) { Main.pixelShader.CurrentTechnique.Passes[index].Apply(); this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); if (!drawPlayer.invis) { Rectangle bodyFrame = drawPlayer.bodyFrame; bodyFrame.Y -= 336; if (bodyFrame.Y < 0) { bodyFrame.Y = 0; } this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.head == 14 || drawPlayer.head == 15 || drawPlayer.head == 16 || drawPlayer.head == 18 || drawPlayer.head == 21 || drawPlayer.head == 24 || drawPlayer.head == 25 || drawPlayer.head == 26 || drawPlayer.head == 40 || drawPlayer.head == 44 || drawPlayer.head == 51 || drawPlayer.head == 56 || drawPlayer.head == 59 || drawPlayer.head == 60 || drawPlayer.head == 67 || drawPlayer.head == 68 || drawPlayer.head == 69) { Rectangle bodyFrame2 = drawPlayer.bodyFrame; bodyFrame2.Y -= 336; if (bodyFrame2.Y < 0) { bodyFrame2.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHairAltTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame2), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.head == 23) { Rectangle bodyFrame3 = drawPlayer.bodyFrame; bodyFrame3.Y -= 336; if (bodyFrame3.Y < 0) { bodyFrame3.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame3), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[index].Apply(); this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (drawPlayer.head == 14 || drawPlayer.head == 56) { Rectangle bodyFrame4 = drawPlayer.bodyFrame; int num22 = 0; if (bodyFrame4.Y == bodyFrame4.Height * 6) { bodyFrame4.Height -= 2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 7) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 8) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 9) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 10) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 13) { bodyFrame4.Height -= 2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 14) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 15) { num22 = -2; } else { if (bodyFrame4.Y == bodyFrame4.Height * 16) { num22 = -2; } } } } } } } } } bodyFrame4.Y += num22; Main.pixelShader.CurrentTechnique.Passes[index].Apply(); this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f + (float)num22))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame4), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (drawPlayer.head > 0 && drawPlayer.head < 112 && drawPlayer.head != 28) { Main.pixelShader.CurrentTechnique.Passes[index].Apply(); if (drawPlayer.head > 0 && drawPlayer.head < 112) { this.LoadArmorHead(drawPlayer.head); } this.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (!drawPlayer.invis) { Rectangle bodyFrame5 = drawPlayer.bodyFrame; bodyFrame5.Y -= 336; if (bodyFrame5.Y < 0) { bodyFrame5.Y = 0; } this.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame5), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } } } if (drawPlayer.pulley && drawPlayer.itemAnimation == 0) { if (drawPlayer.pulleyDir == 2) { int num23 = -26; int num24 = 0; float rotation = 0f; this.spriteBatch.Draw(Main.pulleyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num24 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num23 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.pulleyTexture.Height / 2 * drawPlayer.pulleyFrame, Main.pulleyTexture.Width, Main.pulleyTexture.Height / 2)), color10, rotation, new Vector2((float)(Main.pulleyTexture.Width / 2), (float)(Main.pulleyTexture.Height / 4)), 1f, effects, 0f); } else { int num25 = -26; int num26 = 10; float rotation2 = 0.35f * (float)(-(float)drawPlayer.direction); this.spriteBatch.Draw(Main.pulleyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num26 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num25 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.pulleyTexture.Height / 2 * drawPlayer.pulleyFrame, Main.pulleyTexture.Width, Main.pulleyTexture.Height / 2)), color10, rotation2, new Vector2((float)(Main.pulleyTexture.Width / 2), (float)(Main.pulleyTexture.Height / 4)), 1f, effects, 0f); } } if (drawPlayer.heldProj >= 0) { Main.projectile[drawPlayer.heldProj].gfxOffY = drawPlayer.gfxOffY; this.DrawProj(drawPlayer.heldProj); } Color newColor = Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0)); if (drawPlayer.inventory[drawPlayer.selectedItem].type == 678) { newColor = Color.White; } if (drawPlayer.armorSteath && drawPlayer.inventory[drawPlayer.selectedItem].ranged) { float num27 = drawPlayer.stealth; if ((double)num27 < 0.03) { num27 = 0.03f; } float num28 = (1f + num27 * 10f) / 11f; newColor = new Color((int)((byte)((float)newColor.R * num27)), (int)((byte)((float)newColor.G * num27)), (int)((byte)((float)newColor.B * num28)), (int)((byte)((float)newColor.A * num27))); } if (!drawPlayer.frozen && (drawPlayer.itemAnimation > 0 || (drawPlayer.inventory[drawPlayer.selectedItem].holdStyle > 0 && !drawPlayer.pulley)) && drawPlayer.inventory[drawPlayer.selectedItem].type > 0 && !drawPlayer.dead && !drawPlayer.inventory[drawPlayer.selectedItem].noUseGraphic && (!drawPlayer.wet || !drawPlayer.inventory[drawPlayer.selectedItem].noWet)) { string arg_38A2_0 = drawPlayer.name; if (drawPlayer.inventory[drawPlayer.selectedItem].type == 662 || drawPlayer.inventory[drawPlayer.selectedItem].type == 663) { newColor.R = (byte)Main.DiscoR; newColor.G = (byte)Main.DiscoG; newColor.B = (byte)Main.DiscoB; newColor.A = 255; } if (drawPlayer.inventory[drawPlayer.selectedItem].useStyle == 5) { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 1308 || drawPlayer.inventory[drawPlayer.selectedItem].type == 683 || drawPlayer.inventory[drawPlayer.selectedItem].type == 723 || drawPlayer.inventory[drawPlayer.selectedItem].type == 726 || (drawPlayer.inventory[drawPlayer.selectedItem].type >= 739 && drawPlayer.inventory[drawPlayer.selectedItem].type <= 744) || drawPlayer.inventory[drawPlayer.selectedItem].type == 788 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1326 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1444 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1445 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1446) { float num29 = drawPlayer.itemRotation + 0.785f * (float)drawPlayer.direction; int num30 = 0; int num31 = 0; Vector2 origin2 = new Vector2(0f, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height); if (drawPlayer.gravDir == -1f) { if (drawPlayer.direction == -1) { num29 += 1.57f; origin2 = new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, 0f); num30 -= Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width; } else { num29 -= 1.57f; origin2 = new Vector2(0f, 0f); } } else { if (drawPlayer.direction == -1) { origin2 = new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height); num30 -= Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width; } } this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.position.X + (float)(drawPlayer.width / 2) - Main.screenPosition.X + origin2.X + (float)num30)), (float)((int)(drawPlayer.position.Y + (float)(drawPlayer.height / 2) - Main.screenPosition.Y + (float)num31))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), num29, origin2, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } else { Vector2 vector3 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width / 2), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); Vector2 vector4 = this.DrawPlayerItemPos(drawPlayer); int num32 = (int)vector4.X; vector3.Y = vector4.Y; Vector2 origin3 = new Vector2((float)(-(float)num32), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.direction == -1) { origin3 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width + num32), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); } this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector3.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector3.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, origin3, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector3.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector3.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, origin3, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } } else { if (drawPlayer.gravDir == -1f) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 425 || drawPlayer.inventory[drawPlayer.selectedItem].type == 507) { if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.FlipVertically; } else { effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } } else { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.None; } else { effects2 = SpriteEffects.FlipHorizontally; } } } int type2 = drawPlayer.inventory[drawPlayer.selectedItem].type; this.spriteBatch.Draw(Main.itemTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { this.spriteBatch.Draw(Main.itemTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } if (drawPlayer.inventory[drawPlayer.selectedItem].flame && drawPlayer.shadow == 0f) { try { this.LoadItemFlames(type2); if (Main.itemFlameTexture[type2] != null) { for (int i = 0; i < 7; i++) { float x = drawPlayer.itemFlamePos[i].X; float y = drawPlayer.itemFlamePos[i].Y; this.spriteBatch.Draw(Main.itemFlameTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)) + x, (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y)) + y), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), new Color(100, 100, 100, 0), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } } catch { } } } } } if (drawPlayer.body > 0 && drawPlayer.body < 75) { Main.pixelShader.CurrentTechnique.Passes[index2].Apply(); if (drawPlayer.body > 0 && drawPlayer.body < 75) { this.LoadArmorBody(drawPlayer.body); } this.spriteBatch.Draw(Main.armorArmTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); if ((drawPlayer.body == 10 || drawPlayer.body == 11 || drawPlayer.body == 43 || drawPlayer.body == 12 || drawPlayer.body == 13 || drawPlayer.body == 14 || drawPlayer.body == 15 || drawPlayer.body == 16 || drawPlayer.body == 20 || drawPlayer.body == 39 || drawPlayer.body == 50 || drawPlayer.body == 38 || drawPlayer.body == 40 || drawPlayer.body == 57 || drawPlayer.body == 44 || drawPlayer.body == 52 || drawPlayer.body == 53 || drawPlayer.body == 68) && !drawPlayer.invis) { this.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(Main.femaleUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); this.spriteBatch.Draw(Main.femaleShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { this.spriteBatch.Draw(Main.playerUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } this.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } if (drawPlayer.frozen) { Color color15 = color11; color15.R = (byte)((double)color15.R * 0.55); color15.G = (byte)((double)color15.G * 0.55); color15.B = (byte)((double)color15.B * 0.55); color15.A = (byte)((double)color15.A * 0.55); this.spriteBatch.Draw(Main.frozenTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(new Rectangle(0, 0, Main.frozenTexture.Width, Main.frozenTexture.Height)), color15, drawPlayer.bodyRotation, new Vector2((float)(Main.frozenTexture.Width / 2), (float)(Main.frozenTexture.Height / 2)), 1f, effects, 0f); } if (drawPlayer.iceBarrier && drawPlayer.shadow == 0f) { int num33 = this.iceBarrierTexture.Height / 12; Color white = Color.White; this.spriteBatch.Draw(this.iceBarrierTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(new Rectangle(0, num33 * (int)drawPlayer.iceBarrierFrame, this.iceBarrierTexture.Width, num33)), white, 0f, new Vector2((float)(Main.frozenTexture.Width / 2), (float)(Main.frozenTexture.Height / 2)), 1f, effects, 0f); } if (drawPlayer.gem >= 0 && drawPlayer.shadow == 0f) { this.spriteBatch.Draw(Main.gemTexture[drawPlayer.gem], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - 80f))), new Rectangle?(new Rectangle(0, 0, Main.gemTexture[drawPlayer.gem].Width, Main.gemTexture[drawPlayer.gem].Height)), new Color(250, 250, 250, (int)(Main.mouseTextColor / 2)), 0f, new Vector2((float)(Main.gemTexture[drawPlayer.gem].Width / 2), (float)(Main.gemTexture[drawPlayer.gem].Height / 2)), (float)Main.mouseTextColor / 1000f + 0.8f, SpriteEffects.None, 0f); } if (drawPlayer.shadow == 0f) { drawPlayer.position.Y = drawPlayer.position.Y - drawPlayer.gfxOffY; } drawPlayer.itemLocation.Y = drawPlayer.itemLocation.Y - drawPlayer.gfxOffY; }
protected void DrawPlayer(Player drawPlayer) { SpriteEffects none = SpriteEffects.None; SpriteEffects flipHorizontally = SpriteEffects.FlipHorizontally; Color immuneAlpha = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.25)) / 16.0), Color.White)); Color newColor = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.25)) / 16.0), drawPlayer.eyeColor)); Color color3 = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.25)) / 16.0), drawPlayer.hairColor)); Color color4 = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.25)) / 16.0), drawPlayer.skinColor)); Color color5 = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.5)) / 16.0), drawPlayer.skinColor)); Color color = drawPlayer.GetImmuneAlpha(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.75)) / 16.0), drawPlayer.skinColor)); Color color7 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.5)) / 16.0), drawPlayer.shirtColor)); Color color8 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.5)) / 16.0), drawPlayer.underShirtColor)); Color color9 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.75)) / 16.0), drawPlayer.pantsColor)); Color color10 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.75)) / 16.0), drawPlayer.shoeColor)); Color color11 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, ((int)(drawPlayer.position.Y + (drawPlayer.height * 0.25))) / 0x10, Color.White)); Color color12 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, ((int)(drawPlayer.position.Y + (drawPlayer.height * 0.5))) / 0x10, Color.White)); Color color13 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, ((int)(drawPlayer.position.Y + (drawPlayer.height * 0.75))) / 0x10, Color.White)); if (drawPlayer.shadow > 0f) { color = new Color(0, 0, 0, 0); color5 = new Color(0, 0, 0, 0); color4 = new Color(0, 0, 0, 0); color3 = new Color(0, 0, 0, 0); newColor = new Color(0, 0, 0, 0); immuneAlpha = new Color(0, 0, 0, 0); } float r = 1f; float g = 1f; float b = 1f; float a = 1f; if (drawPlayer.poisoned) { if (rand.Next(50) == 0) { int index = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 0x2e, 0f, 0f, 150, new Color(), 0.2f); dust[index].noGravity = true; dust[index].fadeIn = 1.9f; } r *= 0.65f; b *= 0.75f; } if (drawPlayer.onFire) { if (rand.Next(4) == 0) { int num6 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, new Color(), 3f); dust[num6].noGravity = true; Dust dust1 = dust[num6]; dust1.velocity = (Vector2)(dust1.velocity * 1.8f); dust[num6].velocity.Y -= 0.5f; } b *= 0.6f; g *= 0.7f; } if (drawPlayer.onFire2) { if (rand.Next(4) == 0) { int num7 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 0x4b, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, new Color(), 3f); dust[num7].noGravity = true; Dust dust2 = dust[num7]; dust2.velocity = (Vector2)(dust2.velocity * 1.8f); dust[num7].velocity.Y -= 0.5f; } b *= 0.6f; g *= 0.7f; } if (drawPlayer.noItems) { g *= 0.8f; r *= 0.65f; } if (drawPlayer.blind) { g *= 0.65f; r *= 0.7f; } if (drawPlayer.bleed) { g *= 0.9f; b *= 0.9f; if (!drawPlayer.dead && (rand.Next(30) == 0)) { int num8 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 5, 0f, 0f, 0, new Color(), 1f); dust[num8].velocity.Y += 0.5f; Dust dust3 = dust[num8]; dust3.velocity = (Vector2)(dust3.velocity * 0.25f); } } if (((r != 1f) || (g != 1f)) || ((b != 1f) || (a != 1f))) { if (drawPlayer.onFire || drawPlayer.onFire2) { immuneAlpha = drawPlayer.GetImmuneAlpha(Color.White); newColor = drawPlayer.GetImmuneAlpha(drawPlayer.eyeColor); color3 = drawPlayer.GetImmuneAlpha(drawPlayer.hairColor); color4 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color5 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color7 = drawPlayer.GetImmuneAlpha(drawPlayer.shirtColor); color8 = drawPlayer.GetImmuneAlpha(drawPlayer.underShirtColor); color9 = drawPlayer.GetImmuneAlpha(drawPlayer.pantsColor); color10 = drawPlayer.GetImmuneAlpha(drawPlayer.shoeColor); color11 = drawPlayer.GetImmuneAlpha(Color.White); color12 = drawPlayer.GetImmuneAlpha(Color.White); color13 = drawPlayer.GetImmuneAlpha(Color.White); } else { immuneAlpha = buffColor(immuneAlpha, r, g, b, a); newColor = buffColor(newColor, r, g, b, a); color3 = buffColor(color3, r, g, b, a); color4 = buffColor(color4, r, g, b, a); color5 = buffColor(color5, r, g, b, a); color7 = buffColor(color7, r, g, b, a); color8 = buffColor(color8, r, g, b, a); color9 = buffColor(color9, r, g, b, a); color10 = buffColor(color10, r, g, b, a); color11 = buffColor(color11, r, g, b, a); color12 = buffColor(color12, r, g, b, a); color13 = buffColor(color13, r, g, b, a); } } if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { none = SpriteEffects.None; flipHorizontally = SpriteEffects.None; } else { none = SpriteEffects.FlipHorizontally; flipHorizontally = SpriteEffects.FlipHorizontally; } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 0f; drawPlayer.headPosition.Y = 0f; drawPlayer.bodyPosition.Y = 0f; } } else { if (drawPlayer.direction == 1) { none = SpriteEffects.FlipVertically; flipHorizontally = SpriteEffects.FlipVertically; } else { none = SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally; flipHorizontally = SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally; } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 6f; drawPlayer.headPosition.Y = 6f; drawPlayer.bodyPosition.Y = 6f; } } Vector2 origin = new Vector2(drawPlayer.legFrame.Width * 0.5f, drawPlayer.legFrame.Height * 0.75f); Vector2 vector2 = new Vector2(drawPlayer.legFrame.Width * 0.5f, drawPlayer.legFrame.Height * 0.5f); Vector2 vector3 = new Vector2(drawPlayer.legFrame.Width * 0.5f, drawPlayer.legFrame.Height * 0.4f); if (drawPlayer.merman) { drawPlayer.headRotation = (drawPlayer.velocity.Y * drawPlayer.direction) * 0.1f; if (drawPlayer.headRotation < -0.3) { drawPlayer.headRotation = -0.3f; } if (drawPlayer.headRotation > 0.3) { drawPlayer.headRotation = 0.3f; } } else if (!drawPlayer.dead) { drawPlayer.headRotation = 0f; } if (drawPlayer.wings > 0) { this.spriteBatch.Draw(wingsTexture[drawPlayer.wings], new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) + (drawPlayer.width / 2)) - (9 * drawPlayer.direction)), (float)((int)(((drawPlayer.position.Y - screenPosition.Y) + (drawPlayer.height / 2)) + (2f * drawPlayer.gravDir)))), new Rectangle(0, (wingsTexture[drawPlayer.wings].Height / 4) * drawPlayer.wingFrame, wingsTexture[drawPlayer.wings].Width, wingsTexture[drawPlayer.wings].Height / 4), color12, drawPlayer.bodyRotation, new Vector2((float)(wingsTexture[drawPlayer.wings].Width / 2), (float)(wingsTexture[drawPlayer.wings].Height / 8)), (float)1f, none, 0f); } if (!drawPlayer.invis) { this.spriteBatch.Draw(skinBodyTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); this.spriteBatch.Draw(skinLegsTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.legFrame), color, drawPlayer.legRotation, vector2, (float)1f, none, 0f); } if ((drawPlayer.legs > 0) && (drawPlayer.legs < 0x19)) { this.spriteBatch.Draw(armorLegTexture[drawPlayer.legs], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.legFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.legFrame.Height) + 4f))) + drawPlayer.legPosition) + origin, new Rectangle?(drawPlayer.legFrame), color13, drawPlayer.legRotation, origin, (float)1f, none, 0f); } else if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(femalePantsTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.legFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.legFrame.Height) + 4f))) + drawPlayer.legPosition) + origin, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, origin, (float)1f, none, 0f); this.spriteBatch.Draw(femaleShoesTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.legFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.legFrame.Height) + 4f))) + drawPlayer.legPosition) + origin, new Rectangle?(drawPlayer.legFrame), color10, drawPlayer.legRotation, origin, (float)1f, none, 0f); } else { this.spriteBatch.Draw(playerPantsTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.legFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.legFrame.Height) + 4f))) + drawPlayer.legPosition) + origin, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, origin, (float)1f, none, 0f); this.spriteBatch.Draw(playerShoesTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.legFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.legFrame.Height) + 4f))) + drawPlayer.legPosition) + origin, new Rectangle?(drawPlayer.legFrame), color10, drawPlayer.legRotation, origin, (float)1f, none, 0f); } } if ((drawPlayer.body > 0) && (drawPlayer.body < 0x1a)) { if (!drawPlayer.male) { this.spriteBatch.Draw(femaleBodyTexture[drawPlayer.body], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color12, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } else { this.spriteBatch.Draw(armorBodyTexture[drawPlayer.body], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color12, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } if (((((drawPlayer.body == 10) || (drawPlayer.body == 11)) || ((drawPlayer.body == 12) || (drawPlayer.body == 13))) || (((drawPlayer.body == 14) || (drawPlayer.body == 15)) || ((drawPlayer.body == 0x10) || (drawPlayer.body == 20)))) && !drawPlayer.invis) { this.spriteBatch.Draw(playerHandsTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } } else if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(femaleUnderShirtTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color8, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); this.spriteBatch.Draw(femaleShirtTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } else { this.spriteBatch.Draw(playerUnderShirtTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color8, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); this.spriteBatch.Draw(playerShirtTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } this.spriteBatch.Draw(playerHandsTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } if (!drawPlayer.invis && (drawPlayer.head != 0x26)) { this.spriteBatch.Draw(playerHeadTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), color4, drawPlayer.headRotation, vector3, (float)1f, none, 0f); this.spriteBatch.Draw(playerEyeWhitesTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), immuneAlpha, drawPlayer.headRotation, vector3, (float)1f, none, 0f); this.spriteBatch.Draw(playerEyesTexture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), newColor, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } if (((drawPlayer.head == 10) || (drawPlayer.head == 12)) || (drawPlayer.head == 0x1c)) { this.spriteBatch.Draw(armorHeadTexture[drawPlayer.head], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.headRotation, vector3, (float)1f, none, 0f); if (!drawPlayer.invis) { Rectangle bodyFrame = drawPlayer.bodyFrame; bodyFrame.Y -= 0x150; if (bodyFrame.Y < 0) { bodyFrame.Y = 0; } this.spriteBatch.Draw(playerHairTexture[drawPlayer.hair], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(bodyFrame), color3, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } } if ((((drawPlayer.head == 14) || (drawPlayer.head == 15)) || ((drawPlayer.head == 0x10) || (drawPlayer.head == 0x12))) || ((((drawPlayer.head == 0x15) || (drawPlayer.head == 0x18)) || ((drawPlayer.head == 0x19) || (drawPlayer.head == 0x1a))) || ((drawPlayer.head == 40) || (drawPlayer.head == 0x2c)))) { Rectangle rectangle2 = drawPlayer.bodyFrame; rectangle2.Y -= 0x150; if (rectangle2.Y < 0) { rectangle2.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(playerHairAltTexture[drawPlayer.hair], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(rectangle2), color3, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } } if (drawPlayer.head == 0x17) { Rectangle rectangle3 = drawPlayer.bodyFrame; rectangle3.Y -= 0x150; if (rectangle3.Y < 0) { rectangle3.Y = 0; } if (!drawPlayer.invis) { this.spriteBatch.Draw(playerHairTexture[drawPlayer.hair], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(rectangle3), color3, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } this.spriteBatch.Draw(armorHeadTexture[drawPlayer.head], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } else if (drawPlayer.head == 14) { Rectangle rectangle4 = drawPlayer.bodyFrame; int num9 = 0; if (rectangle4.Y == (rectangle4.Height * 6)) { rectangle4.Height -= 2; } else if (rectangle4.Y == (rectangle4.Height * 7)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 8)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 9)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 10)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 13)) { rectangle4.Height -= 2; } else if (rectangle4.Y == (rectangle4.Height * 14)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 15)) { num9 = -2; } else if (rectangle4.Y == (rectangle4.Height * 0x10)) { num9 = -2; } rectangle4.Y += num9; this.spriteBatch.Draw(armorHeadTexture[drawPlayer.head], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)(((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f)) + num9)) + drawPlayer.headPosition) + vector3, new Rectangle?(rectangle4), color11, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } else if (((drawPlayer.head > 0) && (drawPlayer.head < 0x2d)) && (drawPlayer.head != 0x1c)) { this.spriteBatch.Draw(armorHeadTexture[drawPlayer.head], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } else if (!drawPlayer.invis) { Rectangle rectangle5 = drawPlayer.bodyFrame; rectangle5.Y -= 0x150; if (rectangle5.Y < 0) { rectangle5.Y = 0; } this.spriteBatch.Draw(playerHairTexture[drawPlayer.hair], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.headPosition) + vector3, new Rectangle?(rectangle5), color3, drawPlayer.headRotation, vector3, (float)1f, none, 0f); } if (drawPlayer.heldProj >= 0) { this.DrawProj(drawPlayer.heldProj); } Color color14 = Lighting.GetColor(((int)(drawPlayer.position.X + (drawPlayer.width * 0.5))) / 0x10, (int)((drawPlayer.position.Y + (drawPlayer.height * 0.5)) / 16.0)); if (((drawPlayer.itemAnimation > 0) || (drawPlayer.inventory[drawPlayer.selectedItem].holdStyle > 0)) && ((((drawPlayer.inventory[drawPlayer.selectedItem].type > 0) && !drawPlayer.dead) && !drawPlayer.inventory[drawPlayer.selectedItem].noUseGraphic) && (!drawPlayer.wet || !drawPlayer.inventory[drawPlayer.selectedItem].noWet))) { if (drawPlayer.inventory[drawPlayer.selectedItem].useStyle == 5) { int num10 = 10; Vector2 vector4 = new Vector2((float)(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width / 2), (float)(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x5f) { num10 = 10; vector4.Y += 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x60) { num10 = -5; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x62) { num10 = -5; vector4.Y -= 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x216) { num10 = -2; vector4.Y += 1f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x215) { num10 = -7; vector4.Y -= 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1fa) { num10 = 0; vector4.Y -= 2f * drawPlayer.gravDir; } else if ((drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1ee) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1fc)) { num10 = -2; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1b2) { num10 = 0; vector4.Y -= 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x202) { num10 = 0; vector4.Y += 3f * drawPlayer.gravDir; } else if (((drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1b3) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1b4)) || ((drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1e1) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x242))) { num10 = -2; vector4.Y -= 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0xc5) { num10 = -5; vector4.Y += 4f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x7e) { num10 = 4; vector4.Y += 4f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x7f) { num10 = 4; vector4.Y += 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x9d) { num10 = 6; vector4.Y += 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 160) { num10 = -8; } else if ((drawPlayer.inventory[drawPlayer.selectedItem].type == 0xa4) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0xdb)) { num10 = 2; vector4.Y += 4f * drawPlayer.gravDir; } else if ((drawPlayer.inventory[drawPlayer.selectedItem].type == 0xa5) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x110)) { num10 = 4; vector4.Y += 4f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x10a) { num10 = 0; vector4.Y += 2f * drawPlayer.gravDir; } else if (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x119) { num10 = 6; vector4.Y -= 6f * drawPlayer.gravDir; } Vector2 vector5 = new Vector2((float)-num10, (float)(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.direction == -1) { vector5 = new Vector2((float)(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width + num10), (float)(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); } this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)((drawPlayer.itemLocation.X - screenPosition.X) + vector4.X)), (float)((int)((drawPlayer.itemLocation.Y - screenPosition.Y) + vector4.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color14), drawPlayer.itemRotation, vector5, drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != new Color()) { this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)((drawPlayer.itemLocation.X - screenPosition.X) + vector4.X)), (float)((int)((drawPlayer.itemLocation.Y - screenPosition.Y) + vector4.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color14), drawPlayer.itemRotation, vector5, drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); } } else if (drawPlayer.gravDir == -1f) { this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - screenPosition.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color14), drawPlayer.itemRotation, new Vector2((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) - ((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) * drawPlayer.direction), 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != new Color()) { this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - screenPosition.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color14), drawPlayer.itemRotation, new Vector2((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) - ((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) * drawPlayer.direction), 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); } } else { if ((drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1a9) || (drawPlayer.inventory[drawPlayer.selectedItem].type == 0x1fb)) { if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { flipHorizontally = SpriteEffects.FlipVertically; } else { flipHorizontally = SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally; } } else if (drawPlayer.direction == 1) { flipHorizontally = SpriteEffects.None; } else { flipHorizontally = SpriteEffects.FlipHorizontally; } } this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - screenPosition.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(color14), drawPlayer.itemRotation, new Vector2((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) - ((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) * drawPlayer.direction), (float)itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != new Color()) { this.spriteBatch.Draw(itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - screenPosition.Y))), new Rectangle(0, 0, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(color14), drawPlayer.itemRotation, new Vector2((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) - ((itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f) * drawPlayer.direction), (float)itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, flipHorizontally, 0f); } } } if ((drawPlayer.body > 0) && (drawPlayer.body < 0x1a)) { this.spriteBatch.Draw(armorArmTexture[drawPlayer.body], (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color12, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); if (((((drawPlayer.body == 10) || (drawPlayer.body == 11)) || ((drawPlayer.body == 12) || (drawPlayer.body == 13))) || (((drawPlayer.body == 14) || (drawPlayer.body == 15)) || ((drawPlayer.body == 0x10) || (drawPlayer.body == 20)))) && !drawPlayer.invis) { this.spriteBatch.Draw(playerHands2Texture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } } else if (!drawPlayer.invis) { if (!drawPlayer.male) { this.spriteBatch.Draw(femaleUnderShirt2Texture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color8, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); this.spriteBatch.Draw(femaleShirt2Texture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } else { this.spriteBatch.Draw(playerUnderShirt2Texture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color8, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } this.spriteBatch.Draw(playerHands2Texture, (new Vector2((float)((((int)(drawPlayer.position.X - screenPosition.X)) - (drawPlayer.bodyFrame.Width / 2)) + (drawPlayer.width / 2)), (float)((int)((((drawPlayer.position.Y - screenPosition.Y) + drawPlayer.height) - drawPlayer.bodyFrame.Height) + 4f))) + drawPlayer.bodyPosition) + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, vector2, (float)1f, none, 0f); } }
protected void DrawPlayer(Player drawPlayer) { int num = 0; bool flag = false; bool flag2 = false; if (drawPlayer.body == 77 || drawPlayer.body == 103 || drawPlayer.body == 41 || drawPlayer.body == 100 || drawPlayer.body == 10 || drawPlayer.body == 11 || drawPlayer.body == 12 || drawPlayer.body == 13 || drawPlayer.body == 14 || drawPlayer.body == 43 || drawPlayer.body == 15 || drawPlayer.body == 16 || drawPlayer.body == 20 || drawPlayer.body == 39 || drawPlayer.body == 50 || drawPlayer.body == 38 || drawPlayer.body == 40 || drawPlayer.body == 57 || drawPlayer.body == 44 || drawPlayer.body == 52 || drawPlayer.body == 53 || drawPlayer.body == 68 || drawPlayer.body == 81 || drawPlayer.body == 85 || drawPlayer.body == 88 || drawPlayer.body == 98 || drawPlayer.body == 86 || drawPlayer.body == 87 || drawPlayer.body == 99 || drawPlayer.body == 165 || drawPlayer.body == 166 || drawPlayer.body == 167) { flag = true; } if (drawPlayer.body == 99 || drawPlayer.body == 98 || drawPlayer.body == 100 || drawPlayer.body == 167) { flag2 = true; } float num2 = 0f; if (drawPlayer.mount == 1) { num2 = 30f; if (drawPlayer.mountFrame == 1) { num2 += 2f; } if (drawPlayer.mountFrame == 11) { num2 += 2f; } } drawPlayer.position.Y = drawPlayer.position.Y - num2; int num3 = 0; if (drawPlayer.dye[0] != null) { num3 = (int)drawPlayer.dye[0].dye; } int num4 = 0; if (drawPlayer.dye[1] != null) { num4 = (int)drawPlayer.dye[1].dye; } int num5 = 0; if (drawPlayer.dye[2] != null) { num5 = (int)drawPlayer.dye[2].dye; } if (drawPlayer.wearsRobe) { num5 = num4; } int num6 = 0; int num7 = 0; int num8 = 0; int num9 = 0; int num10 = 0; int num11 = 0; int num12 = 0; int num13 = 0; int num14 = 0; int num15 = 0; int num16 = 0; for (int i = 0; i < 16; i++) { int num17 = i % 8; if (drawPlayer.dye[num17] != null && drawPlayer.armor[i].type > 0 && drawPlayer.armor[i].stack > 0 && (i / 8 >= 1 || !drawPlayer.hideVisual[num17] || (drawPlayer.armor[i].wingSlot > 0 && drawPlayer.velocity.Y != 0f))) { if (drawPlayer.armor[i].handOnSlot > 0 && drawPlayer.armor[i].handOnSlot < 18) { num6 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].handOffSlot > 0 && drawPlayer.armor[i].handOffSlot < 11) { num7 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].backSlot > 0 && drawPlayer.armor[i].backSlot < 8) { num8 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].frontSlot > 0 && drawPlayer.armor[i].frontSlot < 5) { num9 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].shoeSlot > 0 && drawPlayer.armor[i].shoeSlot < 15) { num10 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].waistSlot > 0 && drawPlayer.armor[i].waistSlot < 11) { num11 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].shieldSlot > 0 && drawPlayer.armor[i].shieldSlot < 5) { num12 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].neckSlot > 0 && drawPlayer.armor[i].neckSlot < 7) { num13 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].faceSlot > 0 && drawPlayer.armor[i].faceSlot < 8) { num14 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].balloonSlot > 0 && drawPlayer.armor[i].balloonSlot < 11) { num15 = (int)drawPlayer.dye[num17].dye; } if (drawPlayer.armor[i].wingSlot > 0 && drawPlayer.armor[i].wingSlot < 25) { num16 = (int)drawPlayer.dye[num17].dye; } } } int num18 = 0; switch (drawPlayer.team) { case 1: num18 = 1; break; case 2: num18 = 5; break; case 3: num18 = 9; break; case 4: num18 = 3; break; } if (num3 == 65) { num3 = num18; } if (num4 == 65) { num4 = num18; } if (num5 == 65) { num5 = num18; } if (num6 == 65) { num6 = num18; } if (num7 == 65) { num7 = num18; } if (num9 == 65) { num9 = num18; } if (num8 == 65) { num8 = num18; } if (num10 == 65) { num10 = num18; } if (num11 == 65) { num11 = num18; } if (num12 == 65) { num12 = num18; } if (num13 == 65) { num13 = num18; } if (num14 == 65) { num14 = num18; } if (num15 == 65) { num15 = num18; } if (num16 == 65) { num16 = num18; } if (drawPlayer.shadow == 0f) { drawPlayer.position.Y = drawPlayer.position.Y + drawPlayer.gfxOffY; } drawPlayer.itemLocation.Y = drawPlayer.itemLocation.Y + drawPlayer.gfxOffY; SpriteEffects effects = SpriteEffects.None; SpriteEffects effects2 = SpriteEffects.FlipHorizontally; Color color = drawPlayer.GetImmuneAlpha(drawPlayer.GetHairColor(true)); Color color2 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), Color.White)); Color color3 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.eyeColor)); Color color4 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16.0), drawPlayer.skinColor)); Color color5 = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.skinColor)); Color immuneAlpha = drawPlayer.GetImmuneAlpha(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.skinColor)); Color color6 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.shirtColor)); Color color7 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0), drawPlayer.underShirtColor)); Color color8 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.pantsColor)); Color color9 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16.0), drawPlayer.shoeColor)); Color color10 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.25) / 16, Color.White)); Color color11 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16, Color.White)); Color color12 = drawPlayer.GetImmuneAlpha2(Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.75) / 16, Color.White)); if (drawPlayer.head > 0 && drawPlayer.head < 160) { this.LoadArmorHead(drawPlayer.head); } if (drawPlayer.body > 0 && drawPlayer.body < 168) { this.LoadArmorBody(drawPlayer.body); } if (drawPlayer.legs > 0 && drawPlayer.legs < 103) { this.LoadArmorLegs(drawPlayer.legs); } if (drawPlayer.handon > 0 && drawPlayer.handon < 18) { this.LoadAccHandsOn((int)drawPlayer.handon); } if (drawPlayer.handoff > 0 && drawPlayer.handoff < 11) { this.LoadAccHandsOff((int)drawPlayer.handoff); } if (drawPlayer.back > 0 && drawPlayer.back < 8) { this.LoadAccBack((int)drawPlayer.back); } if (drawPlayer.front > 0 && drawPlayer.front < 5) { this.LoadAccFront((int)drawPlayer.front); } if (drawPlayer.shoe > 0 && drawPlayer.shoe < 15) { this.LoadAccShoes((int)drawPlayer.shoe); } if (drawPlayer.waist > 0 && drawPlayer.waist < 11) { this.LoadAccWaist((int)drawPlayer.waist); } if (drawPlayer.shield > 0 && drawPlayer.shield < 5) { this.LoadAccShield((int)drawPlayer.shield); } if (drawPlayer.neck > 0 && drawPlayer.neck < 7) { this.LoadAccNeck((int)drawPlayer.neck); } if (drawPlayer.face > 0 && drawPlayer.face < 8) { this.LoadAccFace((int)drawPlayer.face); } if (drawPlayer.balloon > 0 && drawPlayer.balloon < 11) { this.LoadAccBalloon((int)drawPlayer.balloon); } this.LoadHair(drawPlayer.hair); if ((drawPlayer.head == 78 || drawPlayer.head == 79 || drawPlayer.head == 80) && drawPlayer.body == 51 && drawPlayer.legs == 47) { float num19 = (float)Main.mouseTextColor / 200f - 0.3f; if (drawPlayer.shadow != 0f) { num19 = 0f; } color10.G = (byte)((float)color10.G * num19); color11.G = (byte)((float)color11.G * num19); color12.G = (byte)((float)color12.G * num19); color10.B = (byte)((float)color10.B * num19); color10.R = (byte)((float)color10.R * num19); color11.B = (byte)((float)color11.B * num19); color11.R = (byte)((float)color11.R * num19); color12.B = (byte)((float)color12.B * num19); color12.R = (byte)((float)color12.R * num19); } if (drawPlayer.shadow > 0f) { immuneAlpha = new Color(0, 0, 0, 0); color5 = new Color(0, 0, 0, 0); color4 = new Color(0, 0, 0, 0); color = new Color(0, 0, 0, 0); color3 = new Color(0, 0, 0, 0); color2 = new Color(0, 0, 0, 0); } float num20 = 1f; float num21 = 1f; float num22 = 1f; float num23 = 1f; if (drawPlayer.honey && Main.rand.Next(30) == 0) { int num24 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 152, 0f, 0f, 150, default(Color), 1f); Main.dust[num24].velocity.Y = 0.3f; Dust expr_E3F_cp_0 = Main.dust[num24]; expr_E3F_cp_0.velocity.X = expr_E3F_cp_0.velocity.X * 0.1f; Main.dust[num24].scale += (float)Main.rand.Next(3, 4) * 0.1f; Main.dust[num24].alpha = 100; Main.dust[num24].noGravity = true; Main.dust[num24].velocity += drawPlayer.velocity * 0.1f; } if (drawPlayer.poisoned) { if (Main.rand.Next(50) == 0) { int num25 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 46, 0f, 0f, 150, default(Color), 0.2f); Main.dust[num25].noGravity = true; Main.dust[num25].fadeIn = 1.9f; } num20 *= 0.65f; num22 *= 0.75f; } if (drawPlayer.venom) { if (Main.rand.Next(10) == 0) { int num26 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 171, 0f, 0f, 100, default(Color), 0.5f); Main.dust[num26].noGravity = true; Main.dust[num26].fadeIn = 1.5f; } num21 *= 0.45f; num20 *= 0.75f; } if (drawPlayer.onFire) { if (Main.rand.Next(4) == 0) { int num27 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num27].noGravity = true; Main.dust[num27].velocity *= 1.8f; Dust expr_1087_cp_0 = Main.dust[num27]; expr_1087_cp_0.velocity.Y = expr_1087_cp_0.velocity.Y - 0.5f; } num22 *= 0.6f; num21 *= 0.7f; } if (drawPlayer.dripping && drawPlayer.shadow == 0f && Main.rand.Next(4) != 0) { Vector2 position = drawPlayer.position; position.X -= 2f; position.Y -= 2f; if (Main.rand.Next(2) == 0) { int num28 = Dust.NewDust(position, drawPlayer.width + 4, drawPlayer.height + 2, 211, 0f, 0f, 50, default(Color), 0.8f); if (Main.rand.Next(2) == 0) { Main.dust[num28].alpha += 25; } if (Main.rand.Next(2) == 0) { Main.dust[num28].alpha += 25; } Main.dust[num28].noLight = true; Main.dust[num28].velocity *= 0.2f; Dust expr_11CC_cp_0 = Main.dust[num28]; expr_11CC_cp_0.velocity.Y = expr_11CC_cp_0.velocity.Y + 0.2f; Main.dust[num28].velocity += drawPlayer.velocity; } else { int num29 = Dust.NewDust(position, drawPlayer.width + 8, drawPlayer.height + 8, 211, 0f, 0f, 50, default(Color), 1.1f); if (Main.rand.Next(2) == 0) { Main.dust[num29].alpha += 25; } if (Main.rand.Next(2) == 0) { Main.dust[num29].alpha += 25; } Main.dust[num29].noLight = true; Main.dust[num29].noGravity = true; Main.dust[num29].velocity *= 0.2f; Dust expr_12C5_cp_0 = Main.dust[num29]; expr_12C5_cp_0.velocity.Y = expr_12C5_cp_0.velocity.Y + 1f; Main.dust[num29].velocity += drawPlayer.velocity; } } if (drawPlayer.ichor) { num22 = 0f; } if (drawPlayer.burned) { int num30 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 6, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 2f); Main.dust[num30].noGravity = true; Main.dust[num30].velocity *= 1.8f; Dust expr_13B8_cp_0 = Main.dust[num30]; expr_13B8_cp_0.velocity.Y = expr_13B8_cp_0.velocity.Y - 0.75f; num20 = 1f; num22 *= 0.6f; num21 *= 0.7f; } if (drawPlayer.onFrostBurn) { if (Main.rand.Next(4) == 0) { int num31 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 135, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num31].noGravity = true; Main.dust[num31].velocity *= 1.8f; Dust expr_14AD_cp_0 = Main.dust[num31]; expr_14AD_cp_0.velocity.Y = expr_14AD_cp_0.velocity.Y - 0.5f; } num20 *= 0.5f; num21 *= 0.7f; } if (drawPlayer.onFire2) { if (Main.rand.Next(4) == 0) { int num32 = Dust.NewDust(new Vector2(drawPlayer.position.X - 2f, drawPlayer.position.Y - 2f), drawPlayer.width + 4, drawPlayer.height + 4, 75, drawPlayer.velocity.X * 0.4f, drawPlayer.velocity.Y * 0.4f, 100, default(Color), 3f); Main.dust[num32].noGravity = true; Main.dust[num32].velocity *= 1.8f; Dust expr_1598_cp_0 = Main.dust[num32]; expr_1598_cp_0.velocity.Y = expr_1598_cp_0.velocity.Y - 0.5f; } num22 *= 0.6f; num21 *= 0.7f; } if (drawPlayer.noItems) { num21 *= 0.8f; num20 *= 0.65f; } if (drawPlayer.blind) { num21 *= 0.65f; num20 *= 0.7f; } if (drawPlayer.bleed) { num21 *= 0.9f; num22 *= 0.9f; if (!drawPlayer.dead && Main.rand.Next(30) == 0) { int num33 = Dust.NewDust(drawPlayer.position, drawPlayer.width, drawPlayer.height, 5, 0f, 0f, 0, default(Color), 1f); Dust expr_166B_cp_0 = Main.dust[num33]; expr_166B_cp_0.velocity.Y = expr_166B_cp_0.velocity.Y + 0.5f; Main.dust[num33].velocity *= 0.25f; } } if (drawPlayer.shadow == 0f && drawPlayer.palladiumRegen && drawPlayer.statLife < drawPlayer.statLifeMax && base.IsActive && !Main.gamePaused && drawPlayer.miscCounter % 10 == 0) { Vector2 position2; position2.X = drawPlayer.position.X + (float)Main.rand.Next(drawPlayer.width); position2.Y = drawPlayer.position.Y + (float)Main.rand.Next(drawPlayer.height); position2.X = drawPlayer.position.X + (float)(drawPlayer.width / 2) - 6f; position2.Y = drawPlayer.position.Y + (float)(drawPlayer.height / 2) - 6f; position2.X -= (float)Main.rand.Next(-10, 11); position2.Y -= (float)Main.rand.Next(-20, 21); Gore.NewGore(position2, new Vector2((float)Main.rand.Next(-10, 11) * 0.1f, (float)Main.rand.Next(-20, -10) * 0.1f), 331, (float)Main.rand.Next(80, 120) * 0.01f); } if (num20 != 1f || num21 != 1f || num22 != 1f || num23 != 1f) { if (drawPlayer.onFire || drawPlayer.onFire2 || drawPlayer.onFrostBurn) { color2 = drawPlayer.GetImmuneAlpha(Color.White); color3 = drawPlayer.GetImmuneAlpha(drawPlayer.eyeColor); color = drawPlayer.GetImmuneAlpha(drawPlayer.GetHairColor(true)); color4 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color5 = drawPlayer.GetImmuneAlpha(drawPlayer.skinColor); color6 = drawPlayer.GetImmuneAlpha(drawPlayer.shirtColor); color7 = drawPlayer.GetImmuneAlpha(drawPlayer.underShirtColor); color8 = drawPlayer.GetImmuneAlpha(drawPlayer.pantsColor); color9 = drawPlayer.GetImmuneAlpha(drawPlayer.shoeColor); color10 = drawPlayer.GetImmuneAlpha(Color.White); color11 = drawPlayer.GetImmuneAlpha(Color.White); color12 = drawPlayer.GetImmuneAlpha(Color.White); } else { color2 = Main.buffColor(color2, num20, num21, num22, num23); color3 = Main.buffColor(color3, num20, num21, num22, num23); color = Main.buffColor(color, num20, num21, num22, num23); color4 = Main.buffColor(color4, num20, num21, num22, num23); color5 = Main.buffColor(color5, num20, num21, num22, num23); color6 = Main.buffColor(color6, num20, num21, num22, num23); color7 = Main.buffColor(color7, num20, num21, num22, num23); color8 = Main.buffColor(color8, num20, num21, num22, num23); color9 = Main.buffColor(color9, num20, num21, num22, num23); color10 = Main.buffColor(color10, num20, num21, num22, num23); color11 = Main.buffColor(color11, num20, num21, num22, num23); color12 = Main.buffColor(color12, num20, num21, num22, num23); } } if (drawPlayer.socialGhost) { color2 = new Color(0, 0, 0, 0); color3 = new Color(0, 0, 0, 0); color = new Color(0, 0, 0, 0); color4 = new Color(0, 0, 0, 0); color5 = new Color(0, 0, 0, 0); color6 = new Color(0, 0, 0, 0); color7 = new Color(0, 0, 0, 0); color8 = new Color(0, 0, 0, 0); color9 = new Color(0, 0, 0, 0); immuneAlpha = new Color(0, 0, 0, 0); if (color10.A > Main.gFade) { color10.A = Main.gFade; } if (color11.A > Main.gFade) { color11.A = Main.gFade; } if (color12.A > Main.gFade) { color12.A = Main.gFade; } } float num34 = 1f; if (drawPlayer.armorSteath) { float num35 = drawPlayer.stealth; if ((double)num35 < 0.03) { num35 = 0.03f; } float num36 = (1f + num35 * 10f) / 11f; if (num35 < 0f) { num35 = 0f; } if (num35 >= 1f - drawPlayer.shadow && drawPlayer.shadow > 0f) { num35 = drawPlayer.shadow * 0.5f; } num34 = num36; color10 = new Color((int)((byte)((float)color10.R * num35)), (int)((byte)((float)color10.G * num35)), (int)((byte)((float)color10.B * num36)), (int)((byte)((float)color10.A * num35))); color11 = new Color((int)((byte)((float)color11.R * num35)), (int)((byte)((float)color11.G * num35)), (int)((byte)((float)color11.B * num36)), (int)((byte)((float)color11.A * num35))); color12 = new Color((int)((byte)((float)color12.R * num35)), (int)((byte)((float)color12.G * num35)), (int)((byte)((float)color12.B * num36)), (int)((byte)((float)color12.A * num35))); num35 *= num35; color2 = new Color((int)((byte)((float)color2.R * num35)), (int)((byte)((float)color2.G * num35)), (int)((byte)((float)color2.B * num35)), (int)((byte)((float)color2.A * num35))); color3 = new Color((int)((byte)((float)color3.R * num35)), (int)((byte)((float)color3.G * num35)), (int)((byte)((float)color3.B * num35)), (int)((byte)((float)color3.A * num35))); color = new Color((int)((byte)((float)color.R * num35)), (int)((byte)((float)color.G * num35)), (int)((byte)((float)color.B * num35)), (int)((byte)((float)color.A * num35))); color4 = new Color((int)((byte)((float)color4.R * num35)), (int)((byte)((float)color4.G * num35)), (int)((byte)((float)color4.B * num35)), (int)((byte)((float)color4.A * num35))); color5 = new Color((int)((byte)((float)color5.R * num35)), (int)((byte)((float)color5.G * num35)), (int)((byte)((float)color5.B * num35)), (int)((byte)((float)color5.A * num35))); color6 = new Color((int)((byte)((float)color6.R * num35)), (int)((byte)((float)color6.G * num35)), (int)((byte)((float)color6.B * num35)), (int)((byte)((float)color6.A * num35))); color7 = new Color((int)((byte)((float)color7.R * num35)), (int)((byte)((float)color7.G * num35)), (int)((byte)((float)color7.B * num35)), (int)((byte)((float)color7.A * num35))); color8 = new Color((int)((byte)((float)color8.R * num35)), (int)((byte)((float)color8.G * num35)), (int)((byte)((float)color8.B * num35)), (int)((byte)((float)color8.A * num35))); color9 = new Color((int)((byte)((float)color9.R * num35)), (int)((byte)((float)color9.G * num35)), (int)((byte)((float)color9.B * num35)), (int)((byte)((float)color9.A * num35))); immuneAlpha = new Color((int)((byte)((float)immuneAlpha.R * num35)), (int)((byte)((float)immuneAlpha.G * num35)), (int)((byte)((float)immuneAlpha.B * num35)), (int)((byte)((float)immuneAlpha.A * num35))); } if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects = SpriteEffects.None; effects2 = SpriteEffects.None; } else { effects = SpriteEffects.FlipHorizontally; effects2 = SpriteEffects.FlipHorizontally; } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 0f; drawPlayer.headPosition.Y = 0f; drawPlayer.bodyPosition.Y = 0f; } } else { if (drawPlayer.direction == 1) { effects = SpriteEffects.FlipVertically; effects2 = SpriteEffects.FlipVertically; } else { effects = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } if (!drawPlayer.dead) { drawPlayer.legPosition.Y = 6f; drawPlayer.headPosition.Y = 6f; drawPlayer.bodyPosition.Y = 6f; } } Vector2 vector = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.75f); Vector2 origin = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.5f); Vector2 vector2 = new Vector2((float)drawPlayer.legFrame.Width * 0.5f, (float)drawPlayer.legFrame.Height * 0.4f); if (drawPlayer.merman) { drawPlayer.headRotation = drawPlayer.velocity.Y * (float)drawPlayer.direction * 0.1f; if ((double)drawPlayer.headRotation < -0.3) { drawPlayer.headRotation = -0.3f; } if ((double)drawPlayer.headRotation > 0.3) { drawPlayer.headRotation = 0.3f; } } else { if (!drawPlayer.dead) { drawPlayer.headRotation = 0f; } } bool flag3 = false; if (drawPlayer.head == 10 || drawPlayer.head == 12 || drawPlayer.head == 28 || drawPlayer.head == 62 || drawPlayer.head == 97 || drawPlayer.head == 106 || drawPlayer.head == 113 || drawPlayer.head == 116 || drawPlayer.head == 119 || drawPlayer.head == 133 || drawPlayer.head == 138 || drawPlayer.head == 139) { flag3 = true; } bool flag4 = false; if (drawPlayer.head == 14 || drawPlayer.head == 15 || drawPlayer.head == 16 || drawPlayer.head == 18 || drawPlayer.head == 21 || drawPlayer.head == 24 || drawPlayer.head == 25 || drawPlayer.head == 26 || drawPlayer.head == 40 || drawPlayer.head == 44 || drawPlayer.head == 51 || drawPlayer.head == 56 || drawPlayer.head == 59 || drawPlayer.head == 60 || drawPlayer.head == 67 || drawPlayer.head == 68 || drawPlayer.head == 69 || drawPlayer.head == 114 || drawPlayer.head == 121 || drawPlayer.head == 126 || drawPlayer.head == 130 || drawPlayer.head == 136 || drawPlayer.head == 140 || drawPlayer.head == 145 || drawPlayer.head == 158 || drawPlayer.head == 159) { flag4 = true; } bool flag5 = false; if (drawPlayer.face == 4 || drawPlayer.face == 3 || drawPlayer.face == 2) { flag5 = true; } Rectangle bodyFrame = drawPlayer.bodyFrame; bodyFrame.Y -= 336; if (bodyFrame.Y < 0) { bodyFrame.Y = 0; } int height = 26; int hair = drawPlayer.hair; if (flag5) { bodyFrame.Height = 0; } else { if (hair > 50 && (hair < 56 || hair > 63) && (hair < 74 || hair > 77) && (hair < 88 || hair > 89) && hair != 94 && hair != 100 && hair != 104 && hair != 112 && hair < 116) { if (drawPlayer.head == -1 || flag3 || drawPlayer.head == 23 || drawPlayer.head == 0) { Main.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } else { if (flag4) { Main.spriteBatch.Draw(Main.playerHairAltTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.gravDir == 1f) { bodyFrame.Height = height; } } } if (drawPlayer.mount == 1) { int num37 = 23 + (int)num2 - 30; int num38; if (drawPlayer.direction > 0) { num38 = 13; } else { num38 = -13; } Main.spriteBatch.Draw(Main.rudolphTexture[0], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) + (float)num38)), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + (float)num37))), new Rectangle?(new Rectangle(0, Main.rudolphTexture[0].Height / 12 * drawPlayer.mountFrame, Main.rudolphTexture[0].Width, Main.rudolphTexture[0].Height / 12)), color11, drawPlayer.bodyRotation, new Vector2((float)(Main.rudolphTexture[0].Width / 2), (float)(Main.rudolphTexture[0].Height / 24)), 1f, effects, 0f); } if (drawPlayer.carpetFrame >= 0) { Color color13 = color12; float num39 = 0f; if (drawPlayer.gravDir == -1f) { num39 = 10f; } Main.spriteBatch.Draw(Main.flyingCarpetTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 28f * drawPlayer.gravDir + num39))), new Rectangle?(new Rectangle(0, Main.flyingCarpetTexture.Height / 6 * drawPlayer.carpetFrame, Main.flyingCarpetTexture.Width, Main.flyingCarpetTexture.Height / 6)), color13, drawPlayer.bodyRotation, new Vector2((float)(Main.flyingCarpetTexture.Width / 2), (float)(Main.flyingCarpetTexture.Height / 8)), 1f, effects, 0f); } bool flag6 = false; if ((drawPlayer.wings == 0 || drawPlayer.velocity.Y == 0f) && (drawPlayer.inventory[drawPlayer.selectedItem].type == 1178 || drawPlayer.inventory[drawPlayer.selectedItem].type == 779 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1295 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1910 || drawPlayer.turtleArmor || drawPlayer.body == 106)) { flag6 = true; int type = drawPlayer.inventory[drawPlayer.selectedItem].type; int num40 = 1; float num41 = -4f; float num42 = -8f; if (drawPlayer.turtleArmor) { num40 = 4; } else { if (drawPlayer.body == 106) { num40 = 6; } else { if (type == 1178) { num40 = 1; } else { if (type == 779) { num40 = 2; } else { if (type == 1295) { num40 = 3; } else { if (type == 1910) { num40 = 5; } } } } } } if (num40 == 4 || num40 == 6) { Main.spriteBatch.Draw(Main.BackPackTexture[num40], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.BackPackTexture[num40], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction))) + num41 * (float)drawPlayer.direction, (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + num42 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, 0, Main.BackPackTexture[num40].Width, Main.BackPackTexture[num40].Height)), color11, drawPlayer.bodyRotation, new Vector2((float)(Main.BackPackTexture[num40].Width / 2), (float)(Main.BackPackTexture[num40].Height / 2)), 1f, effects, 0f); } } if (!flag6 && drawPlayer.back > 0 && drawPlayer.back < 8 && drawPlayer.mount == 0) { if (drawPlayer.front >= 1 && drawPlayer.front <= 4) { int num43 = drawPlayer.bodyFrame.Y / 56; if (num43 < 1 || num43 > 5) { num = 10; } else { if (drawPlayer.front == 1) { num = 0; } if (drawPlayer.front == 2) { num = 8; } if (drawPlayer.front == 3) { num = 0; } if (drawPlayer.front == 4) { num = 8; } } } Main.pixelShader.CurrentTechnique.Passes[num8].Apply(); Main.spriteBatch.Draw(Main.accBackTexture[(int)drawPlayer.back], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } drawPlayer.position.Y = drawPlayer.position.Y + num2 / 2f; if (!flag6 && drawPlayer.wings > 0) { this.LoadWings(drawPlayer.wings); if (drawPlayer.wings == 22) { if ((drawPlayer.velocity.Y != 0f || drawPlayer.grappling[0] != -1) && drawPlayer.mount == 0) { this.LoadItemFlames(1866); Color color14 = color11; int num44 = 24; int num45 = 0; Main.pixelShader.CurrentTechnique.Passes[num16].Apply(); if (drawPlayer.shadow == 0f && drawPlayer.grappling[0] == -1) { for (int j = 0; j < 7; j++) { Color color15 = new Color(250 - j * 10, 250 - j * 10, 250 - j * 10, 150 - j * 10); Vector2 vector3 = new Vector2((float)Main.rand.Next(-10, 11) * 0.2f, (float)Main.rand.Next(-10, 11) * 0.2f); num34 *= num34; num34 *= 1f - drawPlayer.shadow; color15 = new Color((int)((float)color15.R * num34), (int)((float)color15.G * num34), (int)((float)color15.B * num34), (int)((float)color15.A * num34)); vector3.X = drawPlayer.itemFlamePos[j].X; vector3.Y = -drawPlayer.itemFlamePos[j].Y; vector3 *= 0.5f; Main.spriteBatch.Draw(Main.itemFlameTexture[1866], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num45 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num44 * drawPlayer.gravDir))) + vector3, new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 7 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 7 - 2)), color15, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 14)), 1f, effects, 0f); } } Main.spriteBatch.Draw(Main.wingsTexture[drawPlayer.wings], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num45 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num44 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 7 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 7)), color14, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 14)), 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } else { int num46 = 0; int num47 = 0; if (drawPlayer.wings == 5) { num47 = 4; num46 -= 4; } Color color16 = color11; if (drawPlayer.wings == 9) { num34 *= num34; num34 *= 1f - drawPlayer.shadow; color16 = new Color((int)(250f * num34), (int)(250f * num34), (int)(250f * num34), (int)(100f * num34)); } if (drawPlayer.wings == 10) { num34 *= num34; num34 *= 1f - drawPlayer.shadow; color16 = new Color((int)(250f * num34), (int)(250f * num34), (int)(250f * num34), (int)(175f * num34)); } if (drawPlayer.wings == 11 && color16.A > Main.gFade) { color16.A = Main.gFade; } Main.pixelShader.CurrentTechnique.Passes[num16].Apply(); Main.spriteBatch.Draw(Main.wingsTexture[drawPlayer.wings], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num47 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num46 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 4 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 4)), color16, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 8)), 1f, effects, 0f); if (drawPlayer.wings == 23) { num34 *= num34; num34 *= 1f - drawPlayer.shadow; color16 = new Color((int)(200f * num34), (int)(200f * num34), (int)(200f * num34), (int)(200f * num34)); Main.spriteBatch.Draw(Main.FlameTexture[8], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num47 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num46 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.wingsTexture[drawPlayer.wings].Height / 4 * drawPlayer.wingFrame, Main.wingsTexture[drawPlayer.wings].Width, Main.wingsTexture[drawPlayer.wings].Height / 4)), color16, drawPlayer.bodyRotation, new Vector2((float)(Main.wingsTexture[drawPlayer.wings].Width / 2), (float)(Main.wingsTexture[drawPlayer.wings].Height / 8)), 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } if (drawPlayer.balloon > 0) { int num48 = DateTime.Now.Millisecond % 800 / 200; Vector2 vector4 = Main.offHandOffsets[drawPlayer.bodyFrame.Y / 56]; if (drawPlayer.direction != 1) { vector4.X = (float)drawPlayer.width - vector4.X; } if (drawPlayer.gravDir != 1f) { vector4.Y -= (float)drawPlayer.height; } Main.pixelShader.CurrentTechnique.Passes[num15].Apply(); Main.spriteBatch.Draw(Main.accBalloonTexture[(int)drawPlayer.balloon], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + vector4.X)), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + vector4.Y * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.accBalloonTexture[(int)drawPlayer.balloon].Height / 4 * num48, Main.accBalloonTexture[(int)drawPlayer.balloon].Width, Main.accBalloonTexture[(int)drawPlayer.balloon].Height / 4)), color11, drawPlayer.bodyRotation, new Vector2((float)(26 + drawPlayer.direction * 4), 28f + drawPlayer.gravDir * 6f), 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } drawPlayer.position.Y = drawPlayer.position.Y - num2 / 2f; if (!drawPlayer.invis && drawPlayer.body != 83 && drawPlayer.body != 82 && drawPlayer.body != 93) { Main.spriteBatch.Draw(Main.skinBodyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); if (drawPlayer.legs != 67) { Main.spriteBatch.Draw(Main.skinLegsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.legFrame), immuneAlpha, drawPlayer.legRotation, origin, 1f, effects, 0f); } } if (drawPlayer.wearsRobe) { goto IL_394A; } IL_3551: if (drawPlayer.legs > 0 && drawPlayer.legs < 103) { if (!drawPlayer.invis || (drawPlayer.legs != 20 && drawPlayer.legs != 21)) { Main.pixelShader.CurrentTechnique.Passes[num5].Apply(); Main.spriteBatch.Draw(Main.armorLegTexture[drawPlayer.legs], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color12, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { Main.spriteBatch.Draw(Main.femalePantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.spriteBatch.Draw(Main.femaleShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.playerPantsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color8, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.spriteBatch.Draw(Main.playerShoesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color9, drawPlayer.legRotation, vector, 1f, effects, 0f); } } } if (drawPlayer.wearsRobe) { goto IL_3A55; } IL_394A: if (drawPlayer.shoe > 0 && drawPlayer.shoe < 15) { Main.pixelShader.CurrentTechnique.Passes[num10].Apply(); Main.spriteBatch.Draw(Main.accShoesTexture[(int)drawPlayer.shoe], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(drawPlayer.legFrame), color12, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.wearsRobe) { goto IL_3551; } IL_3A55: if (drawPlayer.body > 0 && drawPlayer.body < 168) { Main.pixelShader.CurrentTechnique.Passes[num4].Apply(); Rectangle bodyFrame2 = drawPlayer.bodyFrame; int num49 = num; bodyFrame2.X += num49; bodyFrame2.Width -= num49; if (drawPlayer.direction == -1) { num49 = 0; } if (!drawPlayer.invis || (drawPlayer.body != 21 && drawPlayer.body != 22)) { if (!drawPlayer.male) { Main.spriteBatch.Draw(Main.femaleBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2)) + num49), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(bodyFrame2), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.armorBodyTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2)) + num49), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(bodyFrame2), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } Main.pixelShader.CurrentTechnique.Passes[0].Apply(); if (flag && !drawPlayer.invis) { Main.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { Main.spriteBatch.Draw(Main.femaleUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.spriteBatch.Draw(Main.femaleShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.playerUnderShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.spriteBatch.Draw(Main.playerShirtTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } Main.spriteBatch.Draw(Main.playerHandsTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } if (drawPlayer.handoff > 0 && drawPlayer.handoff < 11) { Main.pixelShader.CurrentTechnique.Passes[num7].Apply(); Main.spriteBatch.Draw(Main.accHandsOffTexture[(int)drawPlayer.handoff], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.waist > 0 && drawPlayer.waist < 11) { Rectangle legFrame = drawPlayer.legFrame; if (legFrame.Y >= 1064) { legFrame.Y = 0; } Main.pixelShader.CurrentTechnique.Passes[num11].Apply(); Main.spriteBatch.Draw(Main.accWaistTexture[(int)drawPlayer.waist], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.legFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.legFrame.Height + 4f))) + drawPlayer.legPosition + vector, new Rectangle?(legFrame), color12, drawPlayer.legRotation, vector, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.neck > 0 && drawPlayer.neck < 7) { Main.pixelShader.CurrentTechnique.Passes[num13].Apply(); Main.spriteBatch.Draw(Main.accNeckTexture[(int)drawPlayer.neck], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (!drawPlayer.invis && drawPlayer.head != 38 && drawPlayer.head != 135) { Main.spriteBatch.Draw(Main.playerHeadTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color4, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.spriteBatch.Draw(Main.playerEyeWhitesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color2, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.spriteBatch.Draw(Main.playerEyesTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color3, drawPlayer.headRotation, vector2, 1f, effects, 0f); } if (flag3) { Main.pixelShader.CurrentTechnique.Passes[num3].Apply(); Main.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); if (!drawPlayer.invis) { Main.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (flag4 && !drawPlayer.invis) { Main.spriteBatch.Draw(Main.playerHairAltTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } if (drawPlayer.head == 23) { if (!drawPlayer.invis) { Main.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[num3].Apply(); Main.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (drawPlayer.head == 14 || drawPlayer.head == 56 || drawPlayer.head == 114 || drawPlayer.head == 158) { Rectangle bodyFrame3 = drawPlayer.bodyFrame; int num50 = 0; if (drawPlayer.gravDir == 1f) { if (bodyFrame3.Y != 0) { bodyFrame3.Y -= 2; num50 = -2; bodyFrame3.Height -= 8; } } else { if (bodyFrame3.Y != 0) { bodyFrame3.Y -= 2; num50 = 10; bodyFrame3.Height -= 8; } } Main.pixelShader.CurrentTechnique.Passes[num3].Apply(); Main.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f + (float)num50))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame3), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } else { if (drawPlayer.head > 0 && drawPlayer.head < 160 && drawPlayer.head != 28) { if (!drawPlayer.invis || (drawPlayer.head != 39 && drawPlayer.head != 38)) { Main.pixelShader.CurrentTechnique.Passes[num3].Apply(); if (drawPlayer.head > 0 && drawPlayer.head < 160) { this.LoadArmorHead(drawPlayer.head); } Main.spriteBatch.Draw(Main.armorHeadTexture[drawPlayer.head], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } else { if (!drawPlayer.invis && drawPlayer.face != 3 && drawPlayer.face != 2 && drawPlayer.face != 4) { Main.spriteBatch.Draw(Main.playerHairTexture[drawPlayer.hair], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(bodyFrame), color, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } } } if (drawPlayer.head == 137) { Main.spriteBatch.Draw(Main.jackHatTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), new Color(255, 255, 255, 255), drawPlayer.headRotation, vector2, 1f, effects, 0f); for (int k = 0; k < 7; k++) { Color color17 = new Color(110 - k * 10, 110 - k * 10, 110 - k * 10, 110 - k * 10); Vector2 vector5 = new Vector2((float)Main.rand.Next(-10, 11) * 0.2f, (float)Main.rand.Next(-10, 11) * 0.2f); vector5.X = drawPlayer.itemFlamePos[k].X; vector5.Y = drawPlayer.itemFlamePos[k].Y; vector5 *= 0.5f; Main.spriteBatch.Draw(Main.jackHatTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2 + vector5, new Rectangle?(drawPlayer.bodyFrame), color17, drawPlayer.headRotation, vector2, 1f, effects, 0f); } } if (drawPlayer.face > 0 && drawPlayer.face < 8) { Main.pixelShader.CurrentTechnique.Passes[num14].Apply(); if (drawPlayer.face == 7) { Main.spriteBatch.Draw(Main.accFaceTexture[(int)drawPlayer.face], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), new Color(200, 200, 200, 150), drawPlayer.headRotation, vector2, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.accFaceTexture[(int)drawPlayer.face], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.headPosition + vector2, new Rectangle?(drawPlayer.bodyFrame), color10, drawPlayer.headRotation, vector2, 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.mount == 1) { int num51 = 23 + (int)num2 - 30; int num52; if (drawPlayer.direction > 0) { num52 = 13; } else { num52 = -13; } Main.spriteBatch.Draw(Main.rudolphTexture[1], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) + (float)num52)), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + (float)num51))), new Rectangle?(new Rectangle(0, Main.rudolphTexture[0].Height / 12 * drawPlayer.mountFrame, Main.rudolphTexture[0].Width, Main.rudolphTexture[0].Height / 12)), color11, drawPlayer.bodyRotation, new Vector2((float)(Main.rudolphTexture[0].Width / 2), (float)(Main.rudolphTexture[0].Height / 24)), 1f, effects, 0f); if (drawPlayer.shadow == 0f) { Main.spriteBatch.Draw(Main.rudolphTexture[2], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) + (float)num52)), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + (float)num51))), new Rectangle?(new Rectangle(0, Main.rudolphTexture[0].Height / 12 * drawPlayer.mountFrame, Main.rudolphTexture[0].Width, Main.rudolphTexture[0].Height / 12)), new Color(255, 255, 255, 0), drawPlayer.bodyRotation, new Vector2((float)(Main.rudolphTexture[0].Width / 2), (float)(Main.rudolphTexture[0].Height / 24)), 1f, effects, 0f); } } if (drawPlayer.pulley && drawPlayer.itemAnimation == 0) { if (drawPlayer.pulleyDir == 2) { int num53 = -26; int num54 = 0; float rotation = 0f; Main.spriteBatch.Draw(Main.pulleyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num54 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num53 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.pulleyTexture.Height / 2 * drawPlayer.pulleyFrame, Main.pulleyTexture.Width, Main.pulleyTexture.Height / 2)), color10, rotation, new Vector2((float)(Main.pulleyTexture.Width / 2), (float)(Main.pulleyTexture.Height / 4)), 1f, effects, 0f); } else { int num55 = -26; int num56 = 10; float rotation2 = 0.35f * (float)(-(float)drawPlayer.direction); Main.spriteBatch.Draw(Main.pulleyTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2) - (float)(9 * drawPlayer.direction)) + num56 * drawPlayer.direction), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2) + 2f * drawPlayer.gravDir + (float)num55 * drawPlayer.gravDir))), new Rectangle?(new Rectangle(0, Main.pulleyTexture.Height / 2 * drawPlayer.pulleyFrame, Main.pulleyTexture.Width, Main.pulleyTexture.Height / 2)), color10, rotation2, new Vector2((float)(Main.pulleyTexture.Width / 2), (float)(Main.pulleyTexture.Height / 4)), 1f, effects, 0f); } } if (drawPlayer.shield > 0 && drawPlayer.shield < 5) { Main.pixelShader.CurrentTechnique.Passes[num12].Apply(); Main.spriteBatch.Draw(Main.accShieldTexture[(int)drawPlayer.shield], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.heldProj >= 0) { Main.projectile[drawPlayer.heldProj].gfxOffY = drawPlayer.gfxOffY; this.DrawProj(drawPlayer.heldProj); } Color newColor = Lighting.GetColor((int)((double)drawPlayer.position.X + (double)drawPlayer.width * 0.5) / 16, (int)(((double)drawPlayer.position.Y + (double)drawPlayer.height * 0.5) / 16.0)); if (drawPlayer.inventory[drawPlayer.selectedItem].type == 678) { newColor = Color.White; } if (drawPlayer.armorSteath && drawPlayer.inventory[drawPlayer.selectedItem].ranged) { float num57 = drawPlayer.stealth; if ((double)num57 < 0.03) { num57 = 0.03f; } float num58 = (1f + num57 * 10f) / 11f; newColor = new Color((int)((byte)((float)newColor.R * num57)), (int)((byte)((float)newColor.G * num57)), (int)((byte)((float)newColor.B * num58)), (int)((byte)((float)newColor.A * num57))); } if (!drawPlayer.frozen && (drawPlayer.itemAnimation > 0 || (drawPlayer.inventory[drawPlayer.selectedItem].holdStyle > 0 && !drawPlayer.pulley && drawPlayer.mount == 0)) && drawPlayer.inventory[drawPlayer.selectedItem].type > 0 && !drawPlayer.dead && !drawPlayer.inventory[drawPlayer.selectedItem].noUseGraphic && (!drawPlayer.wet || !drawPlayer.inventory[drawPlayer.selectedItem].noWet)) { string arg_59FB_0 = drawPlayer.name; if (drawPlayer.inventory[drawPlayer.selectedItem].type == 662 || drawPlayer.inventory[drawPlayer.selectedItem].type == 663) { newColor.R = (byte)Main.DiscoR; newColor.G = (byte)Main.DiscoG; newColor.B = (byte)Main.DiscoB; newColor.A = 255; } if (drawPlayer.inventory[drawPlayer.selectedItem].useStyle == 5) { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 2188 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1308 || drawPlayer.inventory[drawPlayer.selectedItem].type == 683 || drawPlayer.inventory[drawPlayer.selectedItem].type == 723 || drawPlayer.inventory[drawPlayer.selectedItem].type == 726 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1801 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1931 || (drawPlayer.inventory[drawPlayer.selectedItem].type >= 739 && drawPlayer.inventory[drawPlayer.selectedItem].type <= 744) || drawPlayer.inventory[drawPlayer.selectedItem].type == 788 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1326 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1444 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1445 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1446 || drawPlayer.inventory[drawPlayer.selectedItem].type == 1930) { float num59 = drawPlayer.itemRotation + 0.785f * (float)drawPlayer.direction; int num60 = 0; int num61 = 0; Vector2 origin2 = new Vector2(0f, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height); if (drawPlayer.gravDir == -1f) { if (drawPlayer.direction == -1) { num59 += 1.57f; origin2 = new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, 0f); num60 -= Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width; } else { num59 -= 1.57f; origin2 = new Vector2(0f, 0f); } } else { if (drawPlayer.direction == -1) { origin2 = new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height); num60 -= Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width; } } Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.position.X + (float)(drawPlayer.width / 2) - Main.screenPosition.X + origin2.X + (float)num60)), (float)((int)(drawPlayer.position.Y + (float)(drawPlayer.height / 2) - Main.screenPosition.Y + (float)num61))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), num59, origin2, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } else { Vector2 vector6 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width / 2), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); Vector2 vector7 = this.DrawPlayerItemPos(drawPlayer); int num62 = (int)vector7.X; vector6.Y = vector7.Y; Vector2 origin3 = new Vector2((float)(-(float)num62), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); if (drawPlayer.direction == -1) { origin3 = new Vector2((float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width + num62), (float)(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height / 2)); } Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector6.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector6.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, origin3, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X + vector6.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y + vector6.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, origin3, drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } } else { if (drawPlayer.gravDir == -1f) { Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } else { if (drawPlayer.inventory[drawPlayer.selectedItem].type == 425 || drawPlayer.inventory[drawPlayer.selectedItem].type == 507) { if (drawPlayer.gravDir == 1f) { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.FlipVertically; } else { effects2 = (SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically); } } else { if (drawPlayer.direction == 1) { effects2 = SpriteEffects.None; } else { effects2 = SpriteEffects.FlipHorizontally; } } } int type2 = drawPlayer.inventory[drawPlayer.selectedItem].type; Main.spriteBatch.Draw(Main.itemTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); if (drawPlayer.inventory[drawPlayer.selectedItem].color != default(Color)) { Main.spriteBatch.Draw(Main.itemTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetColor(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } if (drawPlayer.inventory[drawPlayer.selectedItem].flame && drawPlayer.shadow == 0f) { try { this.LoadItemFlames(type2); if (Main.itemFlameTexture[type2] != null) { for (int l = 0; l < 7; l++) { float x = drawPlayer.itemFlamePos[l].X; float y = drawPlayer.itemFlamePos[l].Y; Main.spriteBatch.Draw(Main.itemFlameTexture[type2], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)) + x, (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y)) + y), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type2].Width, Main.itemTexture[type2].Height)), new Color(100, 100, 100, 0), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type2].Width * 0.5f - (float)Main.itemTexture[type2].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type2].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } } catch { } } } } } if (drawPlayer.body > 0 && drawPlayer.body < 168) { Rectangle bodyFrame4 = drawPlayer.bodyFrame; int num63 = num; bodyFrame4.X += num63; bodyFrame4.Width -= num63; if (drawPlayer.direction == -1) { num63 = 0; } if (!drawPlayer.invis || (drawPlayer.body != 21 && drawPlayer.body != 22)) { if (flag && !drawPlayer.invis) { int arg_6804_0 = drawPlayer.body; if (flag2) { Main.spriteBatch.Draw(Main.skinArmTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } Main.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } Main.pixelShader.CurrentTechnique.Passes[num4].Apply(); if (drawPlayer.body > 0 && drawPlayer.body < 168) { this.LoadArmorBody(drawPlayer.body); } Main.spriteBatch.Draw(Main.armorArmTexture[drawPlayer.body], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2)) + num63), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(bodyFrame4), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } } else { if (!drawPlayer.invis) { if (!drawPlayer.male) { Main.spriteBatch.Draw(Main.femaleUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.spriteBatch.Draw(Main.femaleShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color6, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } else { Main.spriteBatch.Draw(Main.playerUnderShirt2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color7, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } Main.spriteBatch.Draw(Main.playerHands2Texture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color5, drawPlayer.bodyRotation, origin, 1f, effects, 0f); } } if (drawPlayer.handon > 0 && drawPlayer.handon < 18) { Main.pixelShader.CurrentTechnique.Passes[num6].Apply(); Main.spriteBatch.Draw(Main.accHandsOnTexture[(int)drawPlayer.handon], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.inventory[drawPlayer.selectedItem].type == 1827 && !drawPlayer.frozen && (drawPlayer.itemAnimation > 0 || (drawPlayer.inventory[drawPlayer.selectedItem].holdStyle > 0 && !drawPlayer.pulley)) && drawPlayer.inventory[drawPlayer.selectedItem].type > 0 && !drawPlayer.dead && !drawPlayer.inventory[drawPlayer.selectedItem].noUseGraphic && (!drawPlayer.wet || !drawPlayer.inventory[drawPlayer.selectedItem].noWet)) { if (drawPlayer.gravDir == -1f) { Main.spriteBatch.Draw(Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width, Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f - (float)Main.itemTexture[drawPlayer.inventory[drawPlayer.selectedItem].type].Width * 0.5f * (float)drawPlayer.direction, 0f), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } else { int type3 = drawPlayer.inventory[drawPlayer.selectedItem].type; Main.spriteBatch.Draw(Main.itemTexture[type3], new Vector2((float)((int)(drawPlayer.itemLocation.X - Main.screenPosition.X)), (float)((int)(drawPlayer.itemLocation.Y - Main.screenPosition.Y))), new Rectangle?(new Rectangle(0, 0, Main.itemTexture[type3].Width, Main.itemTexture[type3].Height)), drawPlayer.inventory[drawPlayer.selectedItem].GetAlpha(newColor), drawPlayer.itemRotation, new Vector2((float)Main.itemTexture[type3].Width * 0.5f - (float)Main.itemTexture[type3].Width * 0.5f * (float)drawPlayer.direction, (float)Main.itemTexture[type3].Height), drawPlayer.inventory[drawPlayer.selectedItem].scale, effects2, 0f); } } if (!flag6 && drawPlayer.front > 0 && drawPlayer.front < 5) { Main.pixelShader.CurrentTechnique.Passes[num9].Apply(); Main.spriteBatch.Draw(Main.accFrontTexture[(int)drawPlayer.front], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(drawPlayer.bodyFrame), color11, drawPlayer.bodyRotation, origin, 1f, effects, 0f); Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } if (drawPlayer.frozen) { Color color18 = color11; color18.R = (byte)((double)color18.R * 0.55); color18.G = (byte)((double)color18.G * 0.55); color18.B = (byte)((double)color18.B * 0.55); color18.A = (byte)((double)color18.A * 0.55); Main.spriteBatch.Draw(Main.frozenTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(new Rectangle(0, 0, Main.frozenTexture.Width, Main.frozenTexture.Height)), color18, drawPlayer.bodyRotation, new Vector2((float)(Main.frozenTexture.Width / 2), (float)(Main.frozenTexture.Height / 2)), 1f, effects, 0f); } if (drawPlayer.iceBarrier && drawPlayer.shadow == 0f) { int num64 = this.iceBarrierTexture.Height / 12; Color white = Color.White; Main.spriteBatch.Draw(this.iceBarrierTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X - (float)(drawPlayer.bodyFrame.Width / 2) + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - (float)drawPlayer.bodyFrame.Height + 4f))) + drawPlayer.bodyPosition + new Vector2((float)(drawPlayer.bodyFrame.Width / 2), (float)(drawPlayer.bodyFrame.Height / 2)), new Rectangle?(new Rectangle(0, num64 * (int)drawPlayer.iceBarrierFrame, this.iceBarrierTexture.Width, num64)), white, 0f, new Vector2((float)(Main.frozenTexture.Width / 2), (float)(Main.frozenTexture.Height / 2)), 1f, effects, 0f); } if (drawPlayer.gem >= 0 && drawPlayer.shadow == 0f) { Main.spriteBatch.Draw(Main.gemTexture[drawPlayer.gem], new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)drawPlayer.height - 80f))), new Rectangle?(new Rectangle(0, 0, Main.gemTexture[drawPlayer.gem].Width, Main.gemTexture[drawPlayer.gem].Height)), new Color(250, 250, 250, (int)(Main.mouseTextColor / 2)), 0f, new Vector2((float)(Main.gemTexture[drawPlayer.gem].Width / 2), (float)(Main.gemTexture[drawPlayer.gem].Height / 2)), (float)Main.mouseTextColor / 1000f + 0.8f, SpriteEffects.None, 0f); } if (drawPlayer.beetleOffense || drawPlayer.beetleDefense) { for (int m = 0; m < drawPlayer.beetleOrbs; m++) { for (int n = 0; n < 5; n++) { Color color19 = color11; float num65 = (float)n * 0.1f; num65 = 0.5f - num65; color19.R = (byte)((float)color19.R * num65); color19.G = (byte)((float)color19.G * num65); color19.B = (byte)((float)color19.B * num65); color19.A = (byte)((float)color19.A * num65); Vector2 value = -drawPlayer.beetleVel[m] * (float)n; Main.spriteBatch.Draw(Main.beetleTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2)))) + drawPlayer.beetlePos[m] + value, new Rectangle?(new Rectangle(0, Main.beetleTexture.Height / 3 * drawPlayer.beetleFrame + 1, Main.beetleTexture.Width, Main.beetleTexture.Height / 3 - 2)), color19, 0f, new Vector2((float)(Main.beetleTexture.Width / 2), (float)(Main.beetleTexture.Height / 6)), 1f, effects, 0f); } Main.spriteBatch.Draw(Main.beetleTexture, new Vector2((float)((int)(drawPlayer.position.X - Main.screenPosition.X + (float)(drawPlayer.width / 2))), (float)((int)(drawPlayer.position.Y - Main.screenPosition.Y + (float)(drawPlayer.height / 2)))) + drawPlayer.beetlePos[m], new Rectangle?(new Rectangle(0, Main.beetleTexture.Height / 3 * drawPlayer.beetleFrame + 1, Main.beetleTexture.Width, Main.beetleTexture.Height / 3 - 2)), color11, 0f, new Vector2((float)(Main.beetleTexture.Width / 2), (float)(Main.beetleTexture.Height / 6)), 1f, effects, 0f); } } drawPlayer.position.Y = drawPlayer.position.Y + num2; if (drawPlayer.shadow == 0f) { drawPlayer.position.Y = drawPlayer.position.Y - drawPlayer.gfxOffY; } drawPlayer.itemLocation.Y = drawPlayer.itemLocation.Y - drawPlayer.gfxOffY; }