public SmarterReadCachingBlockStore(IBlockStore backend, uint cacheBlockSize, uint cacheCapacity = SimpleRecentItemCache<byte[]>.DefaultCacheSize) { if (backend == null) { throw new ArgumentNullException("backend"); } _backend = backend; _cacheBlockSize = cacheBlockSize; if (cacheBlockSize % _backend.BlockSize != 0) { throw new Exception("Wrong CacheBlockSize value. Should be perfect multiple of backend block size"); } _backendBlocksPerCacheBlock=cacheBlockSize/_backend.BlockSize; _bufferPool = new ObjectPool<byte[]>(() => new byte[cacheBlockSize]); _cache = new SimpleRecentItemCache<byte[]>(cacheCapacity); _cache.ItemRemovedFromCache = ItemRemovedFromCache; _cache.OnCacheMiss = CacheMiss; }
public static void TexParameterf(uint target, uint pname, float param) { gl.Invoke("texParameterf", target, pname, param); }
public static void TexImage2D(uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, byte[] pixels) { gl.Invoke("texImage2D", target, level, internalformat, width, height, border, format, type, pixels); }
public static void ActiveTexture(uint textureUnit) { gl.Invoke("activeTexture", textureUnit); }
public uint GetHash() { uint ret = UsdCsPINVOKE.SdfTimeCode_GetHash(swigCPtr); return ret; }
public unsafe partial void MultiDrawArraysIndirectBindlessCount([Flow(FlowDirection.In)] NV mode, [Flow(FlowDirection.In)] void* indirect, [Flow(FlowDirection.In)] uint drawCount, [Flow(FlowDirection.In)] uint maxDrawCount, [Flow(FlowDirection.In)] uint stride, [Flow(FlowDirection.In)] int vertexBufferCount);
private void ResolveReferences() { foreach (var reference in asm.References) { // First, find the symbol and calculate its location in memory. var symbol = reference.Symbol; if (symbol == null) symbol = asm.Symbols.Where(s => s.Name == reference.Name).SingleOrDefault(); if (symbol == null) throw new Exception("Unresolved reference."); if (symbol.IsExternal) throw new NotImplementedException(); uint symbolOffset = 0; uint referenceOffset = 0; // There are only 2 secions: .text and .data. switch (symbol.Section) { case ".text": symbolOffset = TextSection; break; case ".data": symbolOffset = DataSection; break; } symbolOffset += (uint)symbol.Offset; switch (reference.Section) { case ".text": referenceOffset = TextSection; break; case ".data": referenceOffset = DataSection; break; } referenceOffset += (uint)reference.Offset; // Now, insert the referenced symbol. // First, determine the value we're inserting. uint val = 0; switch (reference.Type) { case SymbolReferenceType.Immediate: case SymbolReferenceType.ImmediateLower: case SymbolReferenceType.Jump: case SymbolReferenceType.Branch: val = symbolOffset; break; case SymbolReferenceType.ImmediateUpper: val = symbolOffset >> 16; break; } if (reference.Type == SymbolReferenceType.Branch) val -= referenceOffset + 4; // Next, determine how to write this to memory. if (reference.Type == SymbolReferenceType.Jump) { Machine.Memory[(int)referenceOffset >> 2] |= (uint)(val >> 2) & 0x3FFFFFF; } else if (reference.Type == SymbolReferenceType.Branch) { Machine.Memory[(int)referenceOffset >> 2] |= (ushort)(val >> 2); } else { Machine.Memory[(int)referenceOffset >> 2] |= (ushort)val; } } }
private void FF(ref uint a, uint b, uint c, uint d, uint x, uint s, uint ac) { a += (this.F(b, c, d) + x) + ac; a = RotateLeft(a, s) + b; }
private static void WriteDataTableToExcelWorksheet(DataTable dt, WorksheetPart worksheetPart) { OpenXmlWriter writer = OpenXmlWriter.Create(worksheetPart, Encoding.ASCII); writer.WriteStartElement(new Worksheet()); writer.WriteStartElement(new SheetData()); string cellValue = ""; // Create a Header Row in our Excel file, containing one header for each Column of data in our DataTable. // // We'll also create an array, showing which type each column of data is (Text or Numeric), so when we come to write the actual // cells of data, we'll know if to write Text values or Numeric cell values. int numberOfColumns = dt.Columns.Count; bool[] IsNumericColumn = new bool[numberOfColumns]; bool[] IsDateColumn = new bool[numberOfColumns]; string[] excelColumnNames = new string[numberOfColumns]; for (int n = 0; n < numberOfColumns; n++) excelColumnNames[n] = GetExcelColumnName(n); // // Create the Header row in our Excel Worksheet // uint rowIndex = 1; writer.WriteStartElement(new Row { RowIndex = rowIndex }); for (int colInx = 0; colInx < numberOfColumns; colInx++) { DataColumn col = dt.Columns[colInx]; AppendTextCell(excelColumnNames[colInx] + "1", col.ColumnName, ref writer); IsNumericColumn[colInx] = (col.DataType.FullName == "System.Decimal") || (col.DataType.FullName == "System.Int32") || (col.DataType.FullName == "System.Double") || (col.DataType.FullName == "System.Single"); IsDateColumn[colInx] = (col.DataType.FullName == "System.DateTime"); } writer.WriteEndElement(); // End of header "Row" // // Now, step through each row of data in our DataTable... // double cellNumericValue = 0; foreach (DataRow dr in dt.Rows) { // ...create a new row, and append a set of this row's data to it. ++rowIndex; writer.WriteStartElement(new Row { RowIndex = rowIndex }); for (int colInx = 0; colInx < numberOfColumns; colInx++) { cellValue = dr.ItemArray[colInx].ToString(); cellValue = ReplaceHexadecimalSymbols(cellValue); // Create cell with data if (IsNumericColumn[colInx]) { // For numeric cells, make sure our input data IS a number, then write it out to the Excel file. // If this numeric value is NULL, then don't write anything to the Excel file. cellNumericValue = 0; if (double.TryParse(cellValue, out cellNumericValue)) { cellValue = cellNumericValue.ToString(); AppendNumericCell(excelColumnNames[colInx] + rowIndex.ToString(), cellValue, ref writer); } } else if (IsDateColumn[colInx]) { // This is a date value. DateTime dtValue; string strValue = ""; if (DateTime.TryParse(cellValue, out dtValue)) strValue = dtValue.ToShortDateString(); AppendTextCell(excelColumnNames[colInx] + rowIndex.ToString(), strValue, ref writer); } else { // For text cells, just write the input data straight out to the Excel file. AppendTextCell(excelColumnNames[colInx] + rowIndex.ToString(), cellValue, ref writer); } } writer.WriteEndElement(); // End of Row } writer.WriteEndElement(); // End of SheetData writer.WriteEndElement(); // End of worksheet writer.Close(); }
static extern IntPtr SetClipboardData(uint uFormat, IntPtr hMem);
public static void OpenWindow(Window window, uint data) { Network.GameServer.Send(GameServerMessage.OpenWindow, IdManager.GetId(Player.Character), (byte) window, data); }
public ProjectileNetworkObject(NetWorker networker, uint serverId, FrameStream frame) : base(networker, serverId, frame) { Initialize(); }
protected override void ReadDirtyFields(BMSByte data, ulong timestep) { if (readDirtyFlags == null) { Initialize(); } Buffer.BlockCopy(data.byteArr, data.StartIndex(), readDirtyFlags, 0, readDirtyFlags.Length); data.MoveStartIndex(readDirtyFlags.Length); if ((0x1 & readDirtyFlags[0]) != 0) { if (positionInterpolation.Enabled) { positionInterpolation.target = UnityObjectMapper.Instance.Map <Vector3>(data); positionInterpolation.Timestep = timestep; } else { _position = UnityObjectMapper.Instance.Map <Vector3>(data); RunChange_position(timestep); } } if ((0x2 & readDirtyFlags[0]) != 0) { if (rotationInterpolation.Enabled) { rotationInterpolation.target = UnityObjectMapper.Instance.Map <Quaternion>(data); rotationInterpolation.Timestep = timestep; } else { _rotation = UnityObjectMapper.Instance.Map <Quaternion>(data); RunChange_rotation(timestep); } } if ((0x4 & readDirtyFlags[0]) != 0) { if (ownerNetIdInterpolation.Enabled) { ownerNetIdInterpolation.target = UnityObjectMapper.Instance.Map <uint>(data); ownerNetIdInterpolation.Timestep = timestep; } else { _ownerNetId = UnityObjectMapper.Instance.Map <uint>(data); RunChange_ownerNetId(timestep); } } if ((0x8 & readDirtyFlags[0]) != 0) { if (playerIDInterpolation.Enabled) { playerIDInterpolation.target = UnityObjectMapper.Instance.Map <int>(data); playerIDInterpolation.Timestep = timestep; } else { _playerID = UnityObjectMapper.Instance.Map <int>(data); RunChange_playerID(timestep); } } }
public static uint[] GenTextures(int count) { uint[] res = new uint[count]; GenTextures(count, res); return res; }
public static void GenTexture(out uint texture) { GenTextures(1, out texture); }
private uint F(uint x, uint y, uint z) { return ((x & y) | (~x & z)); }
public byte[] GetData() { uint length = 0; int exifIndex = -1; int gpsIndex = -1; if (this.exifIndexes.Count > 0) { exifIndex = (int)this.GetIndex(this.ifdIndexes, ExifTag.SubIFDOffset); } if (this.gpsIndexes.Count > 0) { gpsIndex = (int)this.GetIndex(this.ifdIndexes, ExifTag.GPSIFDOffset); } uint ifdLength = 2 + this.GetLength(this.ifdIndexes) + 4; uint exifLength = this.GetLength(this.exifIndexes); uint gpsLength = this.GetLength(this.gpsIndexes); if (exifLength > 0) { exifLength += 2; } if (gpsLength > 0) { gpsLength += 2; } length = ifdLength + exifLength + gpsLength; if (length == 6) { return null; } length += 10 + 4 + 2; byte[] result = new byte[length]; result[0] = (byte)'E'; result[1] = (byte)'x'; result[2] = (byte)'i'; result[3] = (byte)'f'; result[4] = 0x00; result[5] = 0x00; result[6] = (byte)'I'; result[7] = (byte)'I'; result[8] = 0x2A; result[9] = 0x00; int i = 10; uint ifdOffset = ((uint)i - StartIndex) + 4; uint thumbnailOffset = ifdOffset + ifdLength + exifLength + gpsLength; if (exifLength > 0) { this.values[exifIndex].Value = ifdOffset + ifdLength; } if (gpsLength > 0) { this.values[gpsIndex].Value = ifdOffset + ifdLength + exifLength; } i = Write(BitConverter.GetBytes(ifdOffset), result, i); i = this.WriteHeaders(this.ifdIndexes, result, i); i = Write(BitConverter.GetBytes(thumbnailOffset), result, i); i = this.WriteData(this.ifdIndexes, result, i); if (exifLength > 0) { i = this.WriteHeaders(this.exifIndexes, result, i); i = this.WriteData(this.exifIndexes, result, i); } if (gpsLength > 0) { i = this.WriteHeaders(this.gpsIndexes, result, i); i = this.WriteData(this.gpsIndexes, result, i); } Write(BitConverter.GetBytes((ushort)0), result, i); return result; }
public DefaultAssemblyWriter(Machine machine, uint textSection, uint dataSection) { Machine = machine; TextSection = textSection; DataSection = dataSection; }
public static void SetServerCurTime(uint timestamp) { _serverTimeSpan = (TimeSpan)(Miscs.GetDateTimeFromTimeStamp(timestamp) - Now); }
/// <summary> /// Constructor, only factory can instantiates nodes. /// </summary> /// <param name="nodeId">[in] The id of the node.</param> /// <param name="factory">[in] Poiter to the Factory the node belongs to.</param> public NullableTypeSyntax(uint nodeId, Factory factory) : base(nodeId, factory) { m_ElementType = 0; }
// Token: 0x060019F5 RID: 6645 RVA: 0x000CD8CC File Offset: 0x000CBACC bool IFallback.FallBackChar(char ch, char[] outputBuffer, ref int outputBufferCount, int outputEnd) { if (this.htmlEscape) { HtmlEntityIndex htmlEntityIndex = (HtmlEntityIndex)0; if (ch <= '>') { if (ch == '>') { htmlEntityIndex = HtmlEntityIndex.gt; } else if (ch == '<') { htmlEntityIndex = HtmlEntityIndex.lt; } else if (ch == '&') { htmlEntityIndex = HtmlEntityIndex.amp; } else if (ch == '"') { htmlEntityIndex = HtmlEntityIndex.quot; } } else if ('\u00a0' <= ch && ch <= 'ÿ') { htmlEntityIndex = HtmlSupport.EntityMap[(int)(ch - '\u00a0')]; } if (htmlEntityIndex != (HtmlEntityIndex)0) { string name = HtmlNameData.entities[(int)htmlEntityIndex].Name; if (outputEnd - outputBufferCount < name.Length + 2) { return false; } outputBuffer[outputBufferCount++] = '&'; name.CopyTo(0, outputBuffer, outputBufferCount, name.Length); outputBufferCount += name.Length; outputBuffer[outputBufferCount++] = ';'; } else { uint num = (uint)ch; int num2 = (num < 16U) ? 1 : ((num < 256U) ? 2 : ((num < 4096U) ? 3 : 4)); if (outputEnd - outputBufferCount < num2 + 4) { return false; } outputBuffer[outputBufferCount++] = '&'; outputBuffer[outputBufferCount++] = '#'; outputBuffer[outputBufferCount++] = 'x'; int num3 = outputBufferCount + num2; while (num != 0U) { uint num4 = num & 15U; outputBuffer[--num3] = (char)((ulong)num4 + (ulong)((num4 < 10U) ? 48L : 55L)); num >>= 4; } outputBufferCount += num2; outputBuffer[outputBufferCount++] = ';'; } } else { string substitute = TextOutput.GetSubstitute(ch); if (substitute != null) { if (outputEnd - outputBufferCount < substitute.Length) { return false; } substitute.CopyTo(0, outputBuffer, outputBufferCount, substitute.Length); outputBufferCount += substitute.Length; } else { outputBuffer[outputBufferCount++] = ch; } } return true; }
public static extern bool SetFilePointerEx(IntPtr hFile, long liDistanceToMove, IntPtr lpNewFilePointer, uint dwMoveMethod);
private uint G(uint x, uint y, uint z) { return ((x & z) | (y & ~z)); }
public static void BufferData(uint target, float[] srcData, uint usage) { gl.Invoke("bufferData", target, srcData, usage); }
private uint H(uint x, uint y, uint z) { return ((x ^ y) ^ z); }
public static void BindTexture(uint target, JSObject textureObject) { gl.Invoke("bindTexture", target, textureObject); }
private uint I(uint x, uint y, uint z) { return (y ^ (x | ~z)); }
public static void TexParameteri(uint target, uint pname, int param) { gl.Invoke("texParameteri", target, pname, param); }
private static uint RotateLeft(uint x, uint n) { return x << (int)n | x >> 32 - (int)n; }
public static object GetTexParameter(uint target, uint pname) { return gl.Invoke("getTexParameter", target, pname); }
private void Transform(byte[] data) { uint a = this.state[0]; uint b = this.state[1]; uint c = this.state[2]; uint d = this.state[3]; uint[] output = new uint[0x10]; Decode(ref output, data, 0x40); this.FF(ref a, b, c, d, output[0], 7, 0xd76aa478); this.FF(ref d, a, b, c, output[1], 12, 0xe8c7b756); this.FF(ref c, d, a, b, output[2], 0x11, 0x242070db); this.FF(ref b, c, d, a, output[3], 0x16, 0xc1bdceee); this.FF(ref a, b, c, d, output[4], 7, 0xf57c0faf); this.FF(ref d, a, b, c, output[5], 12, 0x4787c62a); this.FF(ref c, d, a, b, output[6], 0x11, 0xa8304613); this.FF(ref b, c, d, a, output[7], 0x16, 0xfd469501); this.FF(ref a, b, c, d, output[8], 7, 0x698098d8); this.FF(ref d, a, b, c, output[9], 12, 0x8b44f7af); this.FF(ref c, d, a, b, output[10], 0x11, 0xffff5bb1); this.FF(ref b, c, d, a, output[11], 0x16, 0x895cd7be); this.FF(ref a, b, c, d, output[12], 7, 0x6b901122); this.FF(ref d, a, b, c, output[13], 12, 0xfd987193); this.FF(ref c, d, a, b, output[14], 0x11, 0xa679438e); this.FF(ref b, c, d, a, output[15], 0x16, 0x49b40821); this.GG(ref a, b, c, d, output[1], 5, 0xf61e2562); this.GG(ref d, a, b, c, output[6], 9, 0xc040b340); this.GG(ref c, d, a, b, output[11], 14, 0x265e5a51); this.GG(ref b, c, d, a, output[0], 20, 0xe9b6c7aa); this.GG(ref a, b, c, d, output[5], 5, 0xd62f105d); this.GG(ref d, a, b, c, output[10], 9, 0x2441453); this.GG(ref c, d, a, b, output[15], 14, 0xd8a1e681); this.GG(ref b, c, d, a, output[4], 20, 0xe7d3fbc8); this.GG(ref a, b, c, d, output[9], 5, 0x21e1cde6); this.GG(ref d, a, b, c, output[14], 9, 0xc33707d6); this.GG(ref c, d, a, b, output[3], 14, 0xf4d50d87); this.GG(ref b, c, d, a, output[8], 20, 0x455a14ed); this.GG(ref a, b, c, d, output[13], 5, 0xa9e3e905); this.GG(ref d, a, b, c, output[2], 9, 0xfcefa3f8); this.GG(ref c, d, a, b, output[7], 14, 0x676f02d9); this.GG(ref b, c, d, a, output[12], 20, 0x8d2a4c8a); this.HH(ref a, b, c, d, output[5], 4, 0xfffa3942); this.HH(ref d, a, b, c, output[8], 11, 0x8771f681); this.HH(ref c, d, a, b, output[11], 0x10, 0x6d9d6122); this.HH(ref b, c, d, a, output[14], 0x17, 0xfde5380c); this.HH(ref a, b, c, d, output[1], 4, 0xa4beea44); this.HH(ref d, a, b, c, output[4], 11, 0x4bdecfa9); this.HH(ref c, d, a, b, output[7], 0x10, 0xf6bb4b60); this.HH(ref b, c, d, a, output[10], 0x17, 0xbebfbc70); this.HH(ref a, b, c, d, output[13], 4, 0x289b7ec6); this.HH(ref d, a, b, c, output[0], 11, 0xeaa127fa); this.HH(ref c, d, a, b, output[3], 0x10, 0xd4ef3085); this.HH(ref b, c, d, a, output[6], 0x17, 0x4881d05); this.HH(ref a, b, c, d, output[9], 4, 0xd9d4d039); this.HH(ref d, a, b, c, output[12], 11, 0xe6db99e5); this.HH(ref c, d, a, b, output[15], 0x10, 0x1fa27cf8); this.HH(ref b, c, d, a, output[2], 0x17, 0xc4ac5665); this.II(ref a, b, c, d, output[0], 6, 0xf4292244); this.II(ref d, a, b, c, output[7], 10, 0x432aff97); this.II(ref c, d, a, b, output[14], 15, 0xab9423a7); this.II(ref b, c, d, a, output[5], 0x15, 0xfc93a039); this.II(ref a, b, c, d, output[12], 6, 0x655b59c3); this.II(ref d, a, b, c, output[3], 10, 0x8f0ccc92); this.II(ref c, d, a, b, output[10], 15, 0xffeff47d); this.II(ref b, c, d, a, output[1], 0x15, 0x85845dd1); this.II(ref a, b, c, d, output[8], 6, 0x6fa87e4f); this.II(ref d, a, b, c, output[15], 10, 0xfe2ce6e0); this.II(ref c, d, a, b, output[6], 15, 0xa3014314); this.II(ref b, c, d, a, output[13], 0x15, 0x4e0811a1); this.II(ref a, b, c, d, output[4], 6, 0xf7537e82); this.II(ref d, a, b, c, output[11], 10, 0xbd3af235); this.II(ref c, d, a, b, output[2], 15, 0x2ad7d2bb); this.II(ref b, c, d, a, output[9], 0x15, 0xeb86d391); this.state[0] += a; this.state[1] += b; this.state[2] += c; this.state[3] += d; for (int i = 0; i < 0x10; i++) { output[i] = 0; } }