示例#1
0
        public override void GetItems(bool refresh, bool rebuildGlobalLists, bool resetTextures)
        {
            // current = this;
            if (TC_Settings.instance == null)
            {
                return;
            }
            TC_Settings.instance.HasMasterTerrain();
            if (resetTextures)
            {
                TC_Compute.instance.DisposeTextures();
                TC_Area2D.current.DisposeTextures();
                TC_Settings.instance.DisposeTextures();
            }

            for (int i = 0; i < layerGroups.Length; i++)
            {
                GetItem(i, rebuildGlobalLists, resetTextures);
            }
            TC.MoveToDustbinChildren(t, 6);
        }