public override void GetItems(bool refresh, bool rebuildGlobalLists, bool resetTextures) { // current = this; if (TC_Settings.instance == null) { return; } TC_Settings.instance.HasMasterTerrain(); if (resetTextures) { TC_Compute.instance.DisposeTextures(); TC_Area2D.current.DisposeTextures(); TC_Settings.instance.DisposeTextures(); } for (int i = 0; i < layerGroups.Length; i++) { GetItem(i, rebuildGlobalLists, resetTextures); } TC.MoveToDustbinChildren(t, 6); }