public void UnitMenuGive(Game_Unit unit, int targetId, Canto_Records canto) { Global.game_map.clear_move_range(); // Lock in unit movement unit.moved(); unit.give_ally(targetId); Global.game_system.Menu_Canto = canto | Canto_Records.Give; Global.game_temp.menuing = false; close_unit_menu(true); }