示例#1
0
 public void UnitMenuWait(Game_Unit unit)
 {
     unit.start_wait();
     Global.game_temp.menuing = false;
     close_unit_menu(true);
     suspend();
 }
示例#2
0
        public void UnitMenuSeize(Game_Unit unit)
        {
            Global.game_map.seize_point(unit.team, unit.loc);
            Global.game_system.Selected_Unit_Id = -1;

            Global.game_temp.menuing = false;
            close_unit_menu(true);
            unit.start_wait();
            suspend();
        }
示例#3
0
        private void EndConstruct(Game_Unit unit)
        {
            Global.game_temp.menuing = false;
            close_unit_menu(true);

            unit.cantoing = false;
            // Lock in unit movement
            unit.moved();
            if (unit.has_canto() && !unit.full_move())
            {
                unit.cantoing = true;
            }



            // Simplified wait @Debug
            unit.start_wait();
            suspend();
        }