Esempio n. 1
0
        public void UnitMenuGive(Game_Unit unit, int targetId, Canto_Records canto)
        {
            Global.game_map.clear_move_range();
            // Lock in unit movement
            unit.moved();

            unit.give_ally(targetId);
            Global.game_system.Menu_Canto = canto | Canto_Records.Give;

            Global.game_temp.menuing = false;
            close_unit_menu(true);
        }