public void GameShouldBeAbleToCheckAMovesValidity() { Game target = new Game(new HumanPlayer('X'), new HumanPlayer('O'), new BoardManager()); target.LogMove(new Tuple<int, int>(1, 1)); bool actual = target.IsMoveValid(new Tuple<int,int>(1,1)); bool expected = false; Assert.AreEqual(expected, actual); }