示例#1
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 public Vector2 sub(Vector2 v1, Vector2 v2) { return null; }
示例#2
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 public Vector2 subSelf(Vector2 v) { return null; }
示例#3
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 public Vector2 add(Vector2 v1, Vector2 v2) { return null; }
示例#4
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 public Vector2 addSelf(Vector2 v) { return null; }
示例#5
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 public static Vector2[] triangulateShape(Vector2[] contour, Vector2[][] holes) { return null; }
示例#6
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 public Vector2 copy(Vector2 v) { return null; }
示例#7
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 public void fromPoints(Vector2[] vectors) { }
示例#8
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 public JsBoolean equals(Vector2 v) { return true; }
示例#9
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 public CubicBezierCurve(Vector2 v0, Vector2 v1, Vector2 v2, Vector2 v3) { }
示例#10
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 public SplineCurve(Vector2[] points) { }
示例#11
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 public QuadraticBezierCurve(Vector2 v0, Vector2 v1, Vector2 v2) { }
示例#12
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 public LineCurve(Vector2 v1, Vector2 v2){}
示例#13
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 public static JsBoolean isClockWise(Vector2[] pts) { return null; }
示例#14
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 public JsNumber dot(Vector2 v) { return 0; }
示例#15
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 public void splineThru(Vector2[] pts) { }
示例#16
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 public Vector2 lerpSelf(Vector2 v, JsNumber a) { return null; }
示例#17
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 public Path(Vector2[] points) { }
示例#18
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 public Vector2[] getWrapPoints(Vector2[] oldPts, Path path) { return null; }
示例#19
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 public static removeHolesReturn removeHoles(Vector2[] contour,Vector2[][] holes) { return new removeHolesReturn(); }