예제 #1
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 public Vector2 sub(Vector2 v1, Vector2 v2) { return null; }
예제 #2
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 public Vector2 subSelf(Vector2 v) { return null; }
예제 #3
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 public Vector2 add(Vector2 v1, Vector2 v2) { return null; }
예제 #4
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 public Vector2 addSelf(Vector2 v) { return null; }
예제 #5
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 public static Vector2[] triangulateShape(Vector2[] contour, Vector2[][] holes) { return null; }
예제 #6
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 public Vector2 copy(Vector2 v) { return null; }
예제 #7
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 public void fromPoints(Vector2[] vectors) { }
예제 #8
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 public JsBoolean equals(Vector2 v) { return true; }
예제 #9
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 public CubicBezierCurve(Vector2 v0, Vector2 v1, Vector2 v2, Vector2 v3) { }
예제 #10
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 public SplineCurve(Vector2[] points) { }
예제 #11
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 public QuadraticBezierCurve(Vector2 v0, Vector2 v1, Vector2 v2) { }
예제 #12
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 public LineCurve(Vector2 v1, Vector2 v2){}
예제 #13
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 public static JsBoolean isClockWise(Vector2[] pts) { return null; }
예제 #14
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 public JsNumber dot(Vector2 v) { return 0; }
예제 #15
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 public void splineThru(Vector2[] pts) { }
예제 #16
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 public Vector2 lerpSelf(Vector2 v, JsNumber a) { return null; }
예제 #17
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 public Path(Vector2[] points) { }
예제 #18
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 public Vector2[] getWrapPoints(Vector2[] oldPts, Path path) { return null; }
예제 #19
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 public static removeHolesReturn removeHoles(Vector2[] contour,Vector2[][] holes) { return new removeHolesReturn(); }