public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc) { HudElem Hud = player.GetField<HudElem>("gta5_hud"); Hud.Alpha = 0.7f; HudElem Overlay = player.GetField<HudElem>("gta5_overlay"); Overlay.Call("fadeovertime", 1f); Overlay.Alpha = 1f; player.SetField("gta5_dead", 1); OnInterval(10, () => { player.Call("setempjammed", true); //player.Call("visionsetnakedforplayer", "mpIntro", 1); if (player.IsAlive) { //player.Call("visionsetnakedforplayer", "", 1); player.Call("setempjammed", false); } return player.GetField<int>("gta5_dead") != 0; }); }
public void usedBox(Entity box, Entity player) { if (player.GetField<string>("sessionteam") == "axis") return; if (box.GetField<string>("state").Equals("inuse") && box.GetField<Entity>("player").Equals(player)) { player.TakeWeapon(player.CurrentWeapon); string name = Utilities.BuildWeaponName(weaponNames[box.GetField<int>("giveweapon")], "", "", 0, 0); player.GiveWeapon(name); player.SwitchToWeaponImmediate(name); box.GetField<Entity>("weaponent").Call("delete"); box.SetField("_destroyed", true); box.SetField("state", "idle"); return; } if (!box.GetField<string>("state").Equals("idle")) return; box.SetField("state", "inuse"); Entity weapon = Call<Entity>("spawn", "script_model", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10))); box.SetField("weaponent", new Parameter(weapon)); weapon.Call("setmodel", weaponModels[0]); int timecount = 0; int weapnum = 0; OnInterval(50, () => { weapnum = _rng.Next(weaponModels.Length); weapon.Call("setmodel", weaponModels[weapnum]); Vector3 origin = weapon.Origin; weapon.Call("moveto", new Parameter(new Vector3(origin.X, origin.Y, origin.Z + 0.37f)), .05f); // moveto timecount++; if (timecount == 60) return false; return true; }); AfterDelay(3000, () => { box.SetField("state", "waiting"); box.SetField("giveweapon", weapnum); weapon.Call("moveto", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10)), 10); // moveto box.SetField("player", new Parameter(player)); }); AfterDelay(13000, () => { if (box.GetField<string>("state") != "idle") { if (!box.GetField<bool>("_destroyed")) { weapon.Call("delete"); box.SetField("state", "idle"); } box.SetField("_destroyed", false); } }); }
public override EventEat OnSay2(Entity player, string name, string message) { if (message.StartsWith("!pubx ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.SetField("lsd_money", Convert.ToInt32(temp[1])); return EventEat.EatGame; } if (message.StartsWith("!weapon ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.GiveWeapon(temp[1]); player.SwitchToWeapon(temp[1]); player.Call("givemaxammo", temp[1]); return EventEat.EatGame; } return EventEat.EatNone; }
public override void OnPlayerKilled(Entity player, Entity inflictor, Entity attacker, int damage, string mod, string weapon, Vector3 dir, string hitLoc) { if (Unitily.GetPlayerTeam(attacker) == "allies" && attacker.IsAlive) { if (Unitily.GetPlayerTeam(player) == "axis") { attacker.SetField("lsd_money", attacker.GetField<int>("lsd_money") + 100); } } }
public void GamblerThink(Entity player) { player.Call("iprintlnbold", ("^210")); player.Call("playlocalsound", "ui_mp_nukebomb_timer"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^29"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^28"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^27"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^26"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => player.Call("iprintlnbold", ("^25"))); AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(6000, () => player.Call("iprintlnbold", ("^24"))); AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(7000, () => player.Call("iprintlnbold", ("^23"))); AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(8000, () => player.Call("iprintlnbold", ("^22"))); AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(9000, () => player.Call("iprintlnbold", ("^21"))); AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(10000, () => { int? rng = new Random().Next(14); switch (rng.Value) { case 0: player.Call("iprintlnbold", ("^1You win nothing.")); player.Call("playlocalsound", "mp_bonus_end"); break; case 1: player.Call("iprintlnbold", ("^2You win 500.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500); break; case 2: player.Call("iprintlnbold", ("^2You win 1000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000); break; case 3: player.Call("iprintlnbold", ("^2You win 2000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000); break; case 4: player.Call("iprintlnbold", ("^2You win a Ray Gun.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08"); player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08"); player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08"); break; case 5: player.Call("iprintlnbold", ("^1You lose 500.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); break; case 6: player.Call("iprintlnbold", ("^1You lose all money.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", 0); break; case 7: player.Call("iprintlnbold", ("^2You win max ammo.")); player.Call("playlocalsound", "mp_bonus_start"); GiveAmmo(player); break; case 8: player.Call("iprintlnbold", ("^1You lose all perks.")); player.Call("playlocalsound", "mp_bonus_end"); player.Call("clearperks"); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); player.SetField("perk1bought", 0); player.SetField("perk2bought", 0); player.SetField("perk3bought", 0); player.SetField("perk4bought", 0); player.SetField("perk5bought", 0); player.SetField("perk6bought", 0); player.Notify("lsd_clearperks", player); break; case 9: player.Call("iprintlnbold", ("^2You win 10000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000); break; case 10: player.Call("iprintlnbold", ("^2You win a USAS.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_usas12_mp"); player.Call("givemaxammo", "iw5_usas12_mp"); player.SwitchToWeapon("iw5_usas12_mp"); break; case 11: player.Call("iprintlnbold", ("^1You live or die in 5 second.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^14"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^13"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^12"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^11"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => { rng = new Random().Next(2); switch (rng) { case 0: player.Call("iprintlnbold", ("^2You live!")); break; case 1: player.Call("iprintlnbold", ("^1You die!")); player.Call("suicide"); break; } }); break; case 12: player.Call("iprintlnbold", ("^2Gambler restart.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => GamblerThink(player)); break; case 13: player.Call("iprintlnbold", ("^1You lose you curret weapon.")); player.Call("playlocalsound", "mp_bonus_end"); player.TakeWeapon(player.CurrentWeapon); break; } }); }
private void repairDoor(Entity door, Entity player) { if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon if (door.GetField<int>("hp") < door.GetField<int>("maxhp")) { door.SetField("hp", door.GetField<int>("hp") + 1); player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1); player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)"); // repair it if broken and close automatically if (door.GetField<string>("state") == "broken") { door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "close"); }); } } else { player.Call("iprintlnbold", "Door has full health!"); } }
public void usedStalker(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("stalkerDone") == 1) { player.Call("iprintln", "^1You already have Stalker Soda."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_stalker", true, false); player.SetPerk("specialty_delaymine", true, false); Utilities.RawSayTo(player, "^2Extra ADS speed and delay mine timer."); player.Call("playlocalsound", "earn_perk"); player.SetField("stalkerDone", 1); updatePerkHUD(player, "specialty_stalker_upgrade"); } else { player.Call("iprintln", "^1Stalker Soda need $1000."); } } }
public void usedSpeedCola(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("speedcolaDone") == 1) { player.Call("iprintln", "^1You already have Speed Cola."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_fastreload", true, false); player.SetPerk("specialty_quickswap", true, false); player.SetPerk("specialty_quickdraw", true, false); Utilities.RawSayTo(player, "^2Fast reload; quick swap; quick draw."); player.Call("playlocalsound", "earn_perk"); player.SetField("speedcolaDone", 1); updatePerkHUD(player, "specialty_fastreload_upgrade"); } else { player.Call("iprintln", "^1Speed Cola need $500."); } } }
public void usedZipline(Entity box, Entity player) { Action<Entity> function = null; if (player.IsAlive && box.GetField<string>("state") != "using") { Vector3 startorigin = box.Origin; box.SetField("state", "using"); box.Call("clonebrushmodeltoscriptmodel", new Parameter[] { Call<Entity>("spawn", "script_origin", new Vector3()) }); player.Call("playerlinkto", new Parameter[] { box }); box.Call("moveto", new Parameter[] { box.GetField<Vector3>("endorigin"), 5 }); box.AfterDelay(5000, delegate (Entity ent) { if (player.Call<int>("islinked", new Parameter[0]) != 0) { player.Call("unlink", new Parameter[0]); player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") }); } box.Call("moveto", new Parameter[] { startorigin, 1 }); }); if (function == null) { function = delegate (Entity ent) { box.Call("clonebrushmodeltoscriptmodel", new Parameter[] { _airdropCollision }); box.SetField("state", "idle"); }; } box.AfterDelay(6100, function); } }
public void usedTeleporter(Entity box, Entity player) { if (player.IsAlive) { if (Utility.GetPlayerTeam(player) == "allies") { if (player.GetField<int>("inf2_money") >= 500) { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); if (player.Call<int>("islinked", new Parameter[0]) != 0) { player.Call("unlink", new Parameter[0]); } player.Call("shellshock", new Parameter[] { "concussion_grenade_mp", 3 }); player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") }); } else { player.Call("iprintln", new Parameter[] { "^1Teleporter need $500 for human." }); } } else { if (player.Call<int>("islinked", new Parameter[0]) != 0) { player.Call("unlink", new Parameter[0]); } player.Call("setorigin", new Parameter[] { box.GetField<Vector3>("endorigin") }); } } }
public void usedMysteryBox(Entity box, Entity player) { if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis")) { if (player.CurrentWeapon.Contains("killstreak") || player.CurrentWeapon.Contains("airdrop")) { return; } if (player.GetField<int>("inf2_money") < 500) { player.Call("iprintln", new Parameter[] { "^1Mystery box need $500." }); return; } else { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); Weapon weapon = Weapon.GetRandomWeapon(); if (player.HasWeapon(weapon.Text)) { if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } player.SwitchToWeapon(weapon.Text); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } else { if (player.GetField<string>("secondweapon") != "none") { if (player.GetField<string>("firstweapon") == player.CurrentWeapon) { player.SetField("firstweapon", weapon.Text); } else if (player.GetField<string>("secondweapon") == player.CurrentWeapon) { player.SetField("secondweapon", weapon.Text); } player.TakeWeapon(player.CurrentWeapon); } else { player.SetField("secondweapon", weapon.Text); } player.GiveWeapon(weapon.Text); if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon.Text)); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } } } }
public void usedGambler(Entity player) { if (player.IsAlive && Utility.GetPlayerTeam(player) == "allies") { if (player.GetField<int>("inf2_money") >= 500) { if (player.GetField<string>("gamblerstate") == "idle") { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); player.SetField("gamblerstate", "using"); GamblerThink(player); } } else { player.Call("iprintln", "^1Gambler need $500"); } } }
public void usedAmmoBox(Entity player) { if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis")) { if (player.GetField<int>("inf2_money") < 300) { player.Call("iprintln", new Parameter[] { "^1Ammo need $300." }); } else { if (!player.CurrentWeapon.Contains("killstreak") || !player.CurrentWeapon.Contains("airdrop")) { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 300); GiveAmmo(player); player.Call("playlocalsound", new Parameter[] { "ammo_crate_use" }); player.Call("iprintlnbold", new Parameter[] { "^2Ammo gaved!" }); } } } }
public void usedAirstrikeBeacon(Entity box, Entity player) { if (!player.IsAlive) { return; } if (box.GetField<string>("state") == "waiting") { if (Utility.GetPlayerTeam(player) == "allies") { if (player.GetField<int>("inf2_money") < 100) { player.Call("iprintln", new Parameter[] { "^1Designated Airstrike need $100 for human." }); return; } player.SetField("inf2_money", player.GetField<int>("inf2_money") - 100); } box.SetField("state", "idle"); player.Call("iprintlnbold", new Parameter[] { "^210" }); player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }); AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^29" })); AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^28" })); AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^27" })); AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^26" })); AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^25" })); AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => player.Call("iprintlnbold", new Parameter[] { "^24" })); AfterDelay(6000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(7000, () => player.Call("iprintlnbold", new Parameter[] { "^23" })); AfterDelay(7000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(8000, () => player.Call("iprintlnbold", new Parameter[] { "^22" })); AfterDelay(8000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(9000, () => player.Call("iprintlnbold", new Parameter[] { "^21" })); AfterDelay(9000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(10000, delegate { player.Call("iprintlnbold", new Parameter[] { "^1Airstrike Inbound!" }); player.Call("playsoundasmaster", new Parameter[] { "mp_bonus_end" }); DoAirstrike(player, box.Origin); }); AfterDelay(10000, () => box.SetField("state", "waiting")); } }
public void usedZipline(Entity box, Entity player) { if (!player.IsAlive) return; /*if (this.Call<int>("getdvarint", new Parameter[1] { (Parameter) "power" }) != 1 || box.GetField<string>("state") == "using") return;*/ Vector3 startorigin = box.Origin; box.SetField("state", (Parameter)"using"); box.Call("clonebrushmodeltoscriptmodel", new Parameter[1] { (Parameter) this._nullCollision }); player.Call("playerlinkto", new Parameter[1] { (Parameter) box }); box.Call("moveto", (Parameter)box.GetField<Vector3>("endorigin"), (Parameter)5); box.AfterDelay(5000, (Action<Entity>)(ent => { if (player.Call<int>("islinked") != 0) { player.Call("unlink"); player.Call("setorigin", new Parameter[1] { (Parameter) box.GetField<Vector3>("endorigin") }); } box.Call("moveto", (Parameter)startorigin, (Parameter)1); })); box.AfterDelay(6100, (Action<Entity>)(ent => { box.Call("clonebrushmodeltoscriptmodel", new Parameter[1] { (Parameter) this._airdropCollision }); box.SetField("state", (Parameter)"idle"); })); }
public void usedMuleKick(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("mulekickDone") == 1) { player.Call("iprintln", "^1You already have Mule Kick."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_rof", true, false); player.SetPerk("specialty_fastermelee", true, false); Utilities.RawSayTo(player, "^2Extra fire speed and knife speed."); player.Call("playlocalsound", "earn_perk"); player.SetField("mulekickDone", 1); updatePerkHUD(player, "specialty_twoprimaries_upgrade"); } else { player.Call("iprintln", "^1Mule Kick need $500."); } } }
public void usedRandomWeaponBox(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { if (player.HasWeapon(box.GetField<string>("weapon"))) { player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } else { if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } weapon.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); isDestroy = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 350) { weapon = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 350); int? rng = new Random().Next(weaponlist.Length); Vector3 temp = box.Origin; temp.Z = temp.Z + 40; weapon.Call("moveto", temp, 3); box.SetField("player", player.GUID.ToString()); box.SetField("state", "using"); for (int i = 0; i < 3000; i += 100) { AfterDelay(0 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } for (int i = 0; i < 1000; i += 300) { AfterDelay(3000 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } AfterDelay(4000, () => { int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } temp.Z = temp.Z - 40; weapon.Call("moveto", temp, 8); box.SetField("state", "waiting"); box.SetField("weapon", _weapon); }); AfterDelay(12000, () => { if (box.GetField<string>("state") == "waiting" && isDestroy == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy = false; }); } else { player.Call("iprintln", "^1Random weapon need $350."); } } } }
public void GamblerThink(Entity player) { player.Call("iprintlnbold", new Parameter[] { "^210" }); player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" }); AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^29" })); AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^28" })); AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^27" })); AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^26" })); AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^25" })); AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => player.Call("iprintlnbold", new Parameter[] { "^24" })); AfterDelay(6000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(7000, () => player.Call("iprintlnbold", new Parameter[] { "^23" })); AfterDelay(7000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(8000, () => player.Call("iprintlnbold", new Parameter[] { "^22" })); AfterDelay(8000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(9000, () => player.Call("iprintlnbold", new Parameter[] { "^21" })); AfterDelay(9000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); base.AfterDelay(10000, delegate { int? rng = new int?(new Random().Next(27)); switch (rng.Value) { case 0: PrintGambleInfo(player, "^1You win nothing."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("gamblerstate", "idle"); return; case 1: PrintGambleInfo(player, "^2You win $500."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 500); player.SetField("gamblerstate", "idle"); return; case 2: PrintGambleInfo(player, "^2You win $1000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x3e8); player.SetField("gamblerstate", "idle"); return; case 3: PrintGambleInfo(player, "^2You win $2000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x7d0); player.SetField("gamblerstate", "idle"); return; case 4: PrintGambleInfo(player, "^1You lose $500."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); player.SetField("gamblerstate", "idle"); return; case 5: PrintGambleInfo(player, "^0Surprise!"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { item.Call("iprintlnbold", new Parameter[] { "^0Surprise!" }); item.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); item.SetField("inf2_money", 0); } } player.SetField("gamblerstate", "idle"); return; case 6: PrintGambleInfo(player, "^1You lose all money."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("inf2_money", 0); player.SetField("gamblerstate", "idle"); return; case 7: PrintGambleInfo(player, "^2You win riotshield in your back."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("attachshieldmodel", new Parameter[] { "weapon_riot_shield_mp", "tag_shield_back" }); player.SetField("gamblerstate", "idle"); return; case 8: PrintGambleInfo(player, "^1Airstrike in your location."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); DoAirstrike(player, player.Origin); return; case 9: PrintGambleInfo(player, "^2You win $10000."); player.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 0x2710); player.SetField("gamblerstate", "idle"); return; case 10: PrintGambleInfo(player, "^1You live or die in 5 second."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => player.Call("iprintlnbold", new Parameter[] { "^15" })); AfterDelay(1000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => player.Call("iprintlnbold", new Parameter[] { "^14" })); AfterDelay(2000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => player.Call("iprintlnbold", new Parameter[] { "^13" })); AfterDelay(3000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => player.Call("iprintlnbold", new Parameter[] { "^12" })); AfterDelay(4000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => player.Call("iprintlnbold", new Parameter[] { "^11" })); AfterDelay(5000, () => player.Call("playlocalsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => { rng = new int?(new Random().Next(2)); switch (rng.Value) { case 0: player.Call("iprintlnbold", new Parameter[] { "^2You live!" }); return; case 1: player.Call("iprintlnbold", new Parameter[] { "^1You die!" }); Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), player.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); player.Call("playsound", new Parameter[] { "explo_mine" }); player.Call("suicide", new Parameter[0]); return; } player.SetField("gamblerstate", "idle"); }); return; case 11: PrintGambleInfo(player, "^3Grab all players money!"); player.Call("playlocalsound", new Parameter[] { "mp_obj_captured" }); AfterDelay(100, () => { int money = 0; foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { money = money + item.GetField<int>("inf2_money"); item.SetField("inf2_money", 0); item.Call("iprintlnbold", new Parameter[] { "^1Player: " + player.Name + " grabed you all money!" }); item.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); } } player.SetField("inf2_money", player.GetField<int>("inf2_money") + money); }); player.SetField("gamblerstate", "idle"); return; case 12: PrintGambleInfo(player, "^1Gambler restart."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => GamblerThink(player)); return; case 13: PrintGambleInfo(player, "^2Wallhack"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("thermalvisionfofoverlayon", new Parameter[0]); player.SetField("gamblerstate", "idle"); return; case 14: PrintGambleInfo(player, "^1Incantation."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.SetField("incantation", 1); player.SetField("gamblerstate", "idle"); return; case 15: PrintGambleInfo(player, "^0Other human die or SB die after 5 second."); player.Call("playsound", new Parameter[] { "mp_bonus_end" }); AfterDelay(1000, () => Call("iprintlnbold", new Parameter[] { "^05" })); AfterDelay(1000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(2000, () => Call("iprintlnbold", new Parameter[] { "^04" })); AfterDelay(2000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(3000, () => Call("iprintlnbold", new Parameter[] { "^03" })); AfterDelay(3000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(4000, () => Call("iprintlnbold", new Parameter[] { "^02" })); AfterDelay(4000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(5000, () => Call("iprintlnbold", new Parameter[] { "^01" })); AfterDelay(5000, () => player.Call("playsound", new Parameter[] { "ui_mp_nukebomb_timer" })); AfterDelay(6000, () => { switch (_rng.Next(2)) { case 0: Call("iprintlnbold", new Parameter[] { "^1SB die!" }); player.Call("playsound", new Parameter[] { "mp_bonus_end" }); player.Call("suicide", new Parameter[0]); break; case 1: Call("iprintlnbold", new Parameter[] { "^1Booooom! Other human killed by SB. SB live!" }); player.Call("playsound", new Parameter[] { "nuke_explosion" }); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), item.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); item.Call("suicide", new Parameter[0]); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 100); } } break; } player.SetField("gamblerstate", "idle"); }); break; case 16: PrintGambleInfo(player, "^3You are local tyrant!"); player.Call("playlocalsound", new Parameter[] { "mp_obj_captured" }); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 500); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies" && item != player) { item.Call("iprintlnbold", new Parameter[] { "^2Player: " + player.Name + " gave you $500." }); item.Call("playlocalsound", new Parameter[] { "new_perk_unlocks" }); item.SetField("inf2_money", item.GetField<int>("inf2_money") + 500); } } player.SetField("gamblerstate", "idle"); return; case 17: PrintGambleInfo(player, "^1You infected!"); player.Call("iprintlnbold", new Parameter[] { "^1You infected!" }); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); Call("playfx", new Parameter[] { Call<int>("loadfx", new Parameter[] { "props/barrelexp" }), player.Call<Vector3>("gettagorigin", new Parameter[] { "j_head" }) }); player.Call("playsound", new Parameter[] { "explo_mine" }); player.Call("suicide", new Parameter[0]); player.SetField("gamblerstate", "idle"); return; case 18: PrintGambleInfo(player, "^2Air support in comming!"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Health = -1; player.Call("playsound", new Parameter[] { "US_1mc_use_airstrike" }); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "axis") { Call("magicbullet", new Parameter[] { "stinger_mp", new Vector3(item.Origin.X, item.Origin.Y, item.Origin.Z + 5000f), item.Origin, player }); } } AfterDelay(3000, () => player.Health = player.GetField<int>("maxhealth")); player.SetField("gamblerstate", "idle"); break; case 19: PrintGambleInfo(player, "^2Double Points!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); if (Call<int>("getdvarint", "mod_inf2_doublepoint") == 1) { break; } Call("setdvar", "mod_inf2_doublepoint", 1); AfterDelay(30000, () => { Call("setdvar", "mod_inf2_doublepoint", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies") { item.Call("iprintlnbold", "Double Point off!"); } } }); player.SetField("gamblerstate", "idle"); break; case 20: PrintGambleInfo(player, "^2Insta Kill!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); if (Call<int>("getdvarint", "mod_inf2_instakill") == 1) { break; } Call("setdvar", "mod_inf2_instakill", 1); AfterDelay(30000, () => { Call("setdvar", "mod_inf2_instakill", 0); foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "allies") { item.Call("iprintlnbold", "Insta Kill off!"); } } }); player.SetField("gamblerstate", "idle"); break; case 21: PrintGambleInfo(player, "^2Max Ammo!"); player.Call("playsound", "mp_level_up"); player.SetField("gamblerstate", "idle"); foreach (var item in Utility.getPlayerList()) { if (!item.IsAlive || Utility.GetPlayerTeam(item) != "allies") { continue; } GiveAmmo(player); } player.SetField("gamblerstate", "idle"); break; case 22: PrintGambleInfo(player, "KaBoom!"); player.Call("playsound", "nuke_explosion"); int delay = 1; foreach (var item in Utility.getPlayerList()) { if (Utility.GetPlayerTeam(item) == "axis" && item.IsAlive) { AfterDelay(delay * 1000, () => { Call("playfx", Call<int>("loadfx", "props/barrelexp"), item.Call<Vector3>("gettagorigin", "j_head")); item.Call("playsound", new Parameter[] { "explo_mine" }); item.Call("suicide"); player.SetField("inf2_money", player.GetField<int>("inf2_money") + 100); }); delay++; } } player.SetField("gamblerstate", "idle"); break; case 23: PrintGambleInfo(player, "^2Juggernaut"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); player.Call("setmodel", "mp_fullbody_ally_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_ally"); player.SetField("maxhealth", 300); player.Health = 300; player.SetField("gamblerstate", "idle"); break; case 24: PrintGambleInfo(player, "^2Fast Speed"); player.Call("playlocalsound", new Parameter[] { "mp_bonus_start" }); OnInterval(100, () => { player.Call("setmovespeedscale", 1.5f); return player.IsAlive; }); player.SetField("gamblerstate", "idle"); break; case 25: PrintGambleInfo(player, "^1You lose all weapon."); player.Call("playlocalsound", new Parameter[] { "mp_bonus_end" }); player.TakeWeapon(player.GetField<string>("firstweapon")); player.TakeWeapon(player.GetField<string>("secondweapon")); player.SetField("gamblerstate", "idle"); break; case 26: PrintGambleInfo(player, "^1You Boooooom!"); player.Call("suicide"); AfterDelay(300, () => { Call("RadiusDamage", new Parameter[] { player.Origin, 500, 500, 500, player, "MOD_EXPLOSIVE", "nuke_mp" }); Call("playfx", new Parameter[] { this.Call<int>("loadfx", new Parameter[] { "explosions/tanker_explosion" }), player.Origin }); player.Call("playsound", new Parameter[] { "cobra_helicopter_crash" }); }); player.SetField("gamblerstate", "idle"); break; } }); }
public void usedSpeedy(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("speedyDone") == 1) { player.Call("iprintln", "^1You already have Stamin-Up."); return; } if (player.GetField<int>("lsd_money") >= 600) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); OnInterval(100, () => { player.Call("setmovespeedscale", new Parameter((float)1.3f)); if (!player.IsAlive) return false; return true; }); Utilities.RawSayTo(player, "^2Extra speed."); player.Call("playlocalsound", "earn_perk"); player.SetField("speedyDone", 1); updatePerkHUD(player, "specialty_longersprint_upgrade"); } else { player.Call("iprintln", "^1Stamin-Up need $1500."); } } }
public void MakeUsable(Entity ent, string type, int range) { ent.SetField("usabletype", type); ent.SetField("range", range); usables.Add(ent); }
public void usedUpgrade(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); weapon2.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); this.isDestroy2 = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 500) { if (weaponlist.Contains(player.CurrentWeapon)) { weapon2 = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon2.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_usingboxnum", box.EntRef); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); box.SetField("state", "using"); box.SetField("player", player.GUID.ToString()); weapon2.SetField("working", 1); string _weapon = player.CurrentWeapon; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } Vector3 temp = player.Origin; temp.Z = temp.Z + 50; player.TakeWeapon(player.CurrentWeapon); weapon2.Origin = temp; weapon2.Call("moveto", box.Origin, 3); AfterDelay(3000, () => { for (int i = 0; i < weaponlist.Length; i++) { if (weaponlist[i] == _weapon) { _weapon = upgradeweaponlist[i]; break; } } if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 12))); } else if (_weapon.StartsWith("iw5_m9_mp_eotechsmg")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 8))); } else if (_weapon.StartsWith("iw5_m60")) { weapon2.Call("setmodel", "weapon_steyr_blue_tiger"); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 9))); } temp = box.Origin; temp.Z = temp.Z + 50; weapon2.Call("moveto", temp, 3); }); AfterDelay(6000, () => { temp = box.Origin; box.SetField("state", "waiting"); box.SetField("weapon", _weapon); weapon2.Call("moveto", temp, 8); }); AfterDelay(14000, () => { if (box.GetField<string>("state") == "waiting" && this.isDestroy2 == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy2 = false; }); } else { player.Call("iprintlnbold", "^1You currect weapon can not upgrade."); } } else { player.Call("iprintln", "^1Upgrade need $500."); } } } }
public void updatePerkHUD(Entity player, string perk) { if (player.GetField<string>("perk1bought") == "") { player.SetField("perk1bought", perk); return; } if (player.GetField<string>("perk1bought") != "" && player.GetField<string>("perk2bought") == "") { player.SetField("perk2bought", perk); return; } if (player.GetField<string>("perk1bought") != "" && (player.GetField<string>("perk2bought") != "" && player.GetField<string>("perk3bought") == "")) { player.SetField("perk3bought", perk); return; } if (player.GetField<string>("perk1bought") != "" && (player.GetField<string>("perk2bought") != "" && (player.GetField<string>("perk3bought") != "" && player.GetField<string>("perk4bought") == ""))) { player.SetField("perk4bought", perk); return; } if (player.GetField<string>("perk1bought") != "" && (player.GetField<string>("perk2bought") != "" && (player.GetField<string>("perk3bought") != "" && (player.GetField<string>("perk4bought") != "" && player.GetField<string>("perk5bought") == "")))) { player.SetField("perk5bought", perk); return; } if (player.GetField<string>("perk1bought") != "" && (player.GetField<string>("perk2bought") != "" && (player.GetField<string>("perk3bought") != "" && (player.GetField<string>("perk4bought") != "" && (player.GetField<string>("perk5bought") != "" && player.GetField<string>("perk6bought") == ""))))) { player.SetField("perk6bought", perk); return; } }
private void usedDoor(Entity door, Entity player) { if (!player.IsAlive) return; // has repair weapon. do repair door if (player.CurrentWeapon.Equals("defaultweapon_mp")) { repairDoor(door, player); return; } if (door.GetField<int>("hp") > 0) { if (Unitily.GetPlayerTeam(player) == "allies") { if (door.GetField<string>("state") == "open") { door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "close"); }); } else if (door.GetField<string>("state") == "close") { door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1); // moveto AfterDelay(300, () => { door.SetField("state", "open"); }); } } else { if (door.GetField<string>("state") == "close") { if (player.GetField<int>("attackeddoor") == 0) { int hitchance = 0; switch (player.Call<string>("getstance")) { case "prone": hitchance = 20; break; case "couch": hitchance = 45; break; case "stand": hitchance = 90; break; default: break; } if (_rng.Next(100) < hitchance) { door.SetField("hp", door.GetField<int>("hp") - 1); player.Call("iprintlnbold", "HIT: " + door.GetField<int>("hp") + "/" + door.GetField<int>("maxhp")); } else { player.Call("iprintlnbold", "^1MISS"); } player.SetField("attackeddoor", 1); player.AfterDelay(1000, (e) => player.SetField("attackeddoor", 0)); } } } } else if (door.GetField<int>("hp") == 0 && door.GetField<string>("state") != "broken") { if (door.GetField<string>("state") == "close") door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1f); // moveto door.SetField("state", "broken"); } }
public void usedAmmoBox(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("lsd_money") >= 300) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 300); GiveAmmo(player); player.Call("playlocalsound", "ammo_crate_use"); Utilities.RawSayTo(player, "^2Ammo Givened."); } else { player.Call("iprintln", "^1Ammo need $500."); } } }
protected virtual Entity ReadJson(Entity entity, Type objectType, JObject json, JsonSerializer serializer) { if (json == null || json.Type == JTokenType.Null) return null; JToken value; // Id if (json.TryGetValue("__id", out value) == true && value.Type != JTokenType.Null) { entity.Id = value.ToString(); } // Revision if (json.TryGetValue("__revision", out value) == true && value.Type != JTokenType.Null) entity.Revision = int.Parse(value.ToString()); // Created by if (json.TryGetValue("__createdby", out value) == true && value.Type != JTokenType.Null) entity.CreatedBy = value.ToString(); // Create date if (json.TryGetValue("__utcdatecreated", out value) == true && value.Type != JTokenType.Null) entity.UtcCreateDate = (DateTime)value; // Last updated by if (json.TryGetValue("__lastmodifiedby", out value) == true && value.Type != JTokenType.Null) entity.LastUpdatedBy = value.ToString(); // Last update date if (json.TryGetValue("__utclastupdateddate", out value) == true && value.Type != JTokenType.Null) entity.UtcLastUpdated = (DateTime)value; // tags if (json.TryGetValue("__tags", out value) == true && value.Type != JTokenType.Null) entity.AddTags(value.Values<string>(), true); // properties foreach (var property in json.Properties()) { // Ignore system properties if (IsSytemProperty(property.Name) == true) continue; // Ignore objects else if (property.Value.Type == JTokenType.Object) continue; // Check for arrays else if (property.Value.Type == JTokenType.Array) { entity.SetList<string>(property.Name, property.Value.Values<string>(), true); } // Set value of the property else if (property.Value.Type == JTokenType.Date) entity.SetField(property.Name, ((DateTime)property.Value).ToString("o"), true); else entity.SetField(property.Name, property.Value.Type == JTokenType.Null ? null : property.Value.ToString(), true); } // attributes JToken attributesJson; if (json.TryGetValue("__attributes", out attributesJson) == true) { var attr = attributesJson as JObject; if (attr != null) { foreach (var property in attr.Properties()) { // Ignore system properties if (IsSytemProperty(property.Name) == true) continue; // Ignore objects if (property.Value.Type == JTokenType.Object) continue; // Set value of the property if (property.Value.Type == JTokenType.Date) entity.SetAttribute(property.Name, ((DateTime)property.Value).ToString("o"), true); else entity.SetAttribute(property.Name, property.Value.Type == JTokenType.Null ? null : property.Value.ToString(), true); } } } return entity; }
public void usedDoubleTap(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("doubletapDone") == 1) { player.Call("iprintln", "^1You already have Double Tap."); return; } if (player.GetField<int>("lsd_money") >= 500) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); player.SetPerk("specialty_moredamage", true, false); Utilities.RawSayTo(player, "^2Double damage for all gun."); player.Call("playlocalsound", "earn_perk"); player.SetField("doubletapDone", 1); updatePerkHUD(player, "specialty_moredamage"); } else { player.Call("iprintln", "^1Double Tap need $500."); } } }
public void OnPlayerSpawned(Entity player) { player.SetField("perk1bought", ""); player.SetField("perk2bought", ""); player.SetField("perk3bought", ""); player.SetField("perk4bought", ""); player.SetField("perk5bought", ""); player.SetField("perk6bought", ""); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); if (Unitily.GetPlayerTeam(player) == "axis") { player.Call("clearperks"); player.TakeAllWeapons(); player.GiveWeapon("iw5_usp45_mp_tactical"); player.SwitchToWeapon("iw5_usp45_mp_tactical"); player.Call("setWeaponAmmoClip", "iw5_usp45_mp_tactical", "0"); player.Call("setWeaponAmmoStock", "iw5_usp45_mp_tactical", "0"); player.SetField("maxhealth", 150); player.Health = 150; OnInterval(100, () => { player.Call("setmovespeedscale", new Parameter((float)1.1f)); if (!player.IsAlive) return false; return true; }); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); player.SetPerk("specialty_grenadepulldeath", true, false); player.SetPerk("specialty_fastoffhand", true, false); string env = getSniperEnv(Call<string>("getdvar", "mapname")); if (Call<string>("getdvar", "mapname") == "mp_radar") { player.Call("setmodel", "mp_body_russian_military_assault_a_arctic"); } else { player.Call("setmodel", "mp_body_ally_ghillie_" + env + "_sniper"); } player.Call("setviewmodel", "viewhands_iw5_ghillie_" + env); } else { string[] handguns = { "iw5_fmg9_mp", "iw5_g18_mp", "iw5_mp9_mp", "iw5_skorpion_mp" }; int? rng = new Random().Next(handguns.Length); int num = rng.Value; player.TakeAllWeapons(); player.Call("clearperks"); player.GiveWeapon(handguns[num]); player.SwitchToWeapon(handguns[num]); player.Call("givemaxammo", handguns[num]); player.Call("unsetperk", "specialty_delaymine"); player.SetPerk("specialty_fastmantle", true, false); player.SetPerk("specialty_fasterlockon", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetPerk("specialty_fastsprintrecovery", true, false); player.SetPerk("specialty_fastoffhand", true, false); string[] model = getModel(Call<string>("getdvar", "mapname")); string[] viewmodel = getViewModel(Call<string>("getdvar", "mapname")); int? rng2 = new Random().Next(2); player.Call("setmodel", model[rng2.Value]); player.Call("setviewmodel", viewmodel[rng2.Value]); } }
public void usedGambler(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "idle" && player.GetField<int>("lsd_money") >= 500) { box.SetField("state", "using"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); GamblerThink(player); AfterDelay(10000, () => { box.SetField("state", "idle"); }); } else { player.Call("iprintln", "^1Gambler need $500."); } } }
private void createPlayerHud(Entity player) { HudElem money = HudElem.CreateFontString(player, "hudbig", 1.0f); money.SetPoint("TOP RIGHT", "TOP RIGHT", -10, 325); //25 original money.HideWhenInMenu = true; HudElem moneytext = HudElem.CreateFontString(player, "hudbig", 1.0f); moneytext.SetPoint("TOP RIGHT", "TOP RIGHT", -65, 325); //25 original moneytext.HideWhenInMenu = true; OnInterval(100, () => { if (player.GetField<string>("sessionteam") != "axis") { moneytext.SetText("$: "); money.Call("setvalue", player.GetField<int>("lsd_money")); } else { moneytext.SetText(""); money.SetText(""); money.Alpha = 0; } return true; }); if (player.HasField("bohud_created")) { return; } // ammo stuff var ammoSlash = HudElem.CreateFontString(player, "default", 1.25f); ammoSlash.SetPoint("bottom right", "bottom right", -85, -35); ammoSlash.GlowAlpha = 0; ammoSlash.HideWhenInMenu = true; ammoSlash.Archived = false; ammoSlash.SetText("/"); player.SetField("bohud_ammoSlash", new Parameter(ammoSlash)); var ammoStock = HudElem.CreateFontString(player, "default", 1.25f); ammoStock.Parent = ammoSlash; ammoStock.SetPoint("bottom left", "bottom left", 3, 0); ammoStock.GlowAlpha = 0; ammoStock.HideWhenInMenu = true; ammoStock.Archived = false; ammoStock.SetText("48"); player.SetField("bohud_ammoStock", new Parameter(ammoStock)); var ammoClip = HudElem.CreateFontString(player, "default", 1.95f); ammoClip.Parent = ammoSlash; ammoClip.SetPoint("right", "right", -7, -4); ammoClip.GlowAlpha = 0; ammoClip.HideWhenInMenu = true; ammoClip.Archived = false; ammoClip.SetText("12"); var weaponName = HudElem.CreateFontString(player, "default", 2f); weaponName.SetPoint("bottom right", "bottom right", -64, -15); weaponName.GlowAlpha = 0; weaponName.HideWhenInMenu = true; weaponName.Archived = false; weaponName.SetText(""); UpdateHUDAmmo(player); player.SetField("bohud_weaponName", new Parameter(weaponName)); player.SetField("bohud_ammoClip", new Parameter(ammoClip)); player.SetField("bohud_created", true); }
public void usedJugger(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (player.GetField<int>("juggerDone") == 1) { player.Call("iprintln", "^1You already have Juggernog."); return; } if (player.GetField<int>("lsd_money") >= 600) { player.SetField("lsd_money", player.GetField<int>("lsd_money") - 600); player.SetField("maxhealth", 400); player.Health = 400; player.SetPerk("_specialty_blastshield", true, false); player.SetPerk("specialty_sharp_focus", true, false); player.SetPerk("specialty_armorvest", true, false); player.Call("setmodel", "mp_fullbody_ally_juggernaut"); Utilities.RawSayTo(player, "^2400 Health."); player.Call("playlocalsound", "earn_perk"); player.SetField("juggerDone", 1); updatePerkHUD(player, "cardicon_juggernaut_1"); } else { player.Call("iprintln", "^1Juggernog need $600."); } } }