示例#1
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 public abstract void UpdateRenderEntity(RenderEntity re, bool forceUpdate = false);
示例#2
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 public abstract void GetRenderEntity(RenderEntity re);
示例#3
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 public override void UpdateRenderEntity(RenderEntity re, bool forceUpdate = false) => throw new NotImplementedException();
示例#4
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 public override void GetRenderEntity(RenderEntity re) => throw new NotImplementedException();
示例#5
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 public virtual IRenderModel InstantiateDynamicModel(RenderEntity ent, ViewDef view, IRenderModel cachedModel);
示例#6
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 public virtual Bounds Bounds(RenderEntity ent);
示例#7
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 public void DrawTrail(int index, RenderEntity ent, SrfTriangles tri, float globalAlpha);
示例#8
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 public int memcmp(RenderEntity parms)
 {
     throw new NotImplementedException();
 }
示例#9
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 public abstract void UpdateEntityDef(Qhandle entityHandle, RenderEntity re);
示例#10
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        //-------------- Entity and Light Defs -----------------

        // entityDefs and lightDefs are added to a given world to determine what will be drawn for a rendered scene.  Most update work is defered
        // until it is determined that it is actually needed for a given view.
        public abstract Qhandle AddEntityDef(RenderEntity re);
示例#11
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 public RenderEntity(RenderEntity s)
 {
 }