public void Stroke(Path2D path) { }
public Path2D(Path2D other) { }
public bool IsPointInPath(Path2D path, double x, double y, CanvasWindingRule winding) { return false; }
public bool IsPointInStroke(Path2D path, double x, double y) { return false; }
public void Fill(Path2D path, CanvasWindingRule winding) { }
public void Fill(Path2D path) { }
public void Clip(Path2D path, CanvasWindingRule winding) { }
public void Clip(Path2D path) { }