private void OnDestroy() { SteamAudioManager.UnloadDynamicObject(this); if (mInstancedMesh != null) { mInstancedMesh.Release(); } }
private void OnDestroy() { SteamAudioManager.UnloadDynamicObject(this); }
private void OnDestroy() { SteamAudioManager.UnloadDynamicObject(this); if (mInstancedMesh != null) { mInstancedMesh.Release(); } }
private void OnDestroy() { SteamAudioManager.UnloadDynamicObject(this); }