public int GetNumTriangles()
        {
            if (exportAllChildren)
            {
                var objects = SteamAudioManager.GetGameObjectsForExport(gameObject);

                var numTriangles = 0;
                foreach (var obj in objects)
                {
                    numTriangles += SteamAudioManager.GetNumTriangles(obj);
                }

                return(numTriangles);
            }
            else
            {
                return(SteamAudioManager.GetNumTriangles(gameObject));
            }
        }