示例#1
0
        private async ValueTask <WriteResult> WriteMessageTakingDelayedWriteLockAsync(ValueTask <LockToken> pendingLock, PhysicalConnection physical, Message message)
        {
            try
            {
                // WriteMessageTakingWriteLockAsync will have checked for immediate availability,
                // so this is the fallback case - fine to go straight to "await"

                // note: timeout is specified in mutex-constructor
                using (var token = await pendingLock)
                {
                    if (!token.Success)
                    {
                        message.Cancel();
                        Multiplexer?.OnMessageFaulted(message, null);
                        this.CompleteSyncOrAsync(message);
                        return(WriteResult.TimeoutBeforeWrite);
                    }

                    var result = WriteMessageInsideLock(physical, message);

                    if (result == WriteResult.Success)
                    {
                        result = await physical.FlushAsync(false).ForAwait();
                    }

                    physical.SetIdle();
                    UnmarkActiveMessage(message);
                    return(result);
                }
            }
            catch (Exception ex) { return(HandleWriteException(message, ex)); }
        }
示例#2
0
        internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            try
            {
                using (var token = _singleWriterMutex.TryWait())
                {
                    if (!token.Success)
                    {
                        message.Cancel();
                        Multiplexer?.OnMessageFaulted(message, null);
                        this.CompleteSyncOrAsync(message);
                        return(WriteResult.TimeoutBeforeWrite);
                    }

                    var result = WriteMessageInsideLock(physical, message);

                    if (result == WriteResult.Success)
                    {
#pragma warning disable CS0618
                        result = physical.FlushSync(false, TimeoutMilliseconds);
#pragma warning restore CS0618
                    }

                    UnmarkActiveMessage(message);
                    physical.SetIdle();
                    return(result);
                }
            }
            catch (Exception ex) { return(HandleWriteException(message, ex)); }
        }
        internal void OnFullyEstablished(PhysicalConnection connection)
        {
            Trace("OnFullyEstablished");
            connection?.SetIdle();
            if (physical == connection && !isDisposed && ChangeState(State.ConnectedEstablishing, State.ConnectedEstablished))
            {
                reportNextFailure = reconfigureNextFailure = true;
                LastException     = null;
                Interlocked.Exchange(ref failConnectCount, 0);
                ServerEndPoint.OnFullyEstablished(connection);

                bool createWorker;
                lock (_backlog) // do we have pending system things to do?
                {
                    createWorker = _backlog.Count != 0;
                }
                if (createWorker)
                {
                    StartBacklogProcessor();
                }

                if (ConnectionType == ConnectionType.Interactive)
                {
                    ServerEndPoint.CheckInfoReplication();
                }
            }
            else
            {
                try { connection.Dispose(); } catch { }
            }
        }
示例#4
0
        private async ValueTask <WriteResult> WriteMessageTakingWriteLockAsync_Awaited(ValueTask <LockToken> pending, PhysicalConnection physical, Message message)
        {
            try
            {
                using (var token = await pending)
                {
                    if (!token.Success)
                    {
                        return(TimedOutBeforeWrite(message));
                    }

                    var result = WriteMessageInsideLock(physical, message);

                    if (result == WriteResult.Success)
                    {
                        result = await physical.FlushAsync(false);
                    }

                    UnmarkActiveMessage(message);
                    physical.SetIdle();

                    return(result);
                }
            }
            catch (Exception ex)
            {
                return(HandleWriteException(message, ex));
            }
        }
示例#5
0
        private async Task <WriteResult> WriteMessageTakingDelayedWriteLockAsync(PhysicalConnection physical, Message message)
        {
            bool haveLock = false;

            try
            {
                // WriteMessageTakingWriteLockAsync will have checked for immediate availability,
                // so this is the fallback case - fine to go straight to "await"
                haveLock = await _SingleWriterLock.WaitAsync(TimeoutMilliseconds).ForAwait();

                if (!haveLock)
                {
                    message.Cancel();
                    Multiplexer?.OnMessageFaulted(message, null);
                    this.CompleteSyncOrAsync(message);
                    return(WriteResult.TimeoutBeforeWrite);
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
                    result = await physical.FlushAsync(false).ForAwait();
                }

                physical.SetIdle();
                return(result);
            }
            catch (Exception ex) { return(HandleWriteException(message, ex)); }
            finally { if (haveLock)
                      {
                          ReleaseSingleWriterLock(message);
                      }
            }
        }
示例#6
0
        /// <summary>
        /// This writes a message to the output stream
        /// </summary>
        /// <param name="physical">The phsyical connection to write to.</param>
        /// <param name="message">The message to be written.</param>
        internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            bool      releaseLock = false;
            LockToken token       = default;

            try
            {
                // try to acquire it synchronously
                // note: timeout is specified in mutex-constructor
                var pending = _singleWriterMutex.TryWaitAsync(options: MutexSlim.WaitOptions.DisableAsyncContext);
                if (!pending.IsCompletedSuccessfully)
                {
                    return(WriteMessageTakingDelayedWriteLockAsync(pending, physical, message));
                }

                releaseLock = true;
                token       = pending.Result; // we can't use "using" for this, because we might not want to kill it yet
                if (!token.Success)           // (in particular, me might hand the lifetime to CompleteWriteAndReleaseLockAsync)
                {
                    message.Cancel();
                    Multiplexer?.OnMessageFaulted(message, null);
                    this.CompleteSyncOrAsync(message);
                    return(new ValueTask <WriteResult>(WriteResult.TimeoutBeforeWrite));
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
                    var flush = physical.FlushAsync(false);
                    if (!flush.IsCompletedSuccessfully)
                    {
                        releaseLock = false; // so we don't release prematurely
                        return(CompleteWriteAndReleaseLockAsync(token, flush, message));
                    }

                    result = flush.Result; // we know it was completed, this is fine
                }

                UnmarkActiveMessage(message);
                physical.SetIdle();

                return(new ValueTask <WriteResult>(result));
            }
            catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); }
            finally
            {
                if (releaseLock)
                {
                    token.Dispose();
                }
            }
        }
        internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            LockToken token = default;

            try
            {
                token = _singleWriterMutex.TryWait(WaitOptions.NoDelay);
                if (!token.Success)
                {
                    // we can't get it *instantaneously*; is there
                    // perhaps a backlog and active backlog processor?
                    bool haveBacklog;
                    lock (_backlog)
                    {
                        haveBacklog = _backlog.Count != 0;
                    }
                    if (haveBacklog)
                    {
                        PushToBacklog(message);
                        return(WriteResult.Success); // queued counts as success
                    }

                    // no backlog... try to wait with the timeout;
                    // if we *still* can't get it: that counts as
                    // an actual timeout
                    token = _singleWriterMutex.TryWait();
                    if (!token.Success)
                    {
                        message.Cancel();
                        Multiplexer?.OnMessageFaulted(message, null);
                        message.Complete();
                        return(WriteResult.TimeoutBeforeWrite);
                    }
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
#pragma warning disable CS0618
                    result = physical.FlushSync(false, TimeoutMilliseconds);
#pragma warning restore CS0618
                }

                UnmarkActiveMessage(message);
                physical.SetIdle();
                return(result);
            }
            catch (Exception ex) { return(HandleWriteException(message, ex)); }
            finally { token.Dispose(); }
        }
示例#8
0
        private async ValueTask <WriteResult> CompleteWriteAndReleaseLockAsync(LockToken lockToken, ValueTask <WriteResult> flush, Message message)
        {
            using (lockToken)
            {
                try
                {
                    var result = await flush.ForAwait();

                    UnmarkActiveMessage(message);
                    physical.SetIdle();
                    return(result);
                }
                catch (Exception ex) { return(HandleWriteException(message, ex)); }
            }
        }
        /// <summary>
        /// This writes a message to the output stream
        /// </summary>
        /// <param name="physical">The phsyical connection to write to.</param>
        /// <param name="message">The message to be written.</param>
        internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            bool      releaseLock = true;
            LockToken token       = default;

            try
            {
                // try to acquire it synchronously
                // note: timeout is specified in mutex-constructor
                token = _singleWriterMutex.TryWait(options: WaitOptions.NoDelay);

                if (!token.Success) // (in particular, me might hand the lifetime to CompleteWriteAndReleaseLockAsync)
                {
                    PushToBacklog(message);
                    return(new ValueTask <WriteResult>(WriteResult.Success)); // queued counts as success
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
                    var flush = physical.FlushAsync(false);
                    if (!flush.IsCompletedSuccessfully)
                    {
                        releaseLock = false; // so we don't release prematurely
                        return(CompleteWriteAndReleaseLockAsync(token, flush, message));
                    }

                    result = flush.Result; // we know it was completed, this is fine
                }

                UnmarkActiveMessage(message);
                physical.SetIdle();

                return(new ValueTask <WriteResult>(result));
            }
            catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); }
            finally
            {
                if (releaseLock)
                {
                    token.Dispose();
                }
            }
        }
示例#10
0
        /// <summary>
        /// This writes a message to the output stream
        /// </summary>
        /// <param name="physical">The phsyical connection to write to.</param>
        /// <param name="message">The message to be written.</param>
        internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            bool haveLock = false;

            try
            {
                // try to acquire it synchronously
                haveLock = _SingleWriterLock.Wait(0);
                if (!haveLock)
                {
                    return(new ValueTask <WriteResult>(WriteMessageTakingDelayedWriteLockAsync(physical, message)));
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
                    var flush = physical.FlushAsync(false);
                    if (!flush.IsCompletedSuccessfully)
                    {
                        haveLock = false; // so we don't release prematurely
                        return(new ValueTask <WriteResult>(CompleteWriteAndReleaseLockAsync(flush, message)));
                    }

                    result = flush.Result; // we know it was completed, this is fine
                }
                physical.SetIdle();

                return(new ValueTask <WriteResult>(result));
            }
            catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); }
            finally { if (haveLock)
                      {
                          ReleaseSingleWriterLock(message);
                      }
            }
        }
        internal void OnFullyEstablished(PhysicalConnection connection)
        {
            Trace("OnFullyEstablished");
            connection?.SetIdle();
            if (physical == connection && !isDisposed && ChangeState(State.ConnectedEstablishing, State.ConnectedEstablished))
            {
                reportNextFailure = reconfigureNextFailure = true;
                LastException     = null;
                Interlocked.Exchange(ref failConnectCount, 0);
                ServerEndPoint.OnFullyEstablished(connection);
                WritePendingBacklog(connection);

                if (ConnectionType == ConnectionType.Interactive)
                {
                    ServerEndPoint.CheckInfoReplication();
                }
            }
            else
            {
                try { connection.Dispose(); } catch { }
            }
        }
示例#12
0
        internal WriteResult WriteMessageTakingWriteLockSync(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            bool haveLock = false;

            try
            {
                haveLock = _SingleWriterLock.Wait(TimeoutMilliseconds);
                if (!haveLock)
                {
                    message.Cancel();
                    Multiplexer?.OnMessageFaulted(message, null);
                    this.CompleteSyncOrAsync(message);
                    return(WriteResult.TimeoutBeforeWrite);
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
#pragma warning disable CS0618
                    result = physical.FlushSync(false, TimeoutMilliseconds);
#pragma warning restore CS0618
                }

                physical.SetIdle();
                return(result);
            }
            catch (Exception ex) { return(HandleWriteException(message, ex)); }
            finally { if (haveLock)
                      {
                          ReleaseSingleWriterLock(message);
                      }
            }
        }
        private void ProcessBacklog()
        {
            LockToken token = default;

            try
            {
                while (true)
                {
                    // try and get the lock; if unsuccessful, check for termination
                    token = _singleWriterMutex.TryWait();
                    if (token)
                    {
                        break;        // got the lock
                    }
                    lock (_backlog) { if (_backlog.Count == 0)
                                      {
                                          return;
                                      }
                    }
                }

                // so now we are the writer; write some things!
                Message message;
                var     timeout = TimeoutMilliseconds;
                while (true)
                {
                    lock (_backlog)
                    {
                        if (_backlog.Count == 0)
                        {
                            break;                      // all done
                        }
                        message = _backlog.Dequeue();
                    }

                    try
                    {
                        if (message.HasAsyncTimedOut(Environment.TickCount, timeout, out var elapsed))
                        {
                            var ex = Multiplexer.GetException(WriteResult.TimeoutBeforeWrite, message, ServerEndPoint);
                            message.SetExceptionAndComplete(ex, this);
                        }
                        else
                        {
                            var result = WriteMessageInsideLock(physical, message);

                            if (result == WriteResult.Success)
                            {
#pragma warning disable CS0618
                                result = physical.FlushSync(false, timeout);
#pragma warning restore CS0618
                            }

                            UnmarkActiveMessage(message);
                            if (result != WriteResult.Success)
                            {
                                var ex = Multiplexer.GetException(result, message, ServerEndPoint);
                                HandleWriteException(message, ex);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        HandleWriteException(message, ex);
                    }
                }
                physical.SetIdle();
            }
            finally
            {
                token.Dispose();
            }
        }
        /// <summary>
        /// This writes a message to the output stream
        /// </summary>
        /// <param name="physical">The phsyical connection to write to.</param>
        /// <param name="message">The message to be written.</param>
        internal WriteResult WriteMessageTakingWriteLock(PhysicalConnection physical, Message message)
        {
            Trace("Writing: " + message);
            message.SetEnqueued();

            WriteResult result;
            bool        haveLock = false;

            try
            {
                Monitor.TryEnter(SingleWriterLock, TimeoutMilliseconds, ref haveLock);
                if (!haveLock)
                {
                    message.Cancel();
                    Multiplexer?.OnMessageFaulted(message, null);
                    this.CompleteSyncOrAsync(message);
                    return(WriteResult.TimeoutBeforeWrite);
                }

                var existingMessage = Interlocked.CompareExchange(ref _activeMesssage, message, null);
                if (existingMessage != null)
                {
                    Multiplexer?.OnInfoMessage($"reentrant call to WriteMessageTakingWriteLock for {message.CommandAndKey}, {existingMessage.CommandAndKey} is still active");
                    return(WriteResult.NoConnectionAvailable);
                }
                physical.SetWriting();
                var messageIsSent = false;
                if (message is IMultiMessage)
                {
                    SelectDatabaseInsideWriteLock(physical, message); // need to switch database *before* the transaction
                    foreach (var subCommand in ((IMultiMessage)message).GetMessages(physical))
                    {
                        result = WriteMessageToServerInsideWriteLock(physical, subCommand);
                        if (result != WriteResult.Success)
                        {
                            // we screwed up; abort; note that WriteMessageToServer already
                            // killed the underlying connection
                            Trace("Unable to write to server");
                            message.Fail(ConnectionFailureType.ProtocolFailure, null, "failure before write: " + result.ToString());
                            this.CompleteSyncOrAsync(message);
                            return(result);
                        }
                        //The parent message (next) may be returned from GetMessages
                        //and should not be marked as sent again below
                        messageIsSent = messageIsSent || subCommand == message;
                    }
                    if (!messageIsSent)
                    {
                        message.SetRequestSent(); // well, it was attempted, at least...
                    }

                    result = WriteResult.Success;
                }
                else
                {
                    result = WriteMessageToServerInsideWriteLock(physical, message);
                }

                if (result == WriteResult.Success)
                {
                    result = physical.FlushSync();
                }
                physical.SetIdle();
            }
            catch (Exception ex)
            {
                var inner = new RedisConnectionException(ConnectionFailureType.InternalFailure, "Failed to write", ex);
                message.SetExceptionAndComplete(inner, this);
                result = WriteResult.WriteFailure;
            }
            finally
            {
                if (haveLock)
                {
                    Interlocked.CompareExchange(ref _activeMesssage, null, message); // remove if it is us
                    Monitor.Exit(SingleWriterLock);
                }
            }

            return(result);
        }
示例#15
0
        /// <summary>
        /// This writes a message to the output stream
        /// </summary>
        /// <param name="physical">The phsyical connection to write to.</param>
        /// <param name="message">The message to be written.</param>
        internal ValueTask <WriteResult> WriteMessageTakingWriteLockAsync(PhysicalConnection physical, Message message)
        {
            /* design decision/choice; the code works fine either way, but if this is
             * set to *true*, then when we can't take the writer-lock *right away*,
             * we push the message to the backlog (starting a worker if needed)
             *
             * otherwise, we go for a TryWaitAsync and rely on the await machinery
             *
             * "true" seems to give faster times *when under heavy contention*, based on profiling
             * but it involves the backlog concept; "false" works well under low contention, and
             * makes more use of async
             */
            const bool ALWAYS_USE_BACKLOG_IF_CANNOT_GET_SYNC_LOCK = true;

            Trace("Writing: " + message);
            message.SetEnqueued(physical); // this also records the read/write stats at this point

            bool      releaseLock = true;  // fine to default to true, as it doesn't matter until token is a "success"
            LockToken token       = default;

            try
            {
                // try to acquire it synchronously
                // note: timeout is specified in mutex-constructor
                token = _singleWriterMutex.TryWait(options: WaitOptions.NoDelay);

                if (!token.Success)
                {
                    // we can't get it *instantaneously*; is there
                    // perhaps a backlog and active backlog processor?
                    if (PushToBacklog(message, onlyIfExists: !ALWAYS_USE_BACKLOG_IF_CANNOT_GET_SYNC_LOCK))
                    {
                        return(new ValueTask <WriteResult>(WriteResult.Success)); // queued counts as success
                    }
                    // no backlog... try to wait with the timeout;
                    // if we *still* can't get it: that counts as
                    // an actual timeout
                    var pending = _singleWriterMutex.TryWaitAsync(options: WaitOptions.DisableAsyncContext);
                    if (!pending.IsCompletedSuccessfully)
                    {
                        return(WriteMessageTakingWriteLockAsync_Awaited(pending, physical, message));
                    }

                    token = pending.Result; // fine since we know we got a result
                    if (!token.Success)
                    {
                        return(new ValueTask <WriteResult>(TimedOutBeforeWrite(message)));
                    }
                }

                var result = WriteMessageInsideLock(physical, message);

                if (result == WriteResult.Success)
                {
                    var flush = physical.FlushAsync(false);
                    if (!flush.IsCompletedSuccessfully)
                    {
                        releaseLock = false; // so we don't release prematurely
                        return(CompleteWriteAndReleaseLockAsync(token, flush, message));
                    }

                    result = flush.Result; // we know it was completed, this is fine
                }

                UnmarkActiveMessage(message);
                physical.SetIdle();

                return(new ValueTask <WriteResult>(result));
            }
            catch (Exception ex) { return(new ValueTask <WriteResult>(HandleWriteException(message, ex))); }
            finally
            {
                if (releaseLock)
                {
                    token.Dispose();
                }
            }
        }