bool DeserializeProject(SpriteStudioBaker baker) { string message = null; try { message = projectFilePath; EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Project : " + projectFilePath, 0.1f); baker.DeserializeProject(projectFilePath); } catch (Exception e) { EditorUtility.DisplayDialog("Error", "Deserialize Project : " + message, "OK"); Debug.Log(e.StackTrace); return false; } return true; }