DeserializeProject() public method

public DeserializeProject ( string path ) : void
path string
return void
 bool DeserializeProject(SpriteStudioBaker baker)
 {
     string message = null;
     try
     {
         message = projectFilePath;
         EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize Project : " + projectFilePath, 0.1f);
         baker.DeserializeProject(projectFilePath);
     } catch (Exception e)
     {
         EditorUtility.DisplayDialog("Error", "Deserialize Project : " + message, "OK");
         Debug.Log(e.StackTrace);
         return false;
     }
     return true;
 }