DeserializeAnimePack() public method

public DeserializeAnimePack ( string path ) : void
path string
return void
        bool DeserializeAnimePacks(SpriteStudioBaker baker)
        {
            baker.animePackList = new List<SpriteStudioAnimePack>();

            if (baker.projectData.animepackNames == null)
                return true;

            string message = null;
            try
            {
                for (int i = 0; i < baker.projectData.animepackNames.Length; i++)
                {
                    string animepackName = baker.projectData.animepackNames [i];
                    message = animepackName;
                    EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize AnimePack(" + (i + 1) + "/" + baker.projectData.animepackNames.Length + ") : " + animepackName, 0.4f);
                    baker.DeserializeAnimePack(baker.sourceDirectory + "/" + animepackName);
                }
            } catch (Exception e)
            {
                EditorUtility.DisplayDialog("Error", "Deserialize AnimePack : " + message, "OK");
                Debug.Log(e.StackTrace);
                return false;
            }
            return true;
        }