bool DeserializeAnimePacks(SpriteStudioBaker baker) { baker.animePackList = new List<SpriteStudioAnimePack>(); if (baker.projectData.animepackNames == null) return true; string message = null; try { for (int i = 0; i < baker.projectData.animepackNames.Length; i++) { string animepackName = baker.projectData.animepackNames [i]; message = animepackName; EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Deserialize AnimePack(" + (i + 1) + "/" + baker.projectData.animepackNames.Length + ") : " + animepackName, 0.4f); baker.DeserializeAnimePack(baker.sourceDirectory + "/" + animepackName); } } catch (Exception e) { EditorUtility.DisplayDialog("Error", "Deserialize AnimePack : " + message, "OK"); Debug.Log(e.StackTrace); return false; } return true; }