CreateAnimator() public method

public CreateAnimator ( SpriteStudioAnimePack animePack ) : void
animePack SpriteStudioAnimePack
return void
        bool CreateAnimations(SpriteStudioBaker baker)
        {
            string message = null;

            if (baker.animePackList == null)
                return true;

            try
            {
                for (int i = 0; i < baker.animePackList.Count; i++)
                {
                    SpriteStudioAnimePack animePack = baker.animePackList [i];
                    message = animePack.name;
                    EditorUtility.DisplayProgressBar("Sprite Studio For Unity", "Create Animator(" + (i + 1) + "/" + baker.animePackList.Count + ") : " + animePack.name, 0.9f);
                    baker.CreateAnimator(animePack);
                }
            } catch (Exception e)
            {
                EditorUtility.DisplayDialog("Error", "Create Animator : " + message, "OK");
                Debug.Log(e.StackTrace);
                return false;
            }
            return true;
        }