public void Draw(SpriteBatch spriteBatch) { foreach (MapCreatorButton button in buttons) { button.Draw(spriteBatch); button.Draw(spriteBatch, font); } int leftPadding = 20; if (level.SaveStringTime()) { spriteBatch.DrawString(font, "Save successful!", new Vector2(leftPadding, 582), Color.Green); } spriteBatch.DrawString(font8, equipInfoString, new Vector2(leftPadding, 600), Color.Green); WriteText(spriteBatch); }