public void Draw(SpriteBatch spriteBatch)
        {
            foreach (MapCreatorButton button in buttons)
            {
                button.Draw(spriteBatch);
                button.Draw(spriteBatch, font);
            }

            int leftPadding = 20;

            if (level.SaveStringTime())
            {
                spriteBatch.DrawString(font, "Save successful!", new Vector2(leftPadding, 582), Color.Green);
            }

            spriteBatch.DrawString(font8, equipInfoString, new Vector2(leftPadding, 600), Color.Green);

            WriteText(spriteBatch);
        }