public override void update(float totalTime) { for (int i = 0; i < 400; i++) { if (Azul.Input.GetKeyState((Azul.AZUL_KEY)i)) { if (i == 294) { SpriteBatchManager.cleanup(); TimerManager.removeAll(); GameObjectNodeManager.cleanup(); GameManager.setGameState(new GameStartState()); GameManager.load(); } break; } } //Console.WriteLine(d); }