示例#1
0
        public override void Execute()
        {
            Column pColumn = (Column)this.pAlien.pParent;
            Grid   pGrid   = (Grid)pColumn.pParent;

            this.pAlien.Remove();
            pColumn.alienCount--;
            pGrid.alienCount--;
            TimerManager.UpdateTimerManager(pGrid);
            if (pColumn.alienCount == 0)
            {
                ((GameObject)pColumn).Remove();
                pGrid.colCount--;
            }
            if (pGrid.alienCount == 0)
            {   // Round over!  Start next round
                ((GameObject)pGrid).Remove();
                ScoreManager.OneUp();
                //ShipManager.MoveShip(150.0f, 100.0f);
                TimerManager.ClearTimerManager();
                UFOManager.Deactivate();
                //TimerManager.Dump();
                Game pGame = GameManager.GetGame();
                pGame.roundNum++;
                GameManager.ActivateGame(false);
                UFOManager.Activate();
                TimerManager.InitializeTimerManager();
            }
        }
示例#2
0
        public override void Update()
        {
            Game pGame = GameManager.GetGame();

            if (pGame.GetState() is GameSelectState)
            {
                GameManager.ActivateGame(pGame.roundNum == 1);
                TimerManager.InitializeTimerManager();
            }
        }
示例#3
0
 public override void execute(float currentTime)
 {
     TimerManager.InitializeTimerManager();
 }