protected override void OnKeyDown(KeyEventArgs e) { if (game != null) { game.KeyPressed(e.KeyCode); } switch (e.KeyCode) { case Keys.P: MainMenuStrip.Items["Pause"].PerformClick(); break; case Keys.OemMinus: MainMenuStrip.Items["-Speed"].PerformClick(); break; case Keys.Oemplus: MainMenuStrip.Items["+Speed"].PerformClick(); break; } }