static void Main(string[] args) { Console.WriteLine("Press any key to continue..."); Console.ReadKey(); Game game = new Game(25, 80); Snake snake = new Snake('*', ConsoleColor.DarkGreen, 2); Food food = new Food('o', ConsoleColor.Blue, game.Height, game.Width, 300); Food life = new Food('^', ConsoleColor.Red, game.Height, game.Width, 2500); Food godMode = new Food('g', ConsoleColor.Yellow, game.Height, game.Width, 1700); Score score = new Score(); int refreshRate = 16; //60fps game.DrawMap(ConsoleColor.Black, ConsoleColor.DarkYellow); do { game.DrawText(ConsoleColor.White, snake.Score); snake.Move(game.Width, game.Height); snake.Draw(); food.SetPosition(snake.PositionX, snake.PositionY); food.Draw(); life.SetPosition(snake.PositionX, snake.PositionY); life.Draw(); godMode.SetPosition(snake.PositionX, snake.PositionY); godMode.Draw(); if (snake.Grow(food.X, food.Y) == true) { food.RemoveFood(); } game.GameEnd(); Console.SetCursorPosition(0, 0); System.Threading.Thread.Sleep(refreshRate); } while (game.GameLive); if (!game.GameLive) { score.RecordScore(snake); Console.Clear(); Console.ResetColor(); } }