public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children, SKMatrix localMatrix) => ToShader(isOpaque, uniforms.ToData(), children.ToArray(), &localMatrix);
public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children) => ToShader(isOpaque, uniforms.ToData(), children.ToArray(), null);
public SKColorFilter ToColorFilter(SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children) => ToColorFilter(uniforms.ToData(), children.ToArray());
public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms) => ToShader(isOpaque, uniforms.ToData(), null, null);
public SKColorFilter ToColorFilter(SKRuntimeEffectUniforms uniforms) => ToColorFilter(uniforms.ToData(), null);