public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children, SKMatrix localMatrix) =>
 ToShader(isOpaque, uniforms.ToData(), children.ToArray(), &localMatrix);
 public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children) =>
 ToShader(isOpaque, uniforms.ToData(), children.ToArray(), null);
 public SKColorFilter ToColorFilter(SKRuntimeEffectUniforms uniforms, SKRuntimeEffectChildren children) =>
 ToColorFilter(uniforms.ToData(), children.ToArray());
 public SKShader ToShader(bool isOpaque, SKRuntimeEffectUniforms uniforms) =>
 ToShader(isOpaque, uniforms.ToData(), null, null);
 public SKColorFilter ToColorFilter(SKRuntimeEffectUniforms uniforms) =>
 ToColorFilter(uniforms.ToData(), null);