/// <summary> /// Divides a scalar by a vector. /// </summary> /// <param name="v">A <see cref="Vector4F"/> instance.</param> /// <param name="s">A scalar</param> /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns> /// <remarks> /// result[i] = s / v[i] /// </remarks> public static Vector4F operator /(float s, Vector4F v) { return(Vector4F.Divide(s, v)); }
/// <summary> /// Divides a scalar by a vector. /// </summary> /// <param name="vector">A <see cref="Vector4F"/> instance.</param> /// <param name="scalar">A scalar</param> /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns> /// <remarks> /// result[i] = scalar / vector[i] /// </remarks> public static Vector4F operator /(float scalar, Vector4F vector) { return(Vector4F.Divide(scalar, vector)); }
/// <summary> /// Divides a vector by a scalar. /// </summary> /// <param name="v">A <see cref="Vector4F"/> instance.</param> /// <param name="s">A scalar</param> /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns> /// <remarks> /// result[i] = v[i] / s; /// </remarks> public static Vector4F operator /(Vector4F v, float s) { return(Vector4F.Divide(v, s)); }
/// <summary> /// Divides a vector by a scalar. /// </summary> /// <param name="vector">A <see cref="Vector4F"/> instance.</param> /// <param name="scalar">A scalar</param> /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns> /// <remarks> /// result[i] = vector[i] / scalar; /// </remarks> public static Vector4F operator /(Vector4F vector, float scalar) { return(Vector4F.Divide(vector, scalar)); }