コード例 #1
0
ファイル: Vector4F.cs プロジェクト: ekampf/Sharp3D.Math
 /// <summary>
 /// Divides a scalar by a vector.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = s / v[i]
 /// </remarks>
 public static Vector4F operator /(float s, Vector4F v)
 {
     return(Vector4F.Divide(s, v));
 }
コード例 #2
0
ファイル: Vector4F.cs プロジェクト: ddanninger/PLMPack
 /// <summary>
 /// Divides a scalar by a vector.
 /// </summary>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <param name="scalar">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = scalar / vector[i]
 /// </remarks>
 public static Vector4F operator /(float scalar, Vector4F vector)
 {
     return(Vector4F.Divide(scalar, vector));
 }
コード例 #3
0
ファイル: Vector4F.cs プロジェクト: ekampf/Sharp3D.Math
 /// <summary>
 /// Divides a vector by a scalar.
 /// </summary>
 /// <param name="v">A <see cref="Vector4F"/> instance.</param>
 /// <param name="s">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = v[i] / s;
 /// </remarks>
 public static Vector4F operator /(Vector4F v, float s)
 {
     return(Vector4F.Divide(v, s));
 }
コード例 #4
0
ファイル: Vector4F.cs プロジェクト: ddanninger/PLMPack
 /// <summary>
 /// Divides a vector by a scalar.
 /// </summary>
 /// <param name="vector">A <see cref="Vector4F"/> instance.</param>
 /// <param name="scalar">A scalar</param>
 /// <returns>A new <see cref="Vector4F"/> containing the quotient.</returns>
 /// <remarks>
 /// result[i] = vector[i] / scalar;
 /// </remarks>
 public static Vector4F operator /(Vector4F vector, float scalar)
 {
     return(Vector4F.Divide(vector, scalar));
 }