private void detach_BattleEvents(BattleEvent entity) { this.SendPropertyChanging(); entity.Battle = null; }
partial void DeleteBattleEvent(BattleEvent instance);
partial void InsertBattleEvent(BattleEvent instance);
partial void UpdateBattleEvent(BattleEvent instance);
private void attach_BattleEvents(BattleEvent entity) { this.SendPropertyChanging(); entity.Event = this; }