private void detach_BattleEvents(BattleEvent entity)
		{
			this.SendPropertyChanging();
			entity.Battle = null;
		}
 partial void DeleteBattleEvent(BattleEvent instance);
 partial void InsertBattleEvent(BattleEvent instance);
 partial void UpdateBattleEvent(BattleEvent instance);
		private void attach_BattleEvents(BattleEvent entity)
		{
			this.SendPropertyChanging();
			entity.Event = this;
		}