private void Unbuff(JukaLord toDebuff, int hitsMaxSeed, int rawStr, int rawDex) { toDebuff.EndAction <JukaMage>(); if (toDebuff.Deleted) { return; } toDebuff.HitsMaxSeed = hitsMaxSeed; toDebuff.RawStr = rawStr; toDebuff.RawDex = rawDex; toDebuff.Hits = toDebuff.Hits; toDebuff.Stam = toDebuff.Stam; }
private void Unbuff(object[] states) { JukaLord toDebuff = (JukaLord)states[0]; toDebuff.EndAction(typeof(JukaMage)); if (toDebuff.Deleted) { return; } toDebuff.HitsMaxSeed = (int)states[1]; toDebuff.RawStr = (int)states[2]; toDebuff.RawDex = (int)states[3]; toDebuff.Hits = toDebuff.Hits; toDebuff.Stam = toDebuff.Stam; }