public override void OnThink() { if (DateTime.Now >= m_NextAbilityTime) { JukaLord toBuff = null; foreach (Mobile m in this.GetMobilesInRange(8)) { if (m is JukaLord && IsFriend(m) && m.Combatant != null && CanBeBeneficial(m) && m.CanBeginAction(typeof(JukaMage)) && InLOS(m)) { toBuff = (JukaLord)m; break; } } if (toBuff != null) { if (CanBeBeneficial(toBuff) && toBuff.BeginAction(typeof(JukaMage))) { m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60)); toBuff.Say(true, "Give me the power to destroy my enemies!"); this.Say(true, "Fight well my lord!"); DoBeneficial(toBuff); object[] state = new object[] { toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex }; SpellHelper.Turn(this, toBuff); int toScale = toBuff.HitsMaxSeed; if (toScale > 0) { toBuff.HitsMaxSeed += AOS.Scale(toScale, 75); toBuff.Hits += AOS.Scale(toScale, 75); } toScale = toBuff.RawStr; if (toScale > 0) { toBuff.RawStr += AOS.Scale(toScale, 50); } toScale = toBuff.RawDex; if (toScale > 0) { toBuff.RawDex += AOS.Scale(toScale, 50); toBuff.Stam += AOS.Scale(toScale, 50); } toBuff.Hits = toBuff.Hits; toBuff.Stam = toBuff.Stam; toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist); toBuff.PlaySound(0x1EE); Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(Unbuff), state); } } else { m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); } } base.OnThink(); }
public override void OnThink() { if (Core.Now >= m_NextAbilityTime) { JukaLord toBuff = null; foreach (var m in GetMobilesInRange(8)) { if (m is JukaLord lord && IsFriend(lord) && lord.Combatant != null && CanBeBeneficial(lord) && lord.CanBeginAction <JukaMage>() && InLOS(lord)) { toBuff = lord; break; } } if (toBuff != null) { if (CanBeBeneficial(toBuff) && toBuff.BeginAction <JukaMage>()) { m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60)); toBuff.Say(true, "Give me the power to destroy my enemies!"); Say(true, "Fight well my lord!"); DoBeneficial(toBuff); SpellHelper.Turn(this, toBuff); var toScale = toBuff.HitsMaxSeed; if (toScale > 0) { toBuff.HitsMaxSeed += AOS.Scale(toScale, 75); toBuff.Hits += AOS.Scale(toScale, 75); } toScale = toBuff.RawStr; if (toScale > 0) { toBuff.RawStr += AOS.Scale(toScale, 50); } toScale = toBuff.RawDex; if (toScale > 0) { toBuff.RawDex += AOS.Scale(toScale, 50); toBuff.Stam += AOS.Scale(toScale, 50); } toBuff.Hits = toBuff.Hits; toBuff.Stam = toBuff.Stam; toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist); toBuff.PlaySound(0x1EE); Timer.DelayCall( TimeSpan.FromSeconds(20.0), Unbuff, toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex ); } } else { m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); } } base.OnThink(); }