public static void GenLCS() { if (!LCSSpawn) { LCSSpawn = true; LevelControlStone fel_lcs = new LevelControlStone(); fel_lcs.MoveToWorld(new Point3D(1501, 1584, 10), Map.Felucca); } else { return; } }
public LevelControlStone() : base(0xEDC) { Name = "Level System Control Stone ( DO NOT DELETE )"; Hue = 1175; Visible = false; Movable = false; m_EnableLevelSystem = true; m_AllowSkillPts = true; m_AllowAging = true; m_AllowExp = true; m_AllowSPRewardSystem = true; m_AllowEXPRewardSystem = true; m_ServerName = "My"; m_Static_LCStone = this; }
public LevelControlStone() : base( 0xEDC ) { Name = "Level System Control Stone ( DO NOT DELETE )"; Hue = 1175; Visible = false; Movable = false; m_EnableLevelSystem = true; m_AllowSkillPts = true; m_AllowAging = true; m_AllowExp = true; m_AllowSPRewardSystem = true; m_AllowEXPRewardSystem = true; m_ServerName = "My"; m_Static_LCStone = this; }
public static void GenLCS() { if ( !LCSSpawn ) { LCSSpawn = true; LevelControlStone fel_lcs = new LevelControlStone(); fel_lcs.MoveToWorld( new Point3D(1501,1584,10), Map.Felucca ); } else return; }