示例#1
0
 public void TriggerFail(Dynamic sourceOfFailure)
 {
     LastTriggerFailed = true;
     TriggerFailureSources.Add(sourceOfFailure);
     TriggerFailureMessages.Add(string.Empty);
 }
示例#2
0
 public void TriggerFail(Dynamic sourceOfFailure, string reason)
 {
     LastTriggerFailed = true;
     TriggerFailureMessages.Add(reason);
     TriggerFailureSources.Add(sourceOfFailure);
 }
示例#3
0
 public override void OnInitialized()
 {
     dynamic                   = worlditem.Get <Dynamic>();
     dynamic.State.Type        = WorldStructureObjectType.Trap;
     dynamic.OnTriggersLoaded += OnTriggersLoaded;
 }