public static void GenLCS()
        {
            if (!LCSSpawn)
            {
                LCSSpawn = true;
                LevelControlStone fel_lcs = new LevelControlStone();
                fel_lcs.MoveToWorld(new Point3D(1501, 1584, 10), Map.Felucca);
            }

            else
            {
                return;
            }
        }
 public LevelControlStone() : base(0xEDC)
 {
     Name                   = "Level System Control Stone ( DO NOT DELETE )";
     Hue                    = 1175;
     Visible                = false;
     Movable                = false;
     m_EnableLevelSystem    = true;
     m_AllowSkillPts        = true;
     m_AllowAging           = true;
     m_AllowExp             = true;
     m_AllowSPRewardSystem  = true;
     m_AllowEXPRewardSystem = true;
     m_ServerName           = "My";
     m_Static_LCStone       = this;
 }
		public LevelControlStone() : base( 0xEDC )
		{
			Name = "Level System Control Stone ( DO NOT DELETE )";
			Hue = 1175;
			Visible = false;
			Movable = false;
			m_EnableLevelSystem = true;
			m_AllowSkillPts = true;
			m_AllowAging = true;
			m_AllowExp = true;
			m_AllowSPRewardSystem = true;
			m_AllowEXPRewardSystem = true;
			m_ServerName = "My";
			m_Static_LCStone = this;
		}
		public static void GenLCS()
		{
			if ( !LCSSpawn )
			{
				LCSSpawn = true;
				LevelControlStone fel_lcs = new LevelControlStone();
				fel_lcs.MoveToWorld( new Point3D(1501,1584,10), Map.Felucca );
			}
			
			else
				return;
		}